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Returning 35 results for 'condition riverine glide to her returned'.
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Monsters
Monster Manual
Earth Glide. The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
Elemental Restoration. If the dao dies
":"damage", "rollAction":"Earthen Maul", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Earth Burst. Ranged Attack Roll: +10
Monsters
Monster Manual
Earth Glide. The cataclysm can burrow through nonmagical, unworked earth and stone. While doing so, the cataclysm doesn’t disturb the material it moves through.
Legendary Resistance (4/Day
damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The target’s Speed is reduced to 0 until the end of its next turn.3: Raging Storm. A storm cloud
Magic Items
Dungeon Master’s Guide
condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can’t be used again until the next dawn
. Whelm has ties to the dwarf clan that created it, called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. Whelm’s purpose is to protect dwarves. Conflict arises if the
Monsters
The Book of Many Things
", "rollAction":"Enervating Claw", "rollDamageType":"necrotic"} necrotic damage, and if the target is Large or smaller, it has the grappled condition (escape DC 18). The target must succeed on a DC 18
point maximum to 0.
Drink Breath. The breath drinker targets a creature that has the incapacitated condition or that the breath drinker is grappling and that isn’t a Construct or an Undead. The
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"", "rollDamageType":"radiant"} radiant damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength saving throw or have the prone condition.
Radiant
saving throw or have the blinded condition until the end of the creature’s next turn.
Parry. The archon adds 5 to its AC against one melee attack that would hit it, provided it can see the
Monsters
Dragonlance: Shadow of the Dragon Queen
":"roll","rollAction":"Horrifying Visage"} × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a
forever as a death knight. As part of his curse, Leedara and several of her companions returned as deathless spirits devoted to ensuring Soth never finds peace.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Curse of Strahd
frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see Vladimir, ending the frightened condition on itself on a success.Vladimir Horngaard joined the
battled Strahd's armies to the bitter end.
Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of Strahd and his thirst for vengeance that those
Monsters
Quests from the Infinite Staircase
, it has the grappled condition (escape DC 20), and Zargon can pull the creature up to 20 feet straight toward itself. Zargon has six tentacles, each of which can grapple one creature. Zargon can move
save, the creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Slime Wave", "rollDamageType":"acid"} acid damage and has the poisoned condition for 1 minute. On a
monsters
the Frightened condition until the start of its next turn.
Glide. If it doesn’t have the Incapacitated condition and isn’t wearing heavy armor, the bat hound can extend its membranous
bat hound regains a number of Hit Points equal to the Necrotic damage taken, and if the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13).Safe Descent. Trigger: The
monsters
a victim’s memories. Intelligence Saving Throw: DC 12, one creature the pumpkin head can see within 30 feet. Failure: The target has the Stunned condition until the end of its next turn, and its
spirit. They are crafted by demons to resemble their Humanoid victims and returned to wherever the unfortunate souls had been snatched from.
These living effigies speak with the voice of whomever they
monsters
house is targeted by a Dispel Evil and Good spell, it has the Stunned condition. At the end of each of its turns, it can make a DC 15 Charisma saving throw, ending the condition on itself on a success
as above.
Soul Trap. A Humanoid that dies within the house has its soul trapped there until the house dies. The creature can’t be returned to life by any means short of a True Resurrection or
monsters
Amphibious. The leviathan can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the leviathan fails a saving throw, it can choose to succeed instead.
Returned Curse. If the
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Force"} Force damage. The target has the Grappled condition (escape DC 20), and until the grapple ends, the target has the
monsters
its turn on that Initiative. The Humanoid can’t be returned to life until the new shrouded is destroyed.
Graveyard Warding. The shrouded can’t move through a space with a barrier or line
", "rollAction":"Consuming Bite", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). At the start of a Grappled
monsters
Burning Sacrifice. If a creature willingly sacrifices its life in fire or lava for the purpose of defeating the behemoth, the creature can’t be returned to life by any means. For the next 24
Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition.
Claw. Melee Attack Roll: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Claw"}, reach
monsters
Death’s Shroud. The mother always has the Invisible condition. Blindsight, Truesight, and other effects that allow a creature to see Invisible creatures don’t reveal the mother. A
Incapacitated condition.
