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Returning 35 results for 'conditions recover grim to her return'.
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Spells
Player’s Handbook
its plane of origin (if it isn’t there already) and can’t return to the current plane for 24 hours by any means short of a Wish spell.
Divine Word Effects
Hit Points
Effect
0–20
The target dies.
21–30
The target has the Blinded, Deafened, and Stunned conditions for 1 hour.
31–40
The target has the Blinded and Deafened conditions for 10 minutes.
41–50
The target has the Deafened condition for 1 minute.
Magic Items
Dungeon Master’s Guide
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm
Monsters
The Book of Many Things
", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or have the prone condition.When the Grim Harrow first found the faerie realm
forever. In time, the necrotic magic of the Grim Harrow animated the corpses of the blink dogs as the first harrow hounds.
The Grim Harrow employs harrow hounds as trackers and companions. Harrow
Classes
Tasha’s Cauldron of Everything
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Monsters
Tomb of Annihilation
vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only its
Lugg.
Artus has spent most of his life trying to keep the Ring of Winter out of evil hands, but his return to Chult is focused on reuniting with his beloved Alisanda, who disappeared along with the
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
the Triage Expert feat, the creature can spend three Hit Point Dice to end one of the following conditions on itself instead of regaining Hit Points: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
Alternatively, you can cure one Grievous Wound affecting the creature (see Grim Hollow Campaign Guide).
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
resorting to ramming Cthulhu with their ship, has wounded the foul deity and forced it back into sleep. The world has been fortunate so far, but the cult always seems to recover from its setbacks and no method has yet been found to permanently defeat this foul creature.Poison
feats
One of the basic forms of Tender magic, plantmending is often taught to seedlings of the order. Plantmending can be used either to help the forest recover from disasters or to defend against hazards
status and health, including any blights or conditions currently affecting it. You can use this ability a number of times equal to twice your Wisdom modifier (minimum of 1), regaining expended uses of
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
, looting and smashing any settlements they know of or encounter. After six days exactly, their rampage ends, and they return to their humble lives.
Deep-Seated Memories. When a coastal raid or a theft of
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 4: Salvage Operation When a ship missing for years is spotted adrift at sea, its one-time owner sees a final chance to recover a lost fortune. But what the former owner cannot know is that
. ABOUT THE ORIGINAL
Drawn from Dungeon 123, Mike Mearls’s 2005 adventure “Salvage Operation” is a rare tale that takes place entirely at sea. This grim story features an epic assault by a titanic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 4: Salvage Operation When a ship missing for years is spotted adrift at sea, its one-time owner sees a final chance to recover a lost fortune. But what the former owner cannot know is that
. ABOUT THE ORIGINAL
Drawn from Dungeon 123, Mike Mearls’s 2005 adventure “Salvage Operation” is a rare tale that takes place entirely at sea. This grim story features an epic assault by a titanic
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Blood and Bone benefit of the Triage Expert feat, the creature can spend three Hit Point Dice to end one of the following conditions on itself instead of regaining Hit Points: Blinded, Deafened
, Paralyzed, Poisoned, or Stunned. Alternatively, you can cure one Grievous Wound affecting the creature (see Grim Hollow Campaign Guide).
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Older cabins close by have been torn down to leave only stone chimneys and foundations. A grim silence hangs over the camp, and you see no one around.
The ankhegs hide underground and rely on their
tremorsense to detect prey. They burst out of the ground in the squares marked “ankheg eruption” on the map when certain conditions are met, as described in areas L3 and area L6. If you’re running this scenario for one character, only one ankheg can be encountered at a time.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
“Glass Arboretum” section below). The Grim Harrow travels via Death’s Aperture while pursuing a Deck of Many Things or the organization’s other interests. These missions are known as harrowing hunts, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
“Glass Arboretum” section below). The Grim Harrow travels via Death’s Aperture while pursuing a Deck of Many Things or the organization’s other interests. These missions are known as harrowing hunts, or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Older cabins close by have been torn down to leave only stone chimneys and foundations. A grim silence hangs over the camp, and you see no one around.
The ankhegs hide underground and rely on their
tremorsense to detect prey. They burst out of the ground in the squares marked “ankheg eruption” on the map when certain conditions are met, as described in areas L3 and area L6. If you’re running this scenario for one character, only one ankheg can be encountered at a time.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria’s collection of magical cards. These patrons are agents of the Grim Harrow, who expect the adventurers to attract the ire of Asteria and Euryale, giving the Grim Harrow a chance to destroy the
. Euryale discovers a wounded traveler in the Outlands and brings them to Cair Ophidian to recover. This guest remembers nothing from before Euryale found them, not even their name. Euryale asks the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria’s collection of magical cards. These patrons are agents of the Grim Harrow, who expect the adventurers to attract the ire of Asteria and Euryale, giving the Grim Harrow a chance to destroy the
. Euryale discovers a wounded traveler in the Outlands and brings them to Cair Ophidian to recover. This guest remembers nothing from before Euryale found them, not even their name. Euryale asks the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
locate it and return it to him, they learn Verin is an agent of the Grim Harrow and hopes to attain vampirism or another form of immortality as a reward for handing over the deck.
Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to
recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
locate it and return it to him, they learn Verin is an agent of the Grim Harrow and hopes to attain vampirism or another form of immortality as a reward for handing over the deck.
Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her phylactery to rematerialize, having long ago prepared a dragon’s corpse to house her spirit upon its return to the phylactery. She relentlessly seeks them out, using all her evil ingenuity to
recover the Nether Scroll of Azumar. Zikzokrishka harbors a personal vendetta against the characters, who remain targets of her wrath even if they don’t have the Nether Scroll.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
return for Shemeshka’s aid in recovering their memories, the characters must track down a missing modron carrying dangerous information. This leads characters on a tour of the Outlands, with the
Shemeshka’s role in their plight, recover their memories, and have the chance to stop a plot undermining the stability of the multiverse.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
through a sending spell. The message says, “Dangerous orb of fire stolen from Triboar. Hands of Yartar auctioning orb to highest bidder. Please recover orb and return it to Triboar.” The Zhentarim sends
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters return the diadem to Goldenbeard, he offers them lifetime membership in the Silver Fingers Society. He also promises them a personal favor they can redeem next time they
to recover the diadem, Goldenbeard is disappointed, but he reassures the characters there will be other opportunities to work together in the future.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters return the diadem to Goldenbeard, he offers them lifetime membership in the Silver Fingers Society. He also promises them a personal favor they can redeem next time they
to recover the diadem, Goldenbeard is disappointed, but he reassures the characters there will be other opportunities to work together in the future.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to the
current plane for 24 hours by any means short of a Wish spell. Divine Word Effects Hit Points Effect 0–20 The target dies. 21–30 The target has the Blinded, Deafened, and Stunned conditions for 1
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
now. Indeed, a grateful tear runs down her cheek. She speaks with them freely in Giant and gladly tells her story. She has resolved to return home and reclaim control from Invido. But first, she must
recover and make a plan. She’ll hide in the mountains while she does so, and if the characters wish to help her, that’s where they’ll find her. If none of the characters speaks Giant, she tries to