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Returning 35 results for 'conditions rages gladness to her ritual'.
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Monsters
The Book of Many Things
, Wisdom, Charisma, and immunity to the charmed and frightened conditions. He otherwise uses the target’s game statistics, but Gremorly doesn’t gain access to the target’s knowledge
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Monsters
The Book of Many Things
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
conditions.
If Aurnozci dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Acid, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Monsters
Mordenkainen's Fiendish Folio Volume 1
can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.The crab folk are the result of a magical ritual used long ago by a mighty
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
shelter. A visitor may be told they have been chosen as an honored guest for a local ceremony, one that ends with the guest ritual slaughtered and their blood poured upon an altar to Shub-Niggurath to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 10 Summary In chapter 10, the characters follow Kas through Pandemonium toward the Ruinous Sea, an ocean of swirling, impassable, chaotic magic. On the coast, a battle rages between the
demonic forces of Kas, who is attempting to free Miska the Wolf-Spider from his prison in the nearby Ruinous Citadel, and the demon-god Lolth, who is allied with Vecna. The characters can manipulate the battle, or they can race straight to Kas, who eventually reveals the location of Vecna’s ritual.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 10 Summary In chapter 10, the characters follow Kas through Pandemonium toward the Ruinous Sea, an ocean of swirling, impassable, chaotic magic. On the coast, a battle rages between the
demonic forces of Kas, who is attempting to free Miska the Wolf-Spider from his prison in the nearby Ruinous Citadel, and the demon-god Lolth, who is allied with Vecna. The characters can manipulate the battle, or they can race straight to Kas, who eventually reveals the location of Vecna’s ritual.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Feign Death Level 3 Necromancy (Bard, Cleric, Druid, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (a pinch of graveyard dirt)
Duration: 1 hour
You touch a willing
. The target has the Blinded and Incapacitated conditions, and its Speed is 0. The target also has Resistance to all damage except Psychic damage, and it has Immunity to the Poisoned condition.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
delivers its message, or it can remain and repeat its message whenever the trigger occurs. The trigger can be as general or as detailed as you like, though it must be based on visual or audible conditions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
touches the statue in area 6a is instantly teleported to an unoccupied space near the statue in area 6b, and vice versa, along with everything it is wearing or carrying. (Vlonwelv Auvryndar used a ritual
female drow wearing a gown of spiders and holding a scourge. Her spirit rages in reaction to the death of her beloved. Her dialogue is curt and hateful. 6b. Dran’l’s Statue The statue of Dran’l
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
delivers its message, or it can remain and repeat its message whenever the trigger occurs. The trigger can be as general or as detailed as you like, though it must be based on visual or audible conditions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
chances of becoming the empress’s next heir. At Kirina’s behest, Kedjou crafted the ritual that brought the aurumvoraxes to the Goldwarren. In exchange for positioning Kirina to become Inaya’s heir, Kedjou
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
chances of becoming the empress’s next heir. At Kirina’s behest, Kedjou crafted the ritual that brought the aurumvoraxes to the Goldwarren. In exchange for positioning Kirina to become Inaya’s heir, Kedjou
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Mouth Level 2 Illusion (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S, M (jade dust worth 10+ GP, which the spell consumes)
Duration: Until dispelled
delivers its message, or it can remain and repeat its message whenever the trigger occurs. The trigger can be as general or as detailed as you like, though it must be based on visual or audible conditions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
touches the statue in area 6a is instantly teleported to an unoccupied space near the statue in area 6b, and vice versa, along with everything it is wearing or carrying. (Vlonwelv Auvryndar used a ritual
female drow wearing a gown of spiders and holding a scourge. Her spirit rages in reaction to the death of her beloved. Her dialogue is curt and hateful. 6b. Dran’l’s Statue The statue of Dran’l
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
created from slaves put to death specifically to serve a greater purpose.
Creature of Ritual. A mummy obeys the conditions and parameters laid down by the rituals that created it, driven only to punish
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kicks in. The portal collapses as the shrieking Dragon Queen disintegrates and is dragged back to Avernus. She will remain trapped there until someone else can recreate the conditions of the ritual and
rounds over which the ritual is successfully focused is reset to 0 because the ritual is interrupted for two successive rounds. The Mask of the Dragon Queen is destroyed, or is removed from Severin’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
created from slaves put to death specifically to serve a greater purpose.
Creature of Ritual. A mummy obeys the conditions and parameters laid down by the rituals that created it, driven only to punish
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
kicks in. The portal collapses as the shrieking Dragon Queen disintegrates and is dragged back to Avernus. She will remain trapped there until someone else can recreate the conditions of the ritual and
rounds over which the ritual is successfully focused is reset to 0 because the ritual is interrupted for two successive rounds. The Mask of the Dragon Queen is destroyed, or is removed from Severin’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
twice to have two appear.
Victory Conditions As long as Splugoth survives, his connection to the ritual prevents the characters from shutting down its magic, even if they are in control of the
Dran
Map 6.2 shows the setup of the ritual site and the final battle. The inky black space above is now dotted by pulses of purple and green fire. The canyon narrows, then opens again into a cavern
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
twice to have two appear.
Victory Conditions As long as Splugoth survives, his connection to the ritual prevents the characters from shutting down its magic, even if they are in control of the
Dran
Map 6.2 shows the setup of the ritual site and the final battle. The inky black space above is now dotted by pulses of purple and green fire. The canyon narrows, then opens again into a cavern
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
the vulnerable and the defenseless. Many members adhere to a tradition of getting a ritual scar or tattoo after each successful deployment, designed to represent a pivotal moment in that quest. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
the vulnerable and the defenseless. Many members adhere to a tradition of getting a ritual scar or tattoo after each successful deployment, designed to represent a pivotal moment in that quest. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesn’t activate if the rod is moved without anyone touching it or approaching it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesn’t activate if the rod is moved without anyone touching it or approaching it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chaotic tangle of miniature worlds, each one shaped by the demon lord that claims primacy over it. Within the layers it controls, a demon lord manipulates conditions to match its view of how that world
out of existence or connecting to different layers at random. Rituals exist that travelers can use to attune a portal to a certain domain. However, the exact specifications of such a ritual vary for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chaotic tangle of miniature worlds, each one shaped by the demon lord that claims primacy over it. Within the layers it controls, a demon lord manipulates conditions to match its view of how that world
out of existence or connecting to different layers at random. Rituals exist that travelers can use to attune a portal to a certain domain. However, the exact specifications of such a ritual vary for
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
enter and leave the archfey’s domain and may protect these Fey crossings or leave them unguarded. Some Fey crossings operate only at certain times or when certain conditions are met. The Fey Crossings
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
enter and leave the archfey’s domain and may protect these Fey crossings or leave them unguarded. Some Fey crossings operate only at certain times or when certain conditions are met. The Fey Crossings
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
demeanor for this battle and openly rages at the priests, making careless tactical decisions amid the turmoil. Sarusanda’s Secret. After the battle, a character who asks Sarusanda what’s wrong is greeted
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
demeanor for this battle and openly rages at the priests, making careless tactical decisions amid the turmoil. Sarusanda’s Secret. After the battle, a character who asks Sarusanda what’s wrong is greeted
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones