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Returning 35 results for 'conditions realms grasping to her record'.
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conditions realms grasping to her records
Monsters
Mordenkainen Presents: Monsters of the Multiverse
has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on
are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Phalanx Formation. The duergar has advantage on attack rolls and
regulars or organized into elite strike forces for specific missions.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
applies to the new form, as do any conditions or other ongoing effects affecting them.PsychicFey Step (Recharge 4 – 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. The eladrin
Monsters
Van Richten’s Guide to Ravenloft
Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle
. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at a time
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
Monsters
Van Richten’s Guide to Ravenloft
.
Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping
Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
and shrink down to miniature size to spy on their targets.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were
Monsters
Van Richten’s Guide to Ravenloft
":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled
netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions
Monsters
Van Richten’s Guide to Ravenloft
damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
monsters
total Grasping Tendril and Stomping Hoff attacks.
Grasping Tendril. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Grasping Tendril"}, reach 30 ft. Hit: 21 (2d10
+ 10);{"diceNotation":"2d10+10", "rollType":"damage", "rollAction":"Grasping Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage and the target is moved to the open space closest to Shub
monsters
Magic Resistance The flying polyp has Advantage on saving throws against spells and other magical effects.Multiattack. The flying polyp makes up to four Grasping Tentacle attacks and uses Wind Blast
the stars, driven by some unknowable urge to leave the terrestrial realms behind.
Abandoned Domains. The flying polyps once gathered in great cities. They constructed vaults deep within the earth
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
minds a few simple commands to help them with their tasks. She gave them the tenacity and toughness of a crab to augment their strength, grasping claws to help them claim the treasures she loved, and a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Note-Taking Materials Everyone needs some way to take notes. During every round of combat, someone needs to keep track of Initiative, Hit Points, conditions, and other information. Players often like
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Note-Taking Materials Everyone needs some way to take notes. During every round of combat, someone needs to keep track of Initiative, Hit Points, conditions, and other information. Players often like
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Note-Taking Materials Everyone needs some way to take notes. During every round of combat, someone needs to keep track of Initiative, Hit Points, conditions, and other information. Players often like
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Note-Taking Materials Everyone needs some way to take notes. During every round of combat, someone needs to keep track of Initiative, Hit Points, conditions, and other information. Players often like
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores for Monsters. A monster’s stat block includes
place to record the current Hit Points of monsters, as well as other useful notes. If you use this approach, you tell the players when it’s their characters’ turn. When you call out the character whose
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores for Monsters. A monster’s stat block includes
place to record the current Hit Points of monsters, as well as other useful notes. If you use this approach, you tell the players when it’s their characters’ turn. When you call out the character whose
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
name. For example, sages would record an event as occurring on “1 Mirtul” or “27 Uktar.” People might also refer to a given day by its relationship to the current date (“two tendays from today”) or the nearest holiday (“three days past Greengrass”).
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Slaad Tadpole Slaad tadpoles are ravenous, newborn slaadi. They hatch from eggs implanted into living hosts by red slaadi, but they also appear in great numbers in Limbo and other chaotic realms
. Under most conditions, a slaad tadpole transforms into a blue slaad—or a green slaad if its host was able to cast spells of level 3 or higher—within 2d12 hours of hatching. Slaad Tadpole Tiny Aberration
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 8: Realms of Etharis Damien Mammoliti Etharis World MapView Player Version Welcome, adventurers, to Etharis.
I would rather you had arrived here at a happier time, when civilization was
interesting and worthy life, that I may one day record your exploits in my journals.
May you thrive here, adventurers. Till we meet in brighter times.
— Odis Tremain, Historian of Sarmar Academy
The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Slaad Tadpole Slaad tadpoles are ravenous, newborn slaadi. They hatch from eggs implanted into living hosts by red slaadi, but they also appear in great numbers in Limbo and other chaotic realms
. Under most conditions, a slaad tadpole transforms into a blue slaad—or a green slaad if its host was able to cast spells of level 3 or higher—within 2d12 hours of hatching. Slaad Tadpole Tiny Aberration
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Living Shadow The shadow you cast is animate and ever-present, even when lighting conditions would otherwise prevent it. Your shadow occasionally moves out of sync with you. Sometimes it appears to
fiddles with or occasionally breaks Tiny, nonmagical objects.
6 There’s a slight but noticeable delay between my movements and those of my shadow.
Grasping Shadow. You learn the mage hand
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Living Shadow The shadow you cast is animate and ever-present, even when lighting conditions would otherwise prevent it. Your shadow occasionally moves out of sync with you. Sometimes it appears to
fiddles with or occasionally breaks Tiny, nonmagical objects.
6 There’s a slight but noticeable delay between my movements and those of my shadow.
Grasping Shadow. You learn the mage hand
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other realms. They’re attracted to places of intense heat, such as volcanoes and rivers of magma. If they can’t find such favored conditions, magmins eagerly burn structures or start wildfires to