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Returning 35 results for 'concerns runes get to have rigorous'.
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concern rules get to have rigors
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concern rules get to have rigorous
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concerns rules get to have rigors
Monsters
Keys from the Golden Vault
little as she can get away with.
Prisoner 13’s Tattoos
Most of Prisoner 13’s inkwork is covered by her uniform. Her tattoos include the following:
Dwarven Poetry. An excerpt from a poem
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Monsters
Fizban's Treasury of Dragons
to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my
. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous
Monsters
Fizban's Treasury of Dragons
)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from
anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Monsters
Fizban's Treasury of Dragons
concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who
and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently
Monsters
Fizban's Treasury of Dragons
for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can’t wait for the day I can retire to my
possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found
Monsters
Fizban's Treasury of Dragons
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature for my age, and I can
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
Monsters
Fizban's Treasury of Dragons
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
I’ve always been mature
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
Backgrounds
Ghosts of Saltmarsh
solution for every problem, and following it is imperative. (Lawful)
3
Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
4
, you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard, also makes time to listen to your concerns.
Backgrounds
Guildmasters’ Guide to Ravnica
; did I mention focus?
2
I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Backgrounds
Sword Coast Adventurer's Guide
suit your identity as a member of the city watch.
Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
believed, that he is the master of his own fate. When he was alive, Strahd could admit to letting his emotions get the better of him from time to time. Now, as a vampire, he is more monster than man
, with barely a hint of emotion left. He is above the concerns of the living. The only event that occasionally haunts him is the death of Tatyana, but his view of the past is bereft of romance or regret
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
my hoard.
3 No matter how old I get, I always delight in harmless pranks and tricks.
4 I’ve always been mature for my age, and I can’t wait for the day I can retire to my lair to be taken
)
2 Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3 Whimsy. Why waste time on boring, ordinary concerns when the world is filled with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and mentions the tragic skin condition that requires the councillor to take regular immersion in water for relief. The rest of the councillors are occupied with other concerns. If one of their fellow
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to others’ needs; I just don’t let sympathy get in the way.
6 Everything is a transaction. I don’t do anything before I know what’s in it for me.
7 It’s nearly impossible for me to
others. (Evil)
4 Aspiration. I will one day find an escape from this condemnation. (Any)
5 Self-Serving. The petty concerns of other creatures are of no concern to me. I have enough to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and mentions the tragic skin condition that requires the councillor to take regular immersion in water for relief. The rest of the councillors are occupied with other concerns. If one of their fellow
councillors is slain, however, or the balance of power in the Styes is seriously upset, the surviving councillors will almost certainly make sure that the characters responsible don’t get to walk away from the district. The timing and details of their revenge are left up to you.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
my hoard.
3 No matter how old I get, I always delight in harmless pranks and tricks.
4 I’ve always been mature for my age, and I can’t wait for the day I can retire to my lair to be taken
)
2 Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3 Whimsy. Why waste time on boring, ordinary concerns when the world is filled with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to others’ needs; I just don’t let sympathy get in the way.
6 Everything is a transaction. I don’t do anything before I know what’s in it for me.
7 It’s nearly impossible for me to
others. (Evil)
4 Aspiration. I will one day find an escape from this condemnation. (Any)
5 Self-Serving. The petty concerns of other creatures are of no concern to me. I have enough to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
believed, that he is the master of his own fate. When he was alive, Strahd could admit to letting his emotions get the better of him from time to time. Now, as a vampire, he is more monster than man
, with barely a hint of emotion left. He is above the concerns of the living. The only event that occasionally haunts him is the death of Tatyana, but his view of the past is bereft of romance or regret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, encouraging the players to engage in downtime activities before heading off for Phandalin can help them get comfortable with the idea of dedicating nonadventuring time to personal and business
dragon wants to settle (using the sowing rumors activity from the Dungeon Master’s Guide), hoping to get the locals used to the idea. Altared States Characters interested in the strange altar under
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, encouraging the players to engage in downtime activities before heading off for Phandalin can help them get comfortable with the idea of dedicating nonadventuring time to personal and business
dragon wants to settle (using the sowing rumors activity from the Dungeon Master’s Guide), hoping to get the locals used to the idea. Altared States Characters interested in the strange altar under
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mentions the narycrashes only if a character raises concerns about landing after using the gnomeflinger. Than has enough narycrashes for each character to get one. Should the characters use the gnomeflinger
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
coveted her power. When Ignis disregarded Invido’s feigned concerns, Invido took matters into his own hands. He had her consort killed and tried to abduct the heirs, intending to raise them as his own
communicate well enough for him to get the whole story, but he understood that Invido is a giant who wants Ignis and her family dead and that Ignis was an influential individual among her people. Arthur sympathized with her and the children and strove to protect them at any cost.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett after they’ve conferred with Mayor Raven and Cudgel (see the “Becklin’s Fear” section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if they’re
their mercenaries. Becklin’s Fear If the characters don’t suggest preparing Vogler for evacuation, Becklin pulls them and Darrett aside for a private conversation. She shares the following concerns
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
coveted her power. When Ignis disregarded Invido’s feigned concerns, Invido took matters into his own hands. He had her consort killed and tried to abduct the heirs, intending to raise them as his own
communicate well enough for him to get the whole story, but he understood that Invido is a giant who wants Ignis and her family dead and that Ignis was an influential individual among her people. Arthur sympathized with her and the children and strove to protect them at any cost.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett after they’ve conferred with Mayor Raven and Cudgel (see the “Becklin’s Fear” section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if they’re
their mercenaries. Becklin’s Fear If the characters don’t suggest preparing Vogler for evacuation, Becklin pulls them and Darrett aside for a private conversation. She shares the following concerns
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mentions the narycrashes only if a character raises concerns about landing after using the gnomeflinger. Than has enough narycrashes for each character to get one. Should the characters use the gnomeflinger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
47. Halls of the Faithful Devotees of Dumathoin once walked these halls to get from their quarters to the temple. Now, Halaster’s guardians and magic haunt these areas. 47a. Arch Gates to Levels 13
level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. On Your Mark! Get Set! Go! A broad set of stairs descend to a large chamber with the following features: Pillars. Four stone pillars support a 35-foot-high, vaulted ceiling strung with cobwebs
trap, an elder rune (see “Elder Runes”) appears in the air between the two southern statues a split second after the creature disappears, and at the same moment a booming voice shouts, “Teleported
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. On Your Mark! Get Set! Go! A broad set of stairs descend to a large chamber with the following features: Pillars. Four stone pillars support a 35-foot-high, vaulted ceiling strung with cobwebs
trap, an elder rune (see “Elder Runes”) appears in the air between the two southern statues a split second after the creature disappears, and at the same moment a booming voice shouts, “Teleported
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
47. Halls of the Faithful Devotees of Dumathoin once walked these halls to get from their quarters to the temple. Now, Halaster’s guardians and magic haunt these areas. 47a. Arch Gates to Levels 13
level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear rattling chains when they get to the fork in the tunnel. The sound clearly comes from the left passage. Further investigation reveals no source; the sound is one of Halaster’s illusory regional
or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear rattling chains when they get to the fork in the tunnel. The sound clearly comes from the left passage. Further investigation reveals no source; the sound is one of Halaster’s illusory regional
or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate