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Returning 35 results for 'conclusion rolling gold to have reborn'.
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Magic Items
Icewind Dale: Rime of the Frostmaiden
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10
determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook of Fisher’s Delight
d20
Fish Color
Magic Items
Bigby Presents: Glory of the Giants
This gorgeous jewelry piece, crafted by the wizard Bigby himself, consists of four gold rings attached via delicate chains to a wrist cuff studded with sapphires and diamonds.
Random Properties. The
bracelet has the following random properties, determined by rolling on the appropriate table in the Dungeon Master’s Guide:
1 minor beneficial property
1 major beneficial property
1 minor
Magic Items
The Wild Beyond the Witchlight
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
cauldron from one form to another (by using an action to touch it), which either can do without being attuned to the item. In its first form, the cauldron is made of solid gold and embossed on the outside
Species
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Magic Items
Waterdeep: Dragon Heist
Stone of Golorr has the following properties, determined by rolling on the tables in the “Artifacts” section in chapter 7 of the Dungeon Master’s Guide:
1 minor beneficial property
provides is often cryptic or vague.
The aboleth knows where Lord Neverember’s secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Adventure Conclusion The adventure could play out in any of several ways, depending on who gets the gold and what’s done with the treasure.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Adventure Conclusion The adventure could play out in any of several ways, depending on who gets the gold and what’s done with the treasure.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Conclusion If the characters kill the thessalhydra, they have successfully completed this adventure. When they chop off the creature’s heads and bring them back to Sir Tristan, he will welcome them
, and artwork worth 1,000 gold pieces, plus one magic item of your (the Dungeon Master’s) choice from the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Conclusion If the characters kill the thessalhydra, they have successfully completed this adventure. When they chop off the creature’s heads and bring them back to Sir Tristan, he will welcome them
, and artwork worth 1,000 gold pieces, plus one magic item of your (the Dungeon Master’s) choice from the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Roller-Dragon This oval chamber has a 10-foot-high ceiling. Standing against the east wall is a stone statue of a young gold dragon on stone rollers. The dragon’s mouth is agape, teeth bared, and
Trap” below) but otherwise remains still. While the statue is still, its rollers are locked to prevent the statue from being moved. The rolling statue is designed to fit snugly in the dungeon’s 10-foot
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
the southern tower’s attic and the gold there. In this case, Inglor’s greed might be his undoing. His bootprints are in the dust on the attic’s floor. Chalaska’s aren’t. Nalaskur returns to find the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Roller-Dragon This oval chamber has a 10-foot-high ceiling. Standing against the east wall is a stone statue of a young gold dragon on stone rollers. The dragon’s mouth is agape, teeth bared, and
Trap” below) but otherwise remains still. While the statue is still, its rollers are locked to prevent the statue from being moved. The rolling statue is designed to fit snugly in the dungeon’s 10-foot
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
the southern tower’s attic and the gold there. In this case, Inglor’s greed might be his undoing. His bootprints are in the dust on the attic’s floor. Chalaska’s aren’t. Nalaskur returns to find the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bloodstained leather case containing a complete set of thieves’ tools (worth 25 gp) A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp) One magic item, determined randomly by rolling on Magic Item Table A in chapter 7 of the Dungeon Master’s Guide
boulder out of the way requires a successful DC 11 Strength (Athletics) check. The sound of the rolling boulder is loud enough to be heard by the creatures in area 9. The cave has an 8-foot-high
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bloodstained leather case containing a complete set of thieves’ tools (worth 25 gp) A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp) One magic item, determined randomly by rolling on Magic Item Table A in chapter 7 of the Dungeon Master’s Guide
boulder out of the way requires a successful DC 11 Strength (Athletics) check. The sound of the rolling boulder is loud enough to be heard by the creatures in area 9. The cave has an 8-foot-high
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
, but let players reach that conclusion on their own. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. The trail leads south about
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
, but let players reach that conclusion on their own. It’s not possible to tell from the confusing jumble of prints whether any specific footprints are those of prisoners. The trail leads south about
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Iymrith’s Trove Iymrith dug this cavern out of the sand, clay, and rock and uses it to store her treasure. In the middle of the cavern are two 10-foot-high sandstone walls. A giant pile of gold
coins lies in the sand where the two walls meet. When a creature other than Iymrith approaches within 10 feet of the treasure pile, the gold coins are swept up into four whirlwinds. These vortexes are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 1 9–20 The teleport
