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Returning 35 results for 'condition rose guardian to have renders'.
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Magic Items
Dungeon Master’s Guide
The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour.
This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Monsters
Vecna: Eve of Ruin
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
a pristine black rose.
Undead Fortitude. If damage reduces the bearer to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is radiant or
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Rock", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or have the prone condition.
Petrifying Touch (Recharge 5–6
saving throw or take 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Petrifying Touch", "rollDamageType":"force"} force damage and have the restrained condition as it begins to turn to
Monsters
Quests from the Infinite Staircase
brass masks bearing the face of their god, who is depicted as a long-haired, bearded man with a stern gaze. Each fully initiated guardian has a small blue lightning bolt tattooed on their right
aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Vecna: Eve of Ruin
regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition.
Spider Climb. The hertilod can climb difficult surfaces, including upside
prone condition. If the hertilod dies, a swallowed creature is no longer restrained and can escape from the corpse by using 10 feet of movement, exiting with the prone condition.
Claw. Melee Weapon
Monsters
Vecna: Eve of Ruin
"} piercing damage and have the prone condition. A creature makes this saving throw only once per turn.Blade scouts are responsible for exploring and charting Mournland regions not yet claimed by the Lord of
Blades’ legions.
Blades of Eberron
In the aftermath of Eberron’s Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord
Monsters
Bigby Presents: Glory of the Giants
prone condition. Until the colossus uses its Stomp again or moves, the creature has the restrained condition. The restrained creature or another creature within 5 feet of it can use its action to make a
fire giants shaped them into flexible joints and plated armor. Storm giants inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian
Monsters
The Book of Many Things
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw, Asteria can give the creature advantage on the saving throw (no action required). This trait
doesn’t function if Asteria has the incapacitated condition.
Legendary Resistance (3/Day). If Asteria fails a saving throw, she can choose to succeed instead.
Special Equipment. Asteria wears
Monsters
Van Richten’s Guide to Ravenloft
Metabolic Control. At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.Multiattack. The
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
Monsters
The Book of Many Things
Guardian of the Market. Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
Legendary Resistance (3
", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.
Breath Weapon
monsters
Fey Ancestry. The drow has Advantage on saving throws to avoid or end the Charmed condition. Magic can’t put them to sleep.
Sunlight Sensitivity. While in sunlight, the drow has
the Dying, Thaumaturgy
2/Day Each: Aid, Augury, Darkness, Divination, Faerie Fire, Guardian of Faith, Locate Object, Prayer of Healing, Spirit Guardians, Stone Shape
1/Day Each: Commune
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying the jar and the flower within. Normally, a black rose bearer is sluggish and placid. It follows its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying the jar and the flower within. Normally, a black rose bearer is sluggish and placid. It follows its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
. Master’s Amulet. Every shield guardian has an amulet magically linked to it. A shield guardian can have only one corresponding amulet, and if that amulet is destroyed, the shield guardian is incapacitated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Philter of Love Potion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour. This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Challenge 1/8 (25 XP) Proficiency Bonus +2
Brave. The guardian has advantage on saving throws against the frightened condition.
Actions
Lightning Mace. Melee Weapon Attack: +4 to hit, reach 5 ft
Guardian of Gorm Guardians are the fearless rank and file of their faction. Guardian of Gorm Medium Humanoid, Typically Lawful Good
Armor Class 16 (chain mail)
Hit Points 9 (2d8)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Challenge 1/8 (25 XP) Proficiency Bonus +2
Brave. The guardian has advantage on saving throws against the frightened condition.
Actions
Lightning Mace. Melee Weapon Attack: +4 to hit, reach 5 ft
Guardian of Gorm Guardians are the fearless rank and file of their faction. Guardian of Gorm Medium Humanoid, Typically Lawful Good
Armor Class 16 (chain mail)
Hit Points 9 (2d8)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Philter of Love Potion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour. This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
. Master’s Amulet. Every shield guardian has an amulet magically linked to it. A shield guardian can have only one corresponding amulet, and if that amulet is destroyed, the shield guardian is incapacitated
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Moonlight Guardian Moonlight guardians are gleaming bipedal statues made of silver and mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many
Things. The mage wished for a retinue of bodyguards ideally suited to fighting lycanthropes and other shapeshifting creatures. In response, the Moon card spawned the first moonlight guardian. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Moonlight Guardian Moonlight guardians are gleaming bipedal statues made of silver and mithral. They were originally created by a desperate mage on Krynn who drew the Moon card from a Deck of Many
Things. The mage wished for a retinue of bodyguards ideally suited to fighting lycanthropes and other shapeshifting creatures. In response, the Moon card spawned the first moonlight guardian. A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
broodguards as “histachii,” which means “egg-watchers.” Most broodguards are made from human captives forced to consume a magical brew that renders them helpless and unable to fight off the
Humanoids. Each subject is fed a special potion that immediately renders it incapacitated and transforms it into a broodguard over the next 1d6 + 6 days. A subject forced to imbibe the brew can make a DC 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+ 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Satyr Medium Fey, Chaotic Neutral
condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+ 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Satyr Medium Fey, Chaotic Neutral
condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
broodguards as “histachii,” which means “egg-watchers.” Most broodguards are made from human captives forced to consume a magical brew that renders them helpless and unable to fight off the
Humanoids. Each subject is fed a special potion that immediately renders it incapacitated and transforms it into a broodguard over the next 1d6 + 6 days. A subject forced to imbibe the brew can make a DC 15
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
)
Duration: Instantaneous
You touch a creature and magically remove one of the following effects from it: 1 Exhaustion level The Charmed or Petrified condition A curse, including the target’s Attunement to
a cursed magic item Any reduction to one of the target’s ability scores Any reduction to the target’s Hit Point maximum RINA NORDSOL A halfling Cleric casts Guardian of Faith to fend off a ravenous worg
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, becoming a death tyrant called Netherskull. When Halaster and Netherskull met in battle, the wizard emerged triumphant, but he couldn’t bring himself to destroy such a formidable dungeon guardian
. Instead, Halaster agreed to let Netherskull remain the undisputed lord of this level on the condition that it permit Halaster to tinker with and maintain the level’s traps, as well as add a magical, mean
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, becoming a death tyrant called Netherskull. When Halaster and Netherskull met in battle, the wizard emerged triumphant, but he couldn’t bring himself to destroy such a formidable dungeon guardian
. Instead, Halaster agreed to let Netherskull remain the undisputed lord of this level on the condition that it permit Halaster to tinker with and maintain the level’s traps, as well as add a magical, mean
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Guardian Naga Enduring Serpentine Lore Keeper Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics Alejandro Pacheco Guardian nagas are immortal, serpentine scholars that possess perfect
memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stone. The condition is infectious. Moonstone Valley. Meteors and otherworldly creatures crash in this wasteland during every new moon. Mound of the Worm. Land rose from deep underground to form this