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Returning 35 results for 'conclusion race glared to her rumors'.
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has been delayed by an unforeseen complication: Stonky can’t find his ring of telekinesis and doesn’t know where he left it. It’s a race against time to find the ring before the four of them must go up
on the position of the lever in the observatory (area B4). See that area and the “Conclusion” section for details.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has been delayed by an unforeseen complication: Stonky can’t find his ring of telekinesis and doesn’t know where he left it. It’s a race against time to find the ring before the four of them must go up
on the position of the lever in the observatory (area B4). See that area and the “Conclusion” section for details.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Middle The middle of an adventure is where the bulk of the story unfolds. With each new challenge, the adventurers make important choices that have a clear effect on the conclusion of the adventure
rumors of treasure were a trick to lure them into a death trap. Perhaps the so-called spy in the queen’s court is actually a scheme concocted by the monarch herself to seize even more power. At the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Middle The middle of an adventure is where the bulk of the story unfolds. With each new challenge, the adventurers make important choices that have a clear effect on the conclusion of the adventure
rumors of treasure were a trick to lure them into a death trap. Perhaps the so-called spy in the queen’s court is actually a scheme concocted by the monarch herself to seize even more power. At the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
dragon wants to settle (using the sowing rumors activity from the Dungeon Master’s Guide), hoping to get the locals used to the idea. Altared States Characters interested in the strange altar under
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
dragon wants to settle (using the sowing rumors activity from the Dungeon Master’s Guide), hoping to get the locals used to the idea. Altared States Characters interested in the strange altar under
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strongholds, afraid to venture out into the streets — even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
demonic madness, comes to the conclusion that Gracklstugh’s salvation lies in eliminating Themberchaud before he becomes a bigger threat. In the process, both factions plan to acquire a new and far more
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strongholds, afraid to venture out into the streets — even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
demonic madness, comes to the conclusion that Gracklstugh’s salvation lies in eliminating Themberchaud before he becomes a bigger threat. In the process, both factions plan to acquire a new and far more
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
large meeting rooms, and a small concert hall. Rumors say that this is an outpost of the secret Circle of Song, a society of bards and entertainers spread across Khorvaire; others swear that House
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
large meeting rooms, and a small concert hall. Rumors say that this is an outpost of the secret Circle of Song, a society of bards and entertainers spread across Khorvaire; others swear that House
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(chaotic neutral dwarf commoner) jumps to the conclusion that her food might have sickened the students. A character must succeed on a DC 12 Charisma (Intimidation or Persuasion) check to get useful
said to the students and doesn’t remember anything useful beyond this. She begs the characters not to spread rumors about the tavern until it’s clear what happened. Talking to the Dean If the characters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(chaotic neutral dwarf commoner) jumps to the conclusion that her food might have sickened the students. A character must succeed on a DC 12 Charisma (Intimidation or Persuasion) check to get useful
said to the students and doesn’t remember anything useful beyond this. She begs the characters not to spread rumors about the tavern until it’s clear what happened. Talking to the Dean If the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a Qualinesti high elf, you might have been raised in seclusion in the forests of Qualinesti. You could have been sent forth to learn the state of the wider world or to pursue rumors of Silvanesti’s
possible to find individual members—or even small enclaves—of folk like dragonborn, halflings, tieflings, or any other race in Ansalon. Perhaps such individuals stepped through a portal and found
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a Qualinesti high elf, you might have been raised in seclusion in the forests of Qualinesti. You could have been sent forth to learn the state of the wider world or to pursue rumors of Silvanesti’s
possible to find individual members—or even small enclaves—of folk like dragonborn, halflings, tieflings, or any other race in Ansalon. Perhaps such individuals stepped through a portal and found