trap in area 8 36b. Gold-Veined Vault The lead door that once secured this room has been torn open with such force that it’s bent and hanging from a single hinge. This vault was plundered long ago. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 1 9–20 The teleport
trap in area 8 36b. Gold-Veined Vault The lead door that once secured this room has been torn open with such force that it’s bent and hanging from a single hinge. This vault was plundered long ago. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Iymrith’s Trove Iymrith dug this cavern out of the sand, clay, and rock and uses it to store her treasure. In the middle of the cavern are two 10-foot-high sandstone walls. A giant pile of gold
coins lies in the sand where the two walls meet. When a creature other than Iymrith approaches within 10 feet of the treasure pile, the gold coins are swept up into four whirlwinds. These vortexes are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Treasure” below). The gas spores carry the memories of the beholder that birthed them. A creature that inhales the spores inherits a random beholder memory, determined by rolling on the Beholder
Memories table. These memories are experienced from the eye tyrant’s point of view. The walls of the sinkhole have abundant handholds and can be scaled with a successful DC 10 Strength (Athletics) check. Treasure The dead beholder has a gold tongue stud set with a peridot (750 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Treasure” below). The gas spores carry the memories of the beholder that birthed them. A creature that inhales the spores inherits a random beholder memory, determined by rolling on the Beholder
Memories table. These memories are experienced from the eye tyrant’s point of view. The walls of the sinkhole have abundant handholds and can be scaled with a successful DC 10 Strength (Athletics) check. Treasure The dead beholder has a gold tongue stud set with a peridot (750 gp).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on one of the beds. The sack has been here for months, left behind by an old and forgetful frost giant. It contains 1d4 mundane items determined by rolling on the Items in a Giant’s Bag table in the
introduction. The sack also contains a shard of the ise rune (see appendix B) and three severed, frozen dwarf heads (two male and one female). One of the heads has ten gold teeth (worth 1 gp each).
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Restored Weather Vane When the characters return to Respite, they find Mayor Gale near the Storm’s Eye Weather Vane. The gold she promised as a reward is in her backpack. Vatri Whistlebaum is also
, and flashes of lightning illuminate dark clouds rolling in from the sea.The weather vane’s crossbar begins to twirl, and ribbons of blue-green energy pulse from the whole structure. As the storm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on one of the beds. The sack has been here for months, left behind by an old and forgetful frost giant. It contains 1d4 mundane items determined by rolling on the Items in a Giant’s Bag table in the
introduction. The sack also contains a shard of the ise rune (see appendix B) and three severed, frozen dwarf heads (two male and one female). One of the heads has ten gold teeth (worth 1 gp each).
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Restored Weather Vane When the characters return to Respite, they find Mayor Gale near the Storm’s Eye Weather Vane. The gold she promised as a reward is in her backpack. Vatri Whistlebaum is also
, and flashes of lightning illuminate dark clouds rolling in from the sea.The weather vane’s crossbar begins to twirl, and ribbons of blue-green energy pulse from the whole structure. As the storm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
orb hanging from a chain above the sarcophagus is made of hammered gold to resemble a smiling sun.
After Acererak slew the trickster gods of Omu and enslaved the city, Napaka, the city’s elderly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
orb hanging from a chain above the sarcophagus is made of hammered gold to resemble a smiling sun.
After Acererak slew the trickster gods of Omu and enslaved the city, Napaka, the city’s elderly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they might stumble across hungry animals, greedy bandits, or vicious monsters. Check for random wilderness encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an
crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a spider scrawled beneath it. Bugbear Scouts These two bugbears are part of the band based at Wyvern Tor. As they roam, they look for travelers to ambush.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, they might stumble across hungry animals, greedy bandits, or vicious monsters. Check for random wilderness encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an
crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a spider scrawled beneath it. Bugbear Scouts These two bugbears are part of the band based at Wyvern Tor. As they roam, they look for travelers to ambush.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cauldron is made of solid gold and embossed on the outside with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the
Properties. Regardless of the form it takes, the cauldron has the following random properties: 1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cauldron is made of solid gold and embossed on the outside with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the
Properties. Regardless of the form it takes, the cauldron has the following random properties: 1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon