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Returning 6 results for 'conclusion rebuke geode to have religious'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Hero’s Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Hero’s Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eye or the Black Geode (see chapter 5). Roleplaying Marlos Urnrayle. An unrelenting narcissist, Marlos loves talking about himself. If they forget they’re talking to a medusa and take a good look at
Eternal Flame. Conclusion If the characters defeat Marlos and Miraj, or both flee the dungeon, Yarsha (see area B6) does her best to hold the cult together. If she, too, is defeated, the Black Earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eye or the Black Geode (see chapter 5). Roleplaying Marlos Urnrayle. An unrelenting narcissist, Marlos loves talking about himself. If they forget they’re talking to a medusa and take a good look at
Eternal Flame. Conclusion If the characters defeat Marlos and Miraj, or both flee the dungeon, Yarsha (see area B6) does her best to hold the cult together. If she, too, is defeated, the Black Earth