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Returning 35 results for 'condition reverting grove to have reaper'.
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Spells
Player’s Handbook
action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires
can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic
Monsters
Quests from the Infinite Staircase
damage, and the barkburr attaches to the target. While the barkburr is attached, it can’t make Poison Barb attacks, and the target has the restrained condition as its body begins to transform into
target has the petrified condition until freed by the Greater Restoration spell or another effect, except it turns into a tree instead of stone. Any equipment the target is wearing or carrying is
Spells
The Book of Many Things
You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and uses the reaper spirit stat block. The spirit disappears when it is reduced to 0
verbal commands (no action required by you). If you don’t issue the spirit any commands, it takes the Dodge action and uses its movement to avoid danger.
Reaper Spirit
Medium Undead, Neutral
Monsters
Candlekeep Mysteries
feet of it. The target must succeed on a DC 19 Constitution saving throw or fall unconscious until the poisoned condition ends on it.
Sap Life (Costs 2 Actions). The lich targets one creature it can
strong wind.
The lich commands the might of its diseased grove, creating a shambling mound. The shambling mound appears in an unoccupied space within 30 feet of the lich, acts on its own initiative
monsters
target has the Stunned condition until the start of the reaper’s next turn. Success: Half damage only.
Etherealness. The reaper casts the Etherealness spell, requiring no spell components and
the Prone condition. Success: Half damage only.Legendary Action Uses: 3. Immediately after another creature’s turn, the reaper can expend a use to take one of the following actions. The reaper
monsters
a unique action option: Devourer, Reaper, or Whisperer.Multiattack. The shrouded makes two melee attacks.
Corrupting Touch. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
", "rollAction":"Consuming Bite", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). At the start of a Grappled
monsters
creature has the Frightened condition for 1 minute. At the end of each of its turns, the creature repeats the saving throw, ending the effect on itself on a success. Success: The creature is immune to
Frightened condition in a 20-foot Emanation originating from Lady’s Whisper. Failure: 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Fearful Feast", "rollDamageType":"Psychic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has
Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Features The grove has the following features. Haunted Ever since Sunset-Is-Nigh hatched, the spirits of the elves who died fighting Death-at-Sunset have been restless. At night
, harmless shadows flit strangely among the trees. The breeze carries whispers of “Beware, beware!” and “Her legacy returns!” An additional haunting is described in area R8. Light Sunlight fills the grove
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Green Reaper Slay with Nature’s Venom
Green Reapers are assassins who specialize in harnessing the toxic elements of flora and fauna. These Rangers often work as killers for hire utilizing their
attack deals an extra 1d6 Poison damage and the target gains the Poisoned condition until the end of your next turn. You may also add a Toxin Effect, chosen from the appropriate list below. All Toxin
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Features The grove has the following features. Haunted Ever since Sunset-Is-Nigh hatched, the spirits of the elves who died fighting Death-at-Sunset have been restless. At night
, harmless shadows flit strangely among the trees. The breeze carries whispers of “Beware, beware!” and “Her legacy returns!” An additional haunting is described in area R8. Light Sunlight fills the grove
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
uses the reaper spirit stat block. The spirit disappears when it is reduced to 0 hit points or when the spell ends. The spirit is an ally to you and your companions. In combat, the spirit shares your
movement to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the reaper spirit stat block
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
uses the reaper spirit stat block. The spirit disappears when it is reduced to 0 hit points or when the spell ends. The spirit is an ally to you and your companions. In combat, the spirit shares your
movement to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the reaper spirit stat block
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
denying that death giants can make excellent use of it.
—Bigby
Death Giant Reaper Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the
magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims. Death Giant Reaper Huge Giant
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creature down this well, and it is never seen again. Mothwing Grove Mothwing Grove is an eerily quiet forest of stout trees shrouded in mist. The scent of rain hangs heavy in the grove, but rain never
actually falls here, and the air is supernaturally stagnant. In addition to the demiplane’s standard features, Mothwing Grove has the following feature: Consuming Emptiness. Whenever a creature that isn’t
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
denying that death giants can make excellent use of it.
