Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conditions rage gnome to her reflection'.
Other Suggestions:
condition race gnome to her reflection
conditions ranger geode to her reflections
conditions ranger gnome to her reflections
conditions race gnome to her reflection
conditions race gnome to her reflecting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Phalanx Formation. The duergar has advantage on attack rolls and
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on
; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who
monsters
time. A swallowed creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the froghemoth, and takes 21 (6d6);{"diceNotation":"6d6", "rollType
terrifying abomination of teeth, tentacles, and unbridled rage, the froghemoth is capable of devouring dinosaurs and even dragons. It is a frighteningly effective ambush hunter, immersing itself in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
of a female gnome in leather armor. She speaks Common and Gnomish, and is surprised to see the characters. Halaster trapped her in the mirror so long ago that she has lost track of time. The gnome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Gnome with No Name A 4-foot-tall, 2-foot-wide bronze-framed mirror leans against the far wall in this otherwise empty room. A creature that gazes into the mirror sees its reflection take the form
of a female gnome in leather armor. She speaks Common and Gnomish, and is surprised to see the characters. Halaster trapped her in the mirror so long ago that she has lost track of time. The gnome
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you. Level 10: Retaliation When you take damage from a
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you. Level 10: Retaliation When you take damage from a
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
rage. This terrible new creation became his personal harbinger and battle companion. The god of slaughter didn’t name his pet, refusing to do so until the beast had claimed a hundred thousand lives
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
rage. This terrible new creation became his personal harbinger and battle companion. The god of slaughter didn’t name his pet, refusing to do so until the beast had claimed a hundred thousand lives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
100 gp total) to a svirfneblin named Kazook Pickshine in Blingdenstone, no questions asked. Jimjar, Topsy, and Turvy know of Kazook Pickshine and can provide basic information about the gnome
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
100 gp total) to a svirfneblin named Kazook Pickshine in Blingdenstone, no questions asked. Jimjar, Topsy, and Turvy know of Kazook Pickshine and can provide basic information about the gnome
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
thought that, by looking at it through a mirror, I might avoid its effects. If anything, viewing its reflection made its effect more potent and more subtle. It was Rary who saved me, and I thought he had
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
thought that, by looking at it through a mirror, I might avoid its effects. If anything, viewing its reflection made its effect more potent and more subtle. It was Rary who saved me, and I thought he had
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Using and Tracking Conditions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue is a shapechanged roper.)
Tridents. Four tridents hang on the north and east walls between the arrow slits. They fly off the walls and attack if certain conditions are met.
The tridents animate
into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). The mirror is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Using and Tracking Conditions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statue is a shapechanged roper.)
Tridents. Four tridents hang on the north and east walls between the arrow slits. They fly off the walls and attack if certain conditions are met.
The tridents animate
into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). The mirror is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(a female forest gnome from a world whose name is unknown to her) buries her face in a cushion on the floor to hide her tears. Puff Rivernoggin-Lemonseed (a male lightfoot halfling from what he terms
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
operate as an alliance of like-minded cabals rather than a single monolithic organization. Each cabal serves its particular overlord above all others, and the conditions that release one overlord could
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(a female forest gnome from a world whose name is unknown to her) buries her face in a cushion on the floor to hide her tears. Puff Rivernoggin-Lemonseed (a male lightfoot halfling from what he terms
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rage of Demons Once the dark heart talisman is placed and the characters signal Vizeran, there’s no turning back. The waiting is the hard part. Time seems to drag as you remain alert, weapons drawn
involving Jimjar, the deep gnome gambler they met in the drow slave pen in chapter 1 of the adventure.
“Jimjar” isn’t at all who he appears. He is, in fact, a god or other great power in disguise — or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rage of Demons Once the dark heart talisman is placed and the characters signal Vizeran, there’s no turning back. The waiting is the hard part. Time seems to drag as you remain alert, weapons drawn
involving Jimjar, the deep gnome gambler they met in the drow slave pen in chapter 1 of the adventure.
“Jimjar” isn’t at all who he appears. He is, in fact, a god or other great power in disguise — or