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Returning 35 results for 'condition reading gilded to have reappear'.
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Magic Items
Dungeon Master’s Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
a minimum of 3. The book can’t adjust your ability scores again.
Tireless Form. While the book is on your person, you have Immunity to the Exhaustion condition.
Random Properties. The Book of
Monsters
Adventure Atlas: The Mortuary
: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Entrap"} to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this
grapple ends, if the target is not an Undead, the target has the restrained condition and takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Entrap", "rollDamageType":"piercing
Monsters
Quests from the Infinite Staircase
cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage’s next turn.
Spellcasting. The tower sage casts
elder sage.
Tower sages are the only folk capable of reading the Books of Prophecy, an ancient set of tomes that hint at future events of grand significance.
Tower Stewards
For centuries, the Tower of the Heavens has been stewarded by dutiful folk who practice two distinct traditions.
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
.
Condition Immunities. While attuned to the book, you can’t be charmed or frightened.
Evil Presence. The book houses an evil spirit that is hostile toward you. When you become attuned to the
Magic Items
The Book of Many Things
trapped in a harmless extradimensional space for 1d4 minutes. You draw no more cards. You then reappear in the space you left or the nearest unoccupied space. When you reappear, you must succeed on a DC 11
Constitution saving throw or have the poisoned condition for 1 hour as your body reels from the extradimensional travel.
Justice. You momentarily gain the ability to balance the scales of fate. For
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
silvered rapier with a pink glass hilt Four rusted greatswords (worthless) A gilded chariot (worth 750 gp) Pile 3 6,600 ep (loose), each coin stamped with the profiled visage of Strahd Seventy-five empty
copper chalices with silver filigree (worth 25 gp each) A gilded skull with red garnets in its eye sockets (worth 250 gp) Eight warhammers and six war picks Pile 5 9,000 sp (loose) Six nonmagical crystal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
silvered rapier with a pink glass hilt Four rusted greatswords (worthless) A gilded chariot (worth 750 gp) Pile 3 6,600 ep (loose), each coin stamped with the profiled visage of Strahd Seventy-five empty
copper chalices with silver filigree (worth 25 gp each) A gilded skull with red garnets in its eye sockets (worth 250 gp) Eight warhammers and six war picks Pile 5 9,000 sp (loose) Six nonmagical crystal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
face the hearth. A huge painting hangs over the mantelpiece in a heavy, gilded frame. The rolling firelight illuminates the carefully rendered portrait. It is an exact likeness of Ireena Kolyana
Theological text Teleport Destination Characters who teleport to this location from area K78 arrive in front of the painting of Tatyana. Fortunes of Ravenloft If your card reading reveals that a treasure is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
face the hearth. A huge painting hangs over the mantelpiece in a heavy, gilded frame. The rolling firelight illuminates the carefully rendered portrait. It is an exact likeness of Ireena Kolyana
Theological text Teleport Destination Characters who teleport to this location from area K78 arrive in front of the painting of Tatyana. Fortunes of Ravenloft If your card reading reveals that a treasure is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
)
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
)
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retractable spikes. Like their inanimate counterparts, animated coffins range from plain wooden boxes with simple fittings to elaborate, gilded sarcophagi and reverent, fabric-lined caskets. Beyond
(+1)
CON
15 (+2)
INT
3 (–4)
WIS
11 (+0)
CHA
3 (–4)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retractable spikes. Like their inanimate counterparts, animated coffins range from plain wooden boxes with simple fittings to elaborate, gilded sarcophagi and reverent, fabric-lined caskets. Beyond
(+1)
CON
15 (+2)
INT
3 (–4)
WIS
11 (+0)
CHA
3 (–4)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Summon Fey 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a gilded flower worth at least 300 gp) Duration: Concentration, up to 1 hour You call forth a fey spirit
40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Condition Immunities charmed
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Duration
against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing (Water Only). The spirit can breathe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
capable of reading the Books of Prophecy, an ancient set of tomes that hint at future events of grand significance. Tower Sage Medium Humanoid, Any Alignment
Armor Class 10 (13 with Mage Armor)
Hit
tower sage’s fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage’s next turn
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Summon Fey 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a gilded flower worth at least 300 gp) Duration: Concentration, up to 1 hour You call forth a fey spirit
40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Condition Immunities charmed
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
capable of reading the Books of Prophecy, an ancient set of tomes that hint at future events of grand significance. Tower Sage Medium Humanoid, Any Alignment
Armor Class 10 (13 with Mage Armor)
Hit
tower sage’s fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage’s next turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to polymorph
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to polymorph
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Undead Level 3 Necromancy (Warlock, Wizard)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded skull worth 300+ GP)
Duration: Concentration, up to 1 hour
You call forth an
Emanation originating from the spirit. Failure: The creature has the Poisoned condition until the start of its next turn.
Incorporeal Passage (Ghostly Only). The spirit can move through other
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft
keep’s walls and not possessing a creature using his Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue. Animated Breath
Large Elemental, Typically Neutral Evil
Armor Class 15 (natural
)
CHA
5 (−3)
Damage Resistances damage of the type matching the animated breath’s form (acid, cold, fire, lightning, or poison)
Condition Immunities exhaustion, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
frightened condition until the start of the creature’s next turn. 2 Ectoplasmic. Otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its
(+3)
INT
18 (+4)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws Int +7, Wis +6, Cha +3
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 13
Languages any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
frightened condition until the start of the creature’s next turn. 2 Ectoplasmic. Otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its
(+3)
INT
18 (+4)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws Int +7, Wis +6, Cha +3
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 13
Languages any
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft
keep’s walls and not possessing a creature using his Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and reappear in an unoccupied space within the keep.
Incorporeal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue. Animated Breath
Large Elemental, Typically Neutral Evil
Armor Class 15 (natural
)
CHA
5 (−3)
Damage Resistances damage of the type matching the animated breath’s form (acid, cold, fire, lightning, or poison)
Condition Immunities exhaustion, paralyzed, petrified