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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Spells
Player’s Handbook
ground hold the target in place. The target has the Restrained condition and can’t be moved by any means.
Hedged Prison. The target is trapped in a demiplane that is warded against teleportation
Unconscious condition and can’t be awoken.
Ending the Spell. When you cast the spell, specify a trigger that will end it. The trigger can be as simple or as elaborate as you choose, but the DM must
Spells
Player’s Handbook
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
can see. Failure: The target has the Frightened condition until the end of your next turn.
Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied
Classes
Player’s Handbook
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
level 1 features, which are listed in the Paladin Features table. See the multiclassing rules to determine your available spell slots.
Paladin Features
—Spell Slots per
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapon.A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and tactics to become
effective leaders in battle.
Among Lolth’s devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house captain, who
Monsters
Waterdeep: Dragon Heist
"} bludgeoning damage with shillelagh.Fala Lefaliir, an herbalist and a member of the Guild of Apothecaries and Physicians, operates out of this stately, three-story town house, the third floor of
hair. Like the elven god Corellon Larethian, Fala is neither male nor female. If referred to as “he” or “she,” Fala gently requests to be addressed by name or as “they.”
Monsters
Quests from the Infinite Staircase
leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours. While
charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The charmed condition ends if the creature or any of its allies
Monsters
Planescape: Adventures in the Multiverse
":"3d6", "rollType":"damage", "rollAction":"Power of Authority", "rollDamageType":"psychic"} psychic damage and have the incapacitated condition for 1 minute. At the end of each of the target’s
turns, it can repeat the saving throw, ending the incapacitated condition on itself on a success. A target that succeeds on the saving throw becomes immune to this law bender’s Power of Authority
Monsters
Planescape: Adventures in the Multiverse
attacks hit the same creature and the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until the
"} to hit, reach 5 ft., one Humanoid with the incapacitated condition. Hit: 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Extract Brain", "rollDamageType":"piercing"} piercing
Monsters
Quests from the Infinite Staircase
worship Usamigaras, a god of magic, messengers, and lies. They hide their identities and intentions behind silver masks depicting the face of their god. Secrecy is key among the Mages of Usamigaras
against the champion and any of the champion’s allies that are in the aura. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Mounted Adept. While mounted and without the incapacitated condition, the rider has advantage on melee attack rolls against any unmounted creature smaller than its mount, the rider and its mount have
. The creature must succeed on a DC 13 Wisdom saving throw or have the frightened condition for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, with
Monsters
Quests from the Infinite Staircase
lightning to protect Gorm’s servants.
Guardians of Gorm
The Guardians of Gorm are stalwart Cynidiceans who worship Gorm, an ancient god of justice, storms, and war. Members of the order wear
brass masks bearing the face of their god, who is depicted as a long-haired, bearded man with a stern gaze. Each fully initiated guardian has a small blue lightning bolt tattooed on their right
Monsters
Phandelver and Below: The Shattered Obelisk
);{"diceNotation":"5d10+6", "rollType":"damage", "rollAction":"Mind Blast", "rollDamageType":"psychic"} psychic damage and have the stunned condition for 1 minute. A stunned creature can repeat the
end of the target’s next turn.
Projected Claw (Costs 2 Actions). The refraction makes one Dissonant Claw attack.Ilvaash was formed from the remains of the mind flayer god Ilsensine, the God
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Monsters
Bigby Presents: Glory of the Giants
Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.
Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra
movement. In addition, the prone condition does not grant advantage on attack rolls against the fomorian.
Spider Climb. The fomorian can climb difficult surfaces, including upside down on ceilings, without
Magic Items
Bigby Presents: Glory of the Giants
can cause the shield to flare with the cleansing fire of the god Surtur. Choose one creature you can see within 30 feet of yourself (you can choose yourself). One disease or condition of your choice
affecting this creature ends immediately; the condition can be blinded, charmed, deafened, or poisoned.
Shield Bash. When you take the Attack action on your turn, you can replace one of your attacks
Monsters
Bigby Presents: Glory of the Giants
regarded as an avatar of their fearsome god.
A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small
troll amalgam.
Trolls
The dwarven tale titled The Saga of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Rock", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or have the prone condition.
Petrifying Touch (Recharge 5–6
saving throw or take 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Petrifying Touch", "rollDamageType":"force"} force damage and have the restrained condition as it begins to turn to
Monsters
Quests from the Infinite Staircase
condition.
Throwing Hammer. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Throwing Hammer"} to hit, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2
indiscriminately raid settlements and rob travelers regardless of the apparent value of any goods they steal. These derro believe such acts are sanctioned by their despicable god, Diirinka, who delights in
Monsters
Vecna: Eve of Ruin
saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10;{"diceNotation
succeed on a DC 17 Intelligence saving throw or have the frightened condition for 1 minute.
While the target is frightened, the phantom deals 21 (6d6);{"diceNotation":"6d6", "rollType":"damage
Monsters
Bigby Presents: Glory of the Giants
creature. Hit: 26 (4d10 + 4);{"diceNotation":"4d10+4", "rollType":"damage", "rollAction":"Soul Bolt", "rollDamageType":"necrotic"} necrotic damage. If the target has the frightened condition, the giant
god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
out of their tunnels toward the surface.
8
A sea god has sent a dragon turtle to unleash devastation along a populated coast.
Connected Creatures
Dragon turtles are stolid and slow to
Monsters
Quests from the Infinite Staircase
fellow warriors to strike with decisive fury.
Warriors of Madarua
Members of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth
aura is active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately
teleports to his lair in Castle Ravenloft. After 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Master of the House"} hours, Strahd re-forms in a random unoccupied space within his lair
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
The Book of Many Things
damage if he fails, provided he doesn’t have the incapacitated condition.
Nimbleness. Delour can move through the space of a Medium or larger creature.
Regeneration. Delour regains 10 hit points
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
Monsters
The Book of Many Things
incapacitated condition and loses control of its body. Gremorly can’t be targeted by any attack, spell, or other effect, except ones that turn Undead, and he retains his alignment, Intelligence
’s Keep. Gremorly was a necromancer and misanthrope who had little patience for the living; he resolved to use the keep to create and house a ghostly army he would use to seize power. Gremorly
Monsters
Vecna: Eve of Ruin
regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition.
Spider Climb. The hertilod can climb difficult surfaces, including upside
prone condition. If the hertilod dies, a swallowed creature is no longer restrained and can escape from the corpse by using 10 feet of movement, exiting with the prone condition.
Claw. Melee Weapon
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
DC 19 Wisdom saving throw or have the charmed condition until the start of its next turn. While charmed, the creature also has the incapacitated condition.
Legendary Resistance (3/Day). If the high
itself must succeed on a DC 19 Wisdom saving throw or have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on
Monsters
Spelljammer: Adventures in Space
object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost can’t be permanently slain. If the ghost is reduced
condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
half damage if it fails, provided it doesn’t have the incapacitated condition.
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Monsters
Quests from the Infinite Staircase
.
Dreadful Glare. Nafik targets one creature he can see within 60 feet of himself. The target must succeed on a DC 14 Wisdom saving throw or have the frightened condition until the end of Nafik’s
by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksFire