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Returning 18 results for 'conclusion realized guild to have renounced'.
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Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Humanoids and lost their ability to shape-shift at will. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the Feywild’s influence. But in the Feywild, they
also discovered the potential joys of being people of fixed forms, and they rediscovered hope once they renounced Lolth’s treachery.
Most elves eventually spread from the Feywild to other worlds, as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Humanoids and lost their ability to shape-shift at will. Afterward, they often wept as they realized what they had lost, their sorrow made even deeper by the Feywild’s influence. But in the Feywild, they
also discovered the potential joys of being people of fixed forms, and they rediscovered hope once they renounced Lolth’s treachery.
Most elves eventually spread from the Feywild to other worlds, as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) was a mighty warrior who sought even greater strength through her bargain with the hags. When she realized the true nature of the bargain shortly before the curse struck, the dragonborn returned to
Vile Sazha, who torments her relentlessly. Glitter (a chaotic good male tiefling) is a member of the Waterdeep Jewelers Guild, as well as an informant for one of the Masked Lords of the city. He came to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) was a mighty warrior who sought even greater strength through her bargain with the hags. When she realized the true nature of the bargain shortly before the curse struck, the dragonborn returned to
Vile Sazha, who torments her relentlessly. Glitter (a chaotic good male tiefling) is a member of the Waterdeep Jewelers Guild, as well as an informant for one of the Masked Lords of the city. He came to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
personal knight. That was the start of our friendship. He isn’t just kind; he’s warm and passionate, ever invested in the people of the city.
“A mages’ guild in a neighboring city used scrying spells
characters press her for a reward, she promises to “drown them in gold coins” if they are successful. (In fact, the possible rewards are much greater than that, as discussed in the adventure’s conclusion.)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
number of foreigners have disappeared, and incoming trade to the city has slowed as outsiders depart or stay away. Conflict between the Keepers of the Flame and the Gray Ghosts thieves’ guild comes to a
demonic madness, comes to the conclusion that Gracklstugh’s salvation lies in eliminating Themberchaud before he becomes a bigger threat. In the process, both factions plan to acquire a new and far more
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
personal knight. That was the start of our friendship. He isn’t just kind; he’s warm and passionate, ever invested in the people of the city.
“A mages’ guild in a neighboring city used scrying spells
characters press her for a reward, she promises to “drown them in gold coins” if they are successful. (In fact, the possible rewards are much greater than that, as discussed in the adventure’s conclusion.)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
number of foreigners have disappeared, and incoming trade to the city has slowed as outsiders depart or stay away. Conflict between the Keepers of the Flame and the Gray Ghosts thieves’ guild comes to a
demonic madness, comes to the conclusion that Gracklstugh’s salvation lies in eliminating Themberchaud before he becomes a bigger threat. In the process, both factions plan to acquire a new and far more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.) 04–06 Outside a House
Aundairian and one Brelish, heatedly debate which of their countries would have won the war had it been fought to a conclusion. 85–86 A gilded warforged plays a sad song on a trumpet, honoring those who fell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.) 04–06 Outside a House
Aundairian and one Brelish, heatedly debate which of their countries would have won the war had it been fought to a conclusion. 85–86 A gilded warforged plays a sad song on a trumpet, honoring those who fell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Rilsa Rael, the Guild kingpin of Little Calimshan. While Needle loathes the Guild, he sees in Rilsa’s egalitarian tendencies the potential for a hero of the people, and naively hopes she’ll transform
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
deliver them to the priests of Umberlee at the Queenspire, her temple on the beach by the east entrance to the Great Harbor, at the conclusion of the festival. The last two days of Fleetswake are the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but
deliver them to the priests of Umberlee at the Queenspire, her temple on the beach by the east entrance to the Great Harbor, at the conclusion of the festival. The last two days of Fleetswake are the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
attitude toward bribery. The city’s proximity to Cormyr makes it a breeding ground for that nation’s enemies, including the Fire Knives, a guild of thieves and assassins that the naive pretend doesn’t exist.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
attitude toward bribery. The city’s proximity to Cormyr makes it a breeding ground for that nation’s enemies, including the Fire Knives, a guild of thieves and assassins that the naive pretend doesn’t exist.