Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conditions ready glow to her refuse'.
Other Suggestions:
conditions reach grow to her rebuke
conditions realm grow to her rebuke
conditions reach gloom to her rebuke
conditions reach grow to her refuges
conditions read grow to her rebuke
Monsters
Bigby Presents: Glory of the Giants
,” a regisaur is an enormous predator large enough to swallow a giant whole. Fiery veins of elemental energy course through its skin and glow in its eyes and nostrils.
Dinosaurs
When Annam
the regisaur. Hit: The regisaur swallows the target, and the grapple ends. A swallowed creature has the blinded and restrained conditions, it has total cover against attacks and other effects outside
Monsters
Quests from the Infinite Staircase
resistance to all damage from the triggering spell.The Gardener is an archfey who adores the splendor of nature, the joy of song, and the glow of shared merriment. This ancient being once wandered the
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Backgrounds
Guildmasters’ Guide to Ravnica
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Magic Items
The Book of Many Things
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
feats
You have been specially trained in magical triage and are able to identify the signs of shock and fatigue in those suffering from injuries. You are always ready to provide aid to those in need. You
Wisdom (Medicine) or Intelligence (Arcana or Religion) checks made to determine if the creature is cursed, diseased, possessed, or afflicted by any of the following conditions: blinded, deafened
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
civilization. A kingdom ready for the coming invasion stands a chance of defeating the threat. One that perceived the cultists as rabble, bumpkins, or harmless lunatics risks having its cities and towns
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in time to the music. As they do, the hammock sags and an otherworldly glow emanates from within it.
At the height of the ritual, Melecio uses the hammock to open a portal to the Far Realm. When the
characters are ready, they can pass through the portal, arriving inside the Drought Elder (area D1). The dessicated husk of the Drought Elder endlessly drifts through a lifeless void in the Far Realm
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in time to the music. As they do, the hammock sags and an otherworldly glow emanates from within it.
At the height of the ritual, Melecio uses the hammock to open a portal to the Far Realm. When the
characters are ready, they can pass through the portal, arriving inside the Drought Elder (area D1). The dessicated husk of the Drought Elder endlessly drifts through a lifeless void in the Far Realm
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
filled with molten lava bathe the palace facade in a hellish glow, and the thick stone walls bristle with iron turrets and battlements.
There appears to be no one guarding the palace, but this is an
(see appendix C) protect the palace and its king. Fifty stand at attention in perfect rows before the palace, ready to cut down anyone who approaches the palace gates unescorted. Another fifty watch
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
filled with molten lava bathe the palace facade in a hellish glow, and the thick stone walls bristle with iron turrets and battlements.
There appears to be no one guarding the palace, but this is an
(see appendix C) protect the palace and its king. Fifty stand at attention in perfect rows before the palace, ready to cut down anyone who approaches the palace gates unescorted. Another fifty watch
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guarded. There’s time before the plan is to commence, but when the characters are ready, she leads them to meet with a group of Silent Roar agents—see the “Pedestal of Judgment” section. If the
characters refuse Laleh’s mission, she turns away without another word. Regardless of how the characters interact with Laleh, the performance ends soon after, and the audience makes its way out.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guarded. There’s time before the plan is to commence, but when the characters are ready, she leads them to meet with a group of Silent Roar agents—see the “Pedestal of Judgment” section. If the
characters refuse Laleh’s mission, she turns away without another word. Regardless of how the characters interact with Laleh, the performance ends soon after, and the audience makes its way out.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
instructions for how to challenge the player characters with adversaries that are a good test of their abilities, plus dozens of ready-to-use monster descriptions. It also provides a sampling of magic items that
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
instructions for how to challenge the player characters with adversaries that are a good test of their abilities, plus dozens of ready-to-use monster descriptions. It also provides a sampling of magic items that
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and Amy, what are your characters doing?
Russell (as Shreeve): I stand near the door, sword drawn, ready for danger. This place is creepy!
Amy (as Auro): I go near the fireplace. A warm fire sounds
Spells. Many characters have the ability to cast spells, which have a huge variety of effects. Some spells are mostly useful in combat, by dealing damage or imposing conditions. Other spells have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and Amy, what are your characters doing?
Russell (as Shreeve): I stand near the door, sword drawn, ready for danger. This place is creepy!
Amy (as Auro): I go near the fireplace. A warm fire sounds
Spells. Many characters have the ability to cast spells, which have a huge variety of effects. Some spells are mostly useful in combat, by dealing damage or imposing conditions. Other spells have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K49. Lounge As thunder shakes the tower, heavy beams groan under the weight of the ceiling. Three ornate lanterns hang by chains from these beams, each casting a dim glow. The curved west wall is
and lands like a cat on the roof of the keep (area K53). He leads pursuers right to Strahd, wherever the lord of the castle happens to be (and regardless of whether the characters are ready to face
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Starting the Adventure Once the players are ready to begin, read or paraphrase the following boxed text to them: An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K49. Lounge As thunder shakes the tower, heavy beams groan under the weight of the ceiling. Three ornate lanterns hang by chains from these beams, each casting a dim glow. The curved west wall is
and lands like a cat on the roof of the keep (area K53). He leads pursuers right to Strahd, wherever the lord of the castle happens to be (and regardless of whether the characters are ready to face
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Starting the Adventure Once the players are ready to begin, read or paraphrase the following boxed text to them: An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
attacked. They are among the bravest of the Citadel, and heroes who die in service to the Shieldbearers receive the city’s highest honors. Shieldbearers stand ready to make the ultimate sacrifice to save
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mountain, with craggy spines, patterns of elemental energy that glow in its hide like streams of lava, and eight massive legs the size of ancient trees. It creates gullies where its tail drags along the
whole. Fiery veins of elemental energy course through its skin and glow in its eyes and nostrils. Quintin Gleim Regisaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 17 (natural armor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
would go to the surface, and I could remain in his employ if I wished. Freedom and a job? How could I refuse? Mantol-Derith is a hidden place accessed by secret ways. Slaves, such as I had been, are
, certain fungi only they are capable of growing, and salt, which much of the Underdark has little ready supply of. The surface folk bring wines, ales, and spirits, cloth, wood, paper, and a great many
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
would go to the surface, and I could remain in his employ if I wished. Freedom and a job? How could I refuse? Mantol-Derith is a hidden place accessed by secret ways. Slaves, such as I had been, are
, certain fungi only they are capable of growing, and salt, which much of the Underdark has little ready supply of. The surface folk bring wines, ales, and spirits, cloth, wood, paper, and a great many
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
attacked. They are among the bravest of the Citadel, and heroes who die in service to the Shieldbearers receive the city’s highest honors. Shieldbearers stand ready to make the ultimate sacrifice to save