—Bigby
Death Giant Reaper Death giant reapers wield massive scythes and wear armor that resembles the carapaces of giant insects. They wield the
magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims. Death Giant Reaper Huge Giant
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creature down this well, and it is never seen again. Mothwing Grove Mothwing Grove is an eerily quiet forest of stout trees shrouded in mist. The scent of rain hangs heavy in the grove, but rain never
actually falls here, and the air is supernaturally stagnant. In addition to the demiplane’s standard features, Mothwing Grove has the following feature: Consuming Emptiness. Whenever a creature that isn’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
indistinguishable from ordinary tree burls. Barkburrs often act in defense of a grove or forest. Some barkburrs cling to the trees from which they sprouted, while others slowly wander until they encounter
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
indistinguishable from ordinary tree burls. Barkburrs often act in defense of a grove or forest. Some barkburrs cling to the trees from which they sprouted, while others slowly wander until they encounter
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or smaller creature the blight can see within 30 feet. Failure: 14 (2d6 + 7) Necrotic damage, and the target has the Grappled condition (escape DC 17) from one of six roots. Until the grapple ends
, the target has the Restrained condition and takes 14 (4d6) Necrotic damage at the start of each of its turns. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or smaller creature the blight can see within 30 feet. Failure: 14 (2d6 + 7) Necrotic damage, and the target has the Grappled condition (escape DC 17) from one of six roots. Until the grapple ends
, the target has the Restrained condition and takes 14 (4d6) Necrotic damage at the start of each of its turns. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Emporium. She warns the characters of one other condition before they decide: they must watch over her grove while she’s gone. If the characters attack or threaten Red Ruth during this negotiation, she
, expecting them to figure it out on their own. Characters who return from the Wandering Emporium with confirmation of Red Ruth’s appointment must watch over the grove for a few hours while the hag leaves
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Emporium. She warns the characters of one other condition before they decide: they must watch over her grove while she’s gone. If the characters attack or threaten Red Ruth during this negotiation, she
, expecting them to figure it out on their own. Characters who return from the Wandering Emporium with confirmation of Red Ruth’s appointment must watch over the grove for a few hours while the hag leaves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Locations The following locations are keyed to Map: Redwood Grove. R1: Looming Redwood A redwood looms above, its lowest branches impossibly high up and its bark weeping darkened sap
month ago when the elf entered the grove to study its corruption. The wyrmling spent days tormenting Armin until the desperate elf agreed to drive away anyone who approaches the lair. Armin desperately
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Locations The following locations are keyed to Map: Redwood Grove. R1: Looming Redwood A redwood looms above, its lowest branches impossibly high up and its bark weeping darkened sap
month ago when the elf entered the grove to study its corruption. The wyrmling spent days tormenting Armin until the desperate elf agreed to drive away anyone who approaches the lair. Armin desperately
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Condition Immunities frightened
Senses passive Perception 11
Languages Common
Challenge 1/2 (100 XP)
Tactical
Skills Intimidation +5, Perception +4
Condition Immunities frightened
Senses passive Perception 14
Languages Common
Challenge 2 (450 XP)
Tactical Discipline. The iron consul has advantage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Condition Immunities frightened
Senses passive Perception 11
Languages Common
Challenge 1/2 (100 XP)
Tactical
Skills Intimidation +5, Perception +4
Condition Immunities frightened
Senses passive Perception 14
Languages Common
Challenge 2 (450 XP)
Tactical Discipline. The iron consul has advantage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, harmed, or otherwise disturbed. H36. Frozen Grove If the characters make it this far and haven’t yet faced Tekeli-li, the gnoll vampire (see appendix C) confronts them here in its Large hyena form. A
grove of frost-covered trees fills this fifty-foot-high cavern, the floor of which is a mixture of earth and ice. By some magic or miracle, the trees are alive, their canopies thick with frosty leaves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, harmed, or otherwise disturbed. H36. Frozen Grove If the characters make it this far and haven’t yet faced Tekeli-li, the gnoll vampire (see appendix C) confronts them here in its Large hyena form. A
grove of frost-covered trees fills this fifty-foot-high cavern, the floor of which is a mixture of earth and ice. By some magic or miracle, the trees are alive, their canopies thick with frosty leaves
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition
pushed up to 15 feet away from you. Topple. The target must succeed on a Dexterity saving throw or have the Prone condition. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition
pushed up to 15 feet away from you. Topple. The target must succeed on a Dexterity saving throw or have the Prone condition. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Whisperwind went missing, each elf separately ventured into the grove to search for the council member. Each met the same fate as Armin: Sunset-Is-Nigh captured them, tormented them, and forced them to serve as
wickedly.
This is Marilissa, a Yuan-ti Malison (Type 1), and a Venomous Snake pet she named Robby.
Marilissa was passing through the grove when Sunset-Is-Nigh hatched five years ago. Feeling
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Whisperwind went missing, each elf separately ventured into the grove to search for the council member. Each met the same fate as Armin: Sunset-Is-Nigh captured them, tormented them, and forced them to serve as
wickedly.
This is Marilissa, a Yuan-ti Malison (Type 1), and a Venomous Snake pet she named Robby.
Marilissa was passing through the grove when Sunset-Is-Nigh hatched five years ago. Feeling