Undeniable Guilt. At the start of her turn, if the mother can see a possession once owned by her living children, or if she can see or hear the spirits of her children, she
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of metal, gems, and bright minerals. Earth elementals glide through rock and earth as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of metal, gems, and bright minerals. Earth elementals glide through rock and earth as though they were liquid. Earthbound creatures have much to fear from an earth elemental, since the elemental can
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result
of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result
of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coat their weapons, making them formidable assassins as well. Their wings allow them to turn a fall into a rough glide. When draconian infiltrators die, their bodies dissolve into pools of acid. On
Skills Perception +3, Stealth +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coat their weapons, making them formidable assassins as well. Their wings allow them to turn a fall into a rough glide. When draconian infiltrators die, their bodies dissolve into pools of acid. On
Skills Perception +3, Stealth +7
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the mask to function. If the mask is removed, the character’s body has the incapacitated condition until the mask is returned to the character’s face
Conclusion The adventure in the House of Cards concludes when the mask is placed on the face of the soulless character or if the soulless character dies before their soul is returned. When the mask
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the mask to function. If the mask is removed, the character’s body has the incapacitated condition until the mask is returned to the character’s face
Conclusion The adventure in the House of Cards concludes when the mask is placed on the face of the soulless character or if the soulless character dies before their soul is returned. When the mask
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
crashing on the lower steps or the nearest landing below; it takes damage from the fall and lands with the prone condition as normal. An object dropped on the staircase behaves predictably at first
, falling down the steps until it comes to a halt or goes over the edge, at which point it continues “downward” until it collides with the next closest section of the staircase, and so on. Precious items lost in this way sometimes appear on the nearest landing, mysteriously returned to their owners.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
crashing on the lower steps or the nearest landing below; it takes damage from the fall and lands with the prone condition as normal. An object dropped on the staircase behaves predictably at first
, falling down the steps until it comes to a halt or goes over the edge, at which point it continues “downward” until it collides with the next closest section of the staircase, and so on. Precious items lost in this way sometimes appear on the nearest landing, mysteriously returned to their owners.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Perception 10
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t
in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Perception 10
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t
in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
unless the attacker is immune to the blinded condition or the heart’s light is blotted out (by throwing a blanket over it, for example). EXPLORING THE WRECKS
West of the Tower of Storms are five
feet fallen.
Three 15-foot-long hunter sharks glide among the wrecks. Daggermaw is the meanest and hungriest of the three, and it attacks characters without provocation after they finish searching
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
unless the attacker is immune to the blinded condition or the heart’s light is blotted out (by throwing a blanket over it, for example). EXPLORING THE WRECKS
West of the Tower of Storms are five
feet fallen.
Three 15-foot-long hunter sharks glide among the wrecks. Daggermaw is the meanest and hungriest of the three, and it attacks characters without provocation after they finish searching
Compendium
- Sources->Dungeons & Dragons->Monster Manual
preserved by peat bogs, ice, magic, or other means. Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.
Mummy Resurrections 1d8
The Mummy Reanimates To...
1 Defend a holy site it was created to protect.
2 Obey the summons of a mummy lord.
3 Oppose an enemy who has returned to life.
4 Protect its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
preserved by peat bogs, ice, magic, or other means. Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.
Mummy Resurrections 1d8
The Mummy Reanimates To...
1 Defend a holy site it was created to protect.
2 Obey the summons of a mummy lord.
3 Oppose an enemy who has returned to life.
4 Protect its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Eidolons When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the
reunions with their lost bodies or Returned remnants. Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose. Ghostblade eidolons typically arise from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Eidolons When a mortal soul traumatically sacrifices its identity in order to escape the Underworld as a Returned, its identity manifests as a spirit-like eidolon. While eidolons possess many of the
reunions with their lost bodies or Returned remnants. Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose. Ghostblade eidolons typically arise from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses Truesight 150 ft.; Passive Perception 12
Languages Primordial
CR 22 (XP 41,000; PB +7)
Traits
Earth Glide. The cataclysm can burrow
Cone. Failure: 22 (5d8) Bludgeoning damage plus 22 (5d8) Cold damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The target’s Speed is reduced to 0 until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses Truesight 150 ft.; Passive Perception 12
Languages Primordial
CR 22 (XP 41,000; PB +7)
Traits
Earth Glide. The cataclysm can burrow
Cone. Failure: 22 (5d8) Bludgeoning damage plus 22 (5d8) Cold damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The target’s Speed is reduced to 0 until the