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholders have held the job). Most believe their leader is a member of a long-lived race, perhaps a dwarf or an elf. Some think the truth is more monstrous, and that the Xanathar is a drow or perhaps a
dragon in humanoid form. The people of Waterdeep are generally aware that there are one or more guilds controlling criminal activity in the city. Rumors occasionally surface about a monstrous crime lord
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholders have held the job). Most believe their leader is a member of a long-lived race, perhaps a dwarf or an elf. Some think the truth is more monstrous, and that the Xanathar is a drow or perhaps a
dragon in humanoid form. The people of Waterdeep are generally aware that there are one or more guilds controlling criminal activity in the city. Rumors occasionally surface about a monstrous crime lord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Sharn Watch Personalities d10 Personality 1 Disgruntled veteran of the Last War who has seen everything 2 Lifelong Sharn resident who loves discussing rumors and debating the city’s best haunts 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Sharn Watch Personalities d10 Personality 1 Disgruntled veteran of the Last War who has seen everything 2 Lifelong Sharn resident who loves discussing rumors and debating the city’s best haunts 3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
), but no being is turned away from Silverymoon because of its race — though a drow or an orc proving true to one’s blood is sure to be punished in full for transgressing against the peace of the city
ago, rumors have recently reached the city that High Lady Alustriel is in fact alive and active in southern lands. Seemingly, she has contacted neither her son nor her former comrade, Taern Hornblade
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
), but no being is turned away from Silverymoon because of its race — though a drow or an orc proving true to one’s blood is sure to be punished in full for transgressing against the peace of the city
ago, rumors have recently reached the city that High Lady Alustriel is in fact alive and active in southern lands. Seemingly, she has contacted neither her son nor her former comrade, Taern Hornblade
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rumors the characters have heard about Dran Enterprises, or spins those rumors if they haven’t. This includes the speculation seen on the map on the lighthouse first floor that Dran Enterprises has a
conclusion if they haven’t found it already. Secret Door. If Hoobur Gran’Shoop offers the characters the job of clearing out the super-secret basement, he shows them the secret door behind the bookcase. If not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
deliver them to the priests of Umberlee at the Queenspire, her temple on the beach by the east entrance to the Great Harbor, at the conclusion of the festival. The last two days of Fleetswake are the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
deliver them to the priests of Umberlee at the Queenspire, her temple on the beach by the east entrance to the Great Harbor, at the conclusion of the festival. The last two days of Fleetswake are the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Maza are those who question the nature of Alger’s death — including a few malcontents who whisper that perhaps the young smith had a compelling reason to kill her master. Whether these rumors hold
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Maza are those who question the nature of Alger’s death — including a few malcontents who whisper that perhaps the young smith had a compelling reason to kill her master. Whether these rumors hold
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rumors the characters have heard about Dran Enterprises, or spins those rumors if they haven’t. This includes the speculation seen on the map on the lighthouse first floor that Dran Enterprises has a
conclusion if they haven’t found it already. Secret Door. If Hoobur Gran’Shoop offers the characters the job of clearing out the super-secret basement, he shows them the secret door behind the bookcase. If not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flatterer, and sought after as a lover. He is also dangerous in his aspects as a subtle assassin and a whisperer of rumors. For those attributes, he is worshiped by ambitious males who hope to emulate
avocation more suited to males. Most females who pursue it seriously do so in secret. Even rumors that a drow matron practices arcane magic, if they aren’t quashed, can sabotage her standing in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flatterer, and sought after as a lover. He is also dangerous in his aspects as a subtle assassin and a whisperer of rumors. For those attributes, he is worshiped by ambitious males who hope to emulate
avocation more suited to males. Most females who pursue it seriously do so in secret. Even rumors that a drow matron practices arcane magic, if they aren’t quashed, can sabotage her standing in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Hareth’s Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Hareth’s Folly is where the Race of Eight Winds begins and ends. Middle Dura
Karrnathi travelers passing through Sharn. Rumors say there’s a temple devoted to the Blood of Vol in Graywall, but if that’s the case, it’s kept hidden. Middle Tavick’s Landing Tavick’s Market This