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Returning 35 results for 'conditions rebuke grow to have reflections'.
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conditions reduce good to have reflection
condition reduce grow to have reflections
conditions refuge grow to have reflecting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Intelligence as the spellcasting ability (spell save DC 16):
At will: fog cloud, gust of wind, sleet stormFrigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet
of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Frigid Rebuke","rollDamageType
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and chew on anything within reach. Some maws desperately rip the teeth from their mouth for
Monsters
Bigby Presents: Glory of the Giants
squeezing.
Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic
;s steadfast determination to grow and thrive despite all obstacles.
Trolls’ rapid healing makes them subject to bizarre mutations, particularly when they regenerate in unusual environments or
Classes
Xanathar's Guide to Everything
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Classes
Xanathar's Guide to Everything
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Medicine) and Wisdom (Survival) checks have disadvantage.
Fungal Infestation. Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase.
Mutating
a victim’s brain, turning it into a fanatic servitor. Each victim gains the Spore Kissed trait.
Spore Kissed. This creature is immune to the charmed and frightened conditions. In addition
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Magic Items
The Book of Many Things
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
community survives and in time its numbers swell.
Growing Demands. As the community thrives, the demands placed upon them grow. Soon, they must offer up so many living sacrifices that they cannot afford to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Semuanya’s followers believe in pushing their limits in the face of the most hostile conditions. Semuanya’s realm reflects this: a vast, densely canopied swamp that is colorful, sweet smelling, and full of
bog. Dangerous plants are also common in the deepest parts of the mire, but among them grow fruits and herbs that can be used to brew some of the rarest elixirs in the Outlands.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Semuanya’s followers believe in pushing their limits in the face of the most hostile conditions. Semuanya’s realm reflects this: a vast, densely canopied swamp that is colorful, sweet smelling, and full of
bog. Dangerous plants are also common in the deepest parts of the mire, but among them grow fruits and herbs that can be used to brew some of the rarest elixirs in the Outlands.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Carnivorous Garden Ahead, you see a bubbling fountain filling the pathway. Large bright flowers grow in the hedges on both sides of the fountain, each blossom shimmering in the light. The air
them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Carnivorous Garden Ahead, you see a bubbling fountain filling the pathway. Large bright flowers grow in the hedges on both sides of the fountain, each blossom shimmering in the light. The air
them back here after a short walk. If the characters leave marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Monster Manual
consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Dyn Singh Merchant Collective. These families worked for generations to grow their businesses’ reputations and the quality of their wares. The collective sets laws for trade throughout the land
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Dyn Singh Merchant Collective. These families worked for generations to grow their businesses’ reputations and the quality of their wares. The collective sets laws for trade throughout the land
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven
live the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven Resilience
the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven
live the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven Resilience
the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
enter and leave the archfey’s domain and may protect these Fey crossings or leave them unguarded. Some Fey crossings operate only at certain times or when certain conditions are met. The Fey Crossings
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
enter and leave the archfey’s domain and may protect these Fey crossings or leave them unguarded. Some Fey crossings operate only at certain times or when certain conditions are met. The Fey Crossings
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Magic Items
Infernal Machine Rebuild
violates the unicorn’s alignment, the unicorn immediately vanishes.
You grow a unicorn horn.
10
A specialized clockwork compass floats in front of you. You can name one character, place, or
on a d20, you have disadvantage on your next d20 roll.
43
Grass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.
Any harm that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.
Reactions
Fanged Rebuke. In response to taking
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
punished as an example to all who might follow. Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, you thereafter always have the listed spells prepared.
Marco Gonzalez
Apocalyptic Spells Sorcerer Level Spells 3 Augury, Comprehend Languages, Hellish Rebuke, Ray of Enfeeblement 5
: Arcane Apocrypha Your obsessive reflections on the end of existence inspire your writing. Whenever you finish a Long Rest, you can create one Spell Scroll at no cost. It must be a spell of level 5 or
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
orchards grow on the steep slopes of the Shattered Peaks. Deserts interspersed with low-lying trees and brush spread between the mountains and the Great Eastern Sea. Rocky mesas and wind-hewn columns
occasionally break through the desert floor. While sand is prevalent, there are few dunes. Despite its dryness, the land supports a host of life suited to such conditions. However, the lack of water
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds. Githzerai Psionics. You know the mage hand cantrip
fortified enclave where children will grow up calling themselves simply “gith.” The group’s most high-ranking advocate in the githyanki hierarchy is a powerful warlord named Zetch’r’r. He secretly
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Land The Darkfall transformed Ostoya from a realm of plenty into a land of eternal dusk. Crops are nigh impossible to grow in the cold soil. Livestock is difficult to raise and protect from
festers in such conditions. Mud clings to the boots and clothes. In the empire’s northern reaches, drifting snow is common for at least half the year. In the south, a cold mist snakes into valleys