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Returning 35 results for 'conditions races guardian to her resides'.
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Monsters
The Book of Many Things
. The corrupter regains all spent legendary actions at the start of its turn.
Cunning. The corrupter escapes nonmagical restraints and ends the grappled and restrained conditions on itself, then moves
Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and
Monsters
Tomb of Annihilation
vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only its
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ileuthra Male Brass Dragon Ileuthra is an ancient brass dragon who travels the planes in search of knowledge and ever more challenging games. Legend has it that he resides with Oghma, god of
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ileuthra Male Brass Dragon Ileuthra is an ancient brass dragon who travels the planes in search of knowledge and ever more challenging games. Legend has it that he resides with Oghma, god of
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Races The people of Ravnica include members of many different races. Aside from humans, elves, and a smattering of half-elves, the races from the Player’s Handbook are unknown on Ravnica, unless
they’re visiting from other worlds. This chapter provides information about the following common races of Ravnica, as well as racial traits for all of them but humans and elves: Humans on Ravnica are like
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Races The people of Ravnica include members of many different races. Aside from humans, elves, and a smattering of half-elves, the races from the Player’s Handbook are unknown on Ravnica, unless
they’re visiting from other worlds. This chapter provides information about the following common races of Ravnica, as well as racial traits for all of them but humans and elves: Humans on Ravnica are like
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra
movement. The shambling mound can have only one creature Grappled by this action at a time.
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra
movement. The shambling mound can have only one creature Grappled by this action at a time.
Shield Guardian Large Construct, Unaligned
AC 17 Initiative −1 (9)
HP 142 (15d10 + 60)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
the race compelling from a storytelling standpoint? What is the race’s relationship to the other playable races? What classes and backgrounds are well suited to members of the race? What are the race’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s chest and races to the massive dwarven statue. Like a parasite, the light burrows into the statue’s shattered face, seeping through its cracks. The statue lurches forward, still smiling, while
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s chest and races to the massive dwarven statue. Like a parasite, the light burrows into the statue’s shattered face, seeping through its cracks. The statue lurches forward, still smiling, while
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
the race compelling from a storytelling standpoint? What is the race’s relationship to the other playable races? What classes and backgrounds are well suited to members of the race? What are the race’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
search for the Morkoth. Weather conditions might hinder their search, but there is no chance of the castle’s being blown off course by a storm. Flying Mounts Because the Trackless Sea is vast and its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
succor when they can, but also use force to put an end to torture and suffering inflicted on others. Ilmater’s priests travel to places where the worst possible conditions exist, ministering to the
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
succor when they can, but also use force to put an end to torture and suffering inflicted on others. Ilmater’s priests travel to places where the worst possible conditions exist, ministering to the
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
search for the Morkoth. Weather conditions might hinder their search, but there is no chance of the castle’s being blown off course by a storm. Flying Mounts Because the Trackless Sea is vast and its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Instead, the characters’ escape is made possible by a set of conditions that you can implement when the time is right. Blingdenstone The deep gnome settlement (see chapter 6) has the most dealings with the
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to