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Returning 35 results for 'conditions raging guardians to her resolve'.
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Monsters
Monster Manual
damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The target’s Speed is reduced to 0 until the end of its next turn.3: Raging Storm. A storm cloud
cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each creature that enters the cloud for the first time on a turn or
Spells
Player’s Handbook
You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and
Deafened conditions, and they can’t cast spells with a Verbal component.
When the storm appears, each creature in it makes a Constitution saving throw, taking 2d10 Radiant damage and 2d10 Thunder
Monsters
Journeys through the Radiant Citadel
Rush","rollDamageType":"cold"} cold damage.
Raging Deluge (Costs 2 Actions). The riverine unleashes a torrent of river water in a 30-foot line that is 5 feet wide. Each creature in that area must
make a DC 17 Dexterity saving throw. On a failed save, a creature takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Raging Deluge","rollDamageType":"bludgeoning
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a point you can see within range. While in this area, creatures have the Blinded and Deafened
conditions, and they can’t cast spells with a Verbal component. When the storm appears, each creature in it makes a Constitution saving throw, taking 2d10 Radiant damage and 2d10 Thunder damage on a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Riverine More than mere waterway guardians, riverines are embodiments of particular rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their
creature within 5 feet of the riverine’s destination space takes 5 (1d10) cold damage.
Raging Deluge (Costs 2 Actions). The riverine unleashes a torrent of river water in a 30-foot line that is 5
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Riverine More than mere waterway guardians, riverines are embodiments of particular rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their
creature within 5 feet of the riverine’s destination space takes 5 (1d10) cold damage.
Raging Deluge (Costs 2 Actions). The riverine unleashes a torrent of river water in a 30-foot line that is 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gargoyle guardians to keep watch over their gates and walls. Gargoyles have the patience and fortitude of stone, and will serve even the cruelest master for years without complaint. Elemental Nature. A
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gargoyle guardians to keep watch over their gates and walls. Gargoyles have the patience and fortitude of stone, and will serve even the cruelest master for years without complaint. Elemental Nature. A
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
important magic item or of destroying a baleful artifact.
3 A red dragon is the cause of raging wildfires, making the hunt for the dragon even more dangerous.
4 A red dragon is unusually
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
important magic item or of destroying a baleful artifact.
3 A red dragon is the cause of raging wildfires, making the hunt for the dragon even more dangerous.
4 A red dragon is unusually
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
Compendium
- Sources->Dungeons & Dragons->Monster Manual
end of its next turn. Raging Storm. A storm cloud fills a 60-foot-radius Sphere centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until the cataclysm uses
Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each creature that enters the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
end of its next turn. Raging Storm. A storm cloud fills a 60-foot-radius Sphere centered on a point the cataclysm can see within 150 feet. The cloud lasts for 1 minute or until the cataclysm uses
Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each creature that enters the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their
: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir
Compendium
- Sources->Dungeons & Dragons->Monster Manual
encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their
: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
is no longer blinded or restrained by the avalanche. The yeti of Icewind Dale like to stalk their prey in raging blizzards Blizzards The blizzards that ravage Icewind Dale and harry travelers on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
is no longer blinded or restrained by the avalanche. The yeti of Icewind Dale like to stalk their prey in raging blizzards Blizzards The blizzards that ravage Icewind Dale and harry travelers on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your players’ actions, the characters might resolve their final
. Fast Metamorphosis. On Xulregg, eggs, larvae, and pupae all develop and metamorphose at ten times their usual rate, regardless of sustenance or any other growing conditions. If Aurnozci dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your players’ actions, the characters might resolve their final
. Fast Metamorphosis. On Xulregg, eggs, larvae, and pupae all develop and metamorphose at ten times their usual rate, regardless of sustenance or any other growing conditions. If Aurnozci dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resolve those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
outrageous bluff? Can a character swim across a raging river? Can a character avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
resolve those actions.
Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
outrageous bluff? Can a character swim across a raging river? Can a character avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
handles and are decorated with etched geometric patterns.
The two column statues are depictions of Caerwyn and Porphura. The statues are living guardians (use the earth elemental stat block). They
, the guardians return to their original positions. If the guardians are destroyed, they reform at the next dawn. Doors. The words above the door appear written in the preferred language of whoever reads
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
handles and are decorated with etched geometric patterns.
The two column statues are depictions of Caerwyn and Porphura. The statues are living guardians (use the earth elemental stat block). They
, the guardians return to their original positions. If the guardians are destroyed, they reform at the next dawn. Doors. The words above the door appear written in the preferred language of whoever reads
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Use your judgement to resolve any plans that the players devise and award them appropriately (see “Narrative Combat”). If the gate is demolished, the players must hold the line alongside the defenders
three victories. They see the dragon tear down the House of Thalivar and fly away! To resolve the quest, go to Event 15: “Divine Contention.” The players scored three or more victories. The town’s archers