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Returning 35 results for 'condition released guarded to have refuse'.
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Magic Items
Dungeon Master’s Guide
Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
Magic Items
Princes of the Apocalypse
if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of
until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
Monsters
Phandelver and Below: The Shattered Obelisk
Constitution saving throw or have the poisoned condition. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10);{"diceNotation":"1d10", "rollType
point maximum lasts until it no longer has the poisoned condition.
Tentacle. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 10 ft., one
Monsters
Quests from the Infinite Staircase
":"1d20+5", "rollType":"to hit", "rollAction":"Ensnare"} to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, the target
has the restrained condition and takes 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Ensnare", "rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Tendrils of Slumber", "rollDamageType":"necrotic"} necrotic damage and have the restrained condition. The affected ground
must repeat the saving throw. On a failed save, it has the unconscious condition instead of the restrained condition caused by the tendrils. On a successful save, the effect ends on the creature. An
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, hostile creatures within the lair can’t become hidden from her and gain no benefit from the invisible condition against her.
Spectral Web. A glistening spectral spider web erupts from a point the
into a solid object takes 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Telekinetic Throw","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet moved. If released in midair, the creature takes falling damage as normal.
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Monsters
The Book of Many Things
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic
feet of itself and encases the creature in a constricting cocoon. The target must succeed on a DC 23 Strength saving throw or have the restrained condition for 1 minute. A target that starts its turn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invisible condition against her.
Spectral Web. A glistening spectral spider web erupts from a point the drow can see within 120 feet of her. Each creature within 60 feet of that point must succeed a DC 19
","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet moved. If released in midair, the creature takes falling damage as normal.Lolth’s Fickle Favor. The drow bestows the Spider
Magic Items
The Book of Many Things
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
monsters
Compelled Contest. The reveler can’t refuse a contest of skill with Musical Instruments. As an Influence action, a creature can make a Charisma (Performance) check using a Musical Instrument
. The reveler must succeed on a Charisma saving throw with a DC equal to the check’s total or take 20 Psychic damage and have the Stunned condition until the end of the creature’s next turn
spells
release the weapon, the creature has the Grappled condition while the weapon is stuck. While stuck, the weapon can’t be used. The target can take an action to make a Strength (Athletics) check
against your spell save DC, freeing the weapon on a success. The creature can also release the weapon to end the Grappled condition.
You can trap a number of weapons equal to the number of Hit Dice
monsters
Biting Gift. If a creature willingly offers one of its teeth to the hag, the hag must accept it and has the Charmed condition for 24 hours, or until the creature or its allies deal damage to the hag
has one of the target’s teeth, the target has Disadvantage on the save. Failure: 21 (6d6) Psychic damage, and the target has the Frightened condition. While Frightened in this way, the target
Monsters
Infernal Machine Rebuild
turn. The ettin doesn’t need to concentrate on the spell.
This ettin is thoroughly deranged, with Thessalar cruelly humoring the creature’s condition in his “honored” treatment
Demogorgon’s heads.
Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the hags is still alive. The surviving hags can sense when Zybilna is released from temporal stasis—or, rather, they can sense when their hold over Prismeer is lost. The instant Zybilna regains
control of her domain, the hags use their plane shift spells to flee to Gehenna, where they maintain a cramped tower guarded by yugoloth mercenaries. They don’t think that Zybilna is aware of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the hags is still alive. The surviving hags can sense when Zybilna is released from temporal stasis—or, rather, they can sense when their hold over Prismeer is lost. The instant Zybilna regains
control of her domain, the hags use their plane shift spells to flee to Gehenna, where they maintain a cramped tower guarded by yugoloth mercenaries. They don’t think that Zybilna is aware of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guarded. There’s time before the plan is to commence, but when the characters are ready, she leads them to meet with a group of Silent Roar agents—see the “Pedestal of Judgment” section. If the
characters refuse Laleh’s mission, she turns away without another word. Regardless of how the characters interact with Laleh, the performance ends soon after, and the audience makes its way out.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guarded. There’s time before the plan is to commence, but when the characters are ready, she leads them to meet with a group of Silent Roar agents—see the “Pedestal of Judgment” section. If the
characters refuse Laleh’s mission, she turns away without another word. Regardless of how the characters interact with Laleh, the performance ends soon after, and the audience makes its way out.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can perfectly recall any path it has traveled. Marilith Serpentine Reaction. This creature can take an extra reaction each round, but this reaction can be used only to make an opportunity attack. Nalfeshnee Guarded Mind. This creature is immune to the frightened condition.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can perfectly recall any path it has traveled. Marilith Serpentine Reaction. This creature can take an extra reaction each round, but this reaction can be used only to make an opportunity attack. Nalfeshnee Guarded Mind. This creature is immune to the frightened condition.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
him his life, but he escaped with a gold dragon egg and enough coin to fund his bakery and give up banditry altogether. Secret Ingredient. Fill’s pastries are toasted with dragon fire, a closely guarded
, Fill will give each character one free roll. If the characters refuse, Fill asks only that the characters not reveal the secrets he shared with them. Before they depart, the baker mentions that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
him his life, but he escaped with a gold dragon egg and enough coin to fund his bakery and give up banditry altogether. Secret Ingredient. Fill’s pastries are toasted with dragon fire, a closely guarded
, Fill will give each character one free roll. If the characters refuse, Fill asks only that the characters not reveal the secrets he shared with them. Before they depart, the baker mentions that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, almost ghostly, appearance of its flesh, which provides a grotesque window into the virulent refuse the otyugh recently consumed. Otyugh Mutate Large Aberration, Typically Neutral
Armor Class 16
Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Otyugh, telepathy 120 ft.
Challenge 6 (2,300 XP) Proficiency Bonus +3
Virulent Breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual
plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll’s next turn.
Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage
as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.
—Iggwilv, Demonomicon of Iggwilv
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hope of exiting the dungeon, the character must end the soul-bound condition. Syranna conveys that the undying laboratory (area 31) allows soul-bound characters to transform back to normal, but she lacks
. Such characters might be Thayan Resurrection members anxious to join the fight against Szass Tam. The new character could have been a prisoner in the Doomvault, released to help the rebels. Regardless of origin, the character arrives with the necessary resources and information to join the party.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll’s next turn.
Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage
as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.
—Iggwilv, Demonomicon of Iggwilv
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, almost ghostly, appearance of its flesh, which provides a grotesque window into the virulent refuse the otyugh recently consumed. Otyugh Mutate Large Aberration, Typically Neutral
Armor Class 16
Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Otyugh, telepathy 120 ft.
Challenge 6 (2,300 XP) Proficiency Bonus +3
Virulent Breath
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Watch Post This area is guarded by thralls of the Ssethian Scourges against possible attack from the Blacktongues. 11a. Flooded Cave This 20-foot-high cavern is flooded with muddy water to a
melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Freth’s base on level 12.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
. Once she’s released, she can cast the tongues spell to better communicate with her liberators. If the bottle is broken or unplugged, the dao emerges in a whirlwind of sand. She fulfills whatever
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. At first, she orders the characters to release her. If they refuse, she tries to bargain with them (see “Roleplaying the Dao” below). While trapped inside the bottle, Keshma can’t attack or cast spells
. Once she’s released, she can cast the tongues spell to better communicate with her liberators. If the bottle is broken or unplugged, the dao emerges in a whirlwind of sand. She fulfills whatever
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hope of exiting the dungeon, the character must end the soul-bound condition. Syranna conveys that the undying laboratory (area 31) allows soul-bound characters to transform back to normal, but she lacks
. Such characters might be Thayan Resurrection members anxious to join the fight against Szass Tam. The new character could have been a prisoner in the Doomvault, released to help the rebels. Regardless of origin, the character arrives with the necessary resources and information to join the party.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Watch Post This area is guarded by thralls of the Ssethian Scourges against possible attack from the Blacktongues. 11a. Flooded Cave This 20-foot-high cavern is flooded with muddy water to a
melee weapon attack is knocked unconscious. Characters captured by the drow are brought before the nagas in area 15. If and when the charmed condition on them ends, Dirzanna and Arachnafein make their way to House Freth’s base on level 12.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure seeds that might be released by a slain memory web.
Memory Web
)
CON
13 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
3 (–4)
Damage Resistances fire
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (can’t see beyond this radius), passive