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Returning 35 results for 'conclusion realm guardian to have run'.
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confusion realm guardians to have run
confusion realm guardian to have run
conclusion realm guardians to have run
Monsters
Vecna: Eve of Ruin
Immutable Form. The guardian is immune to any spell or other effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects
.
Radiant Absorption. Whenever the guardian is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage.Multiattack. The guardian makes
Monsters
Fizban's Treasury of Dragons
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
former laboratory colleague went on to work on the Guardian Project.
4
A former colleague has ventured into fields of research that are possibly immoral and almost certainly illegal.
5
A
races
At the conclusion of the Gods’ End, a thousand souls fell to Etharis like burning stars from the sky. The downcast had once been part of the celestial legions, but the death of the gods sent
shockwaves through the heavens. Cast down to the mortal realm, these former angels found themselves bereft of power and left to live out their now-mortal existence among the people of the world.
In the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
always reliably connect to the Ghost Orchid Tepui. With the tepui’s magic and guardian restored, the nightmares and Far Realm incursions plaguing Atagua cease. If the characters return to Atagua
Conclusion When the characters return to Atagua, Melecio greets them and can use the Hammock of Worlds to speed them back to the Ghost Orchid Tepui. There, they find Yarana attending the weakening
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
always reliably connect to the Ghost Orchid Tepui. With the tepui’s magic and guardian restored, the nightmares and Far Realm incursions plaguing Atagua cease. If the characters return to Atagua
Conclusion When the characters return to Atagua, Melecio greets them and can use the Hammock of Worlds to speed them back to the Ghost Orchid Tepui. There, they find Yarana attending the weakening
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their true forms. “Thought it was a person at first,but then I saw its head. Next, its arm.I knew I had to run.”
—Werthil,
kender adventurer
Moonlight Guardian Medium Construct, Unaligned
Moonlight Guardian Moonlight guardians are gleaming bipedal statues made of silver and mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their true forms. “Thought it was a person at first,but then I saw its head. Next, its arm.I knew I had to run.”
—Werthil,
kender adventurer
Moonlight Guardian Medium Construct, Unaligned
Moonlight Guardian Moonlight guardians are gleaming bipedal statues made of silver and mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
recommend that you read the entire adventure before attempting to run it. This introduction begins with an “Adventure Background” section that summarizes the events that set the adventure in motion. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
recommend that you read the entire adventure before attempting to run it. This introduction begins with an “Adventure Background” section that summarizes the events that set the adventure in motion. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Labyrinth of Life Ubtao, Father of Dinosaurs, maintains a divine realm in the Outlands. The Labyrinth of Life is a tangled, meandering jungle where dinosaurs run rampant, including Ubtao himself, who roams his forest maze as a tyrannosaurus rex.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Labyrinth of Life Ubtao, Father of Dinosaurs, maintains a divine realm in the Outlands. The Labyrinth of Life is a tangled, meandering jungle where dinosaurs run rampant, including Ubtao himself, who roams his forest maze as a tyrannosaurus rex.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Far Realm Explorers This adventure includes a few access points that allow the characters to investigate more of the bizarre Far Realm. The wonders and terrors of the Far Realm are, for the most part
, inimical to mortal life and sanity. If the characters decide to explore the Far Realm further, they would be well advised to seek out one of the Far Realm’s few safe harbors. Examples of these
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
stasis or destroy Iggwilv’s Cauldron, everyone in the party receives enough XP to advance 1 level. If you follow this method of character advancement, characters who start the adventure at 1st level might reach 8th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Far Realm Explorers This adventure includes a few access points that allow the characters to investigate more of the bizarre Far Realm. The wonders and terrors of the Far Realm are, for the most part
, inimical to mortal life and sanity. If the characters decide to explore the Far Realm further, they would be well advised to seek out one of the Far Realm’s few safe harbors. Examples of these
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
stasis or destroy Iggwilv’s Cauldron, everyone in the party receives enough XP to advance 1 level. If you follow this method of character advancement, characters who start the adventure at 1st level might reach 8th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
adventurers — and, of course, the luck of the dice. You can run Dragon of Icespire Peak for as few as one player or as many as five players. Each player starts with a 1st-level character. The adventure is set a
short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by lawless
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
adventurers — and, of course, the luck of the dice. You can run Dragon of Icespire Peak for as few as one player or as many as five players. Each player starts with a 1st-level character. The adventure is set a
short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by lawless
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
magical affliction affects Chimagua, and the guardian will die in the coming weeks if the affliction is allowed to run its course. Yarana knows how to heal the great spirit, though.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
magical affliction affects Chimagua, and the guardian will die in the coming weeks if the affliction is allowed to run its course. Yarana knows how to heal the great spirit, though.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightingale Bell, she shares her vision of a sprawling, orderly city run by an obedient, thankful populace. The bell spreads the dream to dominate the sleep of I’Cath’s population, causing it to
persist even when Tsien Chiang is awake. The dream city is a vision of perfection for Tsien Chiang, but for all others it’s a realm of inescapable drudgery and thankless labor.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightingale Bell, she shares her vision of a sprawling, orderly city run by an obedient, thankful populace. The bell spreads the dream to dominate the sleep of I’Cath’s population, causing it to
persist even when Tsien Chiang is awake. The dream city is a vision of perfection for Tsien Chiang, but for all others it’s a realm of inescapable drudgery and thankless labor.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
campaign whenever your story reaches its natural conclusion. Make sure you allow space and time near the end of your campaign for the characters to finish up any personal goals. Their own stories need
unfinished goals a chance to finish them before the very end. Once the campaign has ended, a new one can begin. If you intend to run a new campaign for the same group of players, using their previous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
campaign whenever your story reaches its natural conclusion. Make sure you allow space and time near the end of your campaign for the characters to finish up any personal goals. Their own stories need
unfinished goals a chance to finish them before the very end. Once the campaign has ended, a new one can begin. If you intend to run a new campaign for the same group of players, using their previous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their exciting portals-based adventures in Luskan done, the characters attain 5th level! Just as importantly, they’ve learned that Dran Enterprises isn’t the real villain behind the
have been watching how well you run the business, and your mission in Luskan is all anyone is talking about! Our license has been expanded to cover a broader territory around Phandalin! And even better, I’ve been crunching the profit statements, and I think we’re ready to expand this headquarters!”
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
realm of Barovia. If the characters are 1st level, the character background in appendix A is available to them, and consider starting their time in Barovia with the mini-adventure “Death House” in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
explore in the next campaign.) You don’t have to take a campaign all the way to level 20 for it to be satisfying; wrap up the campaign whenever the story reaches its natural conclusion. Allow time near
run a new campaign for the same group of players in the same setting, using their previous characters’ actions as the basis for legends is one way to invest your players in the new campaign. Let the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their exciting portals-based adventures in Luskan done, the characters attain 5th level! Just as importantly, they’ve learned that Dran Enterprises isn’t the real villain behind the
have been watching how well you run the business, and your mission in Luskan is all anyone is talking about! Our license has been expanded to cover a broader territory around Phandalin! And even better, I’ve been crunching the profit statements, and I think we’re ready to expand this headquarters!”