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Returning 35 results for 'conditions ranger grave to heart reddit'.
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Monsters
Monster Manual
vampire takes 20 Acid damage if it ends its turn in running water.Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the
sunlight, it has Disadvantage on attack rolls and ability checks.Multiattack. The vampire makes two attacks, using Grave Strike or Sickening Ray in any combination.
Grave Strike. Melee Attack Roll: +10
Monsters
Monster Manual
water. Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition in its resting place, the vampire has the
checks.Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Magic Items
Dungeon Master’s Guide (2024)
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
benefits granted by the book.
Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage. These benefits become permanent
Classes
Xanathar's Guide to Everything
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
. Last week.
Shadow Magic Features
Sorcerer Level
Feature
1st
Eyes of the Dark, Strength of the Grave
3rd
Eyes of the Dark (darkness)
6th
Hound of Ill Omen
14th
Shadow Walk
18th
Umbral Form
Classes
Xanathar's Guide to Everything
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
. Last week.
Shadow Magic Features
Sorcerer Level
Feature
3rd
Eyes of the Dark, Strength of the Grave
3rd
Eyes of the Dark (darkness)
6th
Hound of Ill Omen
14th
Shadow Walk
18th
Umbral Form
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
AC of 22 and 100 hit points. It is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is immune to all conditions. If it is forced to make a saving throw, treat its
Monsters
Tomb of Annihilation
vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only its
idea where the city is. However, he has a powerful artifact in his possession and a good heart. If the characters explain why they’ve come to Chult, Artus puts aside his personal quest and
Monsters
Icewind Dale: Rime of the Frostmaiden
heart of the diamond.
If Auril is killed in her third and final form, she is dead until the next winter solstice. While she is dead, her mortal worshipers lose their god-granted spells and abilities
instantly knows the locations and health of all other creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions
Monsters
Van Richten’s Guide to Ravenloft
, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others&rsquo
vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones
Monsters
Van Richten’s Guide to Ravenloft
grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to
find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before
Monsters
Van Richten’s Guide to Ravenloft
’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded
intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism
Monsters
Van Richten’s Guide to Ravenloft
priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over
: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him
Monsters
Van Richten’s Guide to Ravenloft
; malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago
, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they
Monsters
Van Richten’s Guide to Ravenloft
death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil
heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed. Osybus had not lied; he had himself become
Monsters
Van Richten’s Guide to Ravenloft
. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a
whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before him that led to the Amber Temple and his fall into vampirism.
But they were then betrayed
magic-items
This armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this armor, you gain
an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from yourself
magic-items
This breastplate is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this
breastplate, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This plate armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this plate
armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This splint armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this splint
armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions
magic-items
This hide armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this hide armor
, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This padded armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this armor
, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This ring mail is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this ring mail
, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This chain shirt is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this chain
shirt, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This scale mail is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this scale mail
, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This chain mail is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this chain mail
, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This half plate armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this half
conditions from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Half Plate Armor requires a Very Rare Workshop and
magic-items
This leather armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this leather
armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions
magic-items
This studded leather armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this
following conditions from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Studded Leather Armor requires a Very Rare
Monsters
Infernal Machine Rebuild
to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.
Heart of the Troll. Barbatos regains 10 hit points at the start of his turn
has the following ranger spells prepared:
1st level (4 slots): ensnaring strike, hail of thorns, hunter's mark
2nd level (2 slots): locate animals or plantsMultiattack. Barbatos makes two bone
spells
, the ground opens and swallows the target, burying it up to 10 feet deep. While buried, the target has Total Cover, has the Restrained and Blinded conditions, and can’t breathe. On a successful
save, the target has the Prone condition, and its Speed is 0 until the end of its next turn. A buried creature can dig out of the grave by using its action to make a DC 15 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
document presents revised subclasses for the Bard (College of Spirits), Cleric (Grave Domain), Rogue (Phantom), Sorcerer (Shadow Sorcery), and Warlock (Hexblade Patron and Undead Patron) as well as new subclasses for the Artificer (Reanimator) and Ranger (Hollow Warden).
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
document presents revised subclasses for the Bard (College of Spirits), Cleric (Grave Domain), Rogue (Phantom), Sorcerer (Shadow Sorcery), and Warlock (Hexblade Patron and Undead Patron) as well as new subclasses for the Artificer (Reanimator) and Ranger (Hollow Warden).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a