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Returning 24 results for 'conditions referring gloaming to have ranger'.
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conditions reverting glowing to have range
conditions referring gleaming to have ranger
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conditions referring glowing to have range
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bhedum “Rampart” Sooviij Lawful Neutral Loxodon First Year (Lorehold)
Since their name is difficult to pronounce without a trunk, Bhedum has taken to referring to themself as “Rampart,” the
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bhedum “Rampart” Sooviij Lawful Neutral Loxodon First Year (Lorehold)
Since their name is difficult to pronounce without a trunk, Bhedum has taken to referring to themself as “Rampart,” the
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
you regain all expended uses when you finish a Short or Long Rest. Level 3: Vermin Lord Spells When you reach a Ranger level specified in the Vermin Lord Spells table, you thereafter always have the
listed spells prepared. Vermin Lord Spells Ranger Level Spells 3 [Tooltip Not Found] 5 Animal Messenger 9 [Tooltip Not Found] 13 Freedom of Movement 17 Contagion Level 7: Filth and Fortitude The
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
At Ranger level 11, the extra Poison damage increases to 2d4, and you regain all expended
Effects last until the end of your next turn, unless its description states otherwise. Level 3: Green Reaper Spells When you reach a Ranger level specified in the Green Reaper Spells table, you thereafter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
search for the Morkoth. Weather conditions might hinder their search, but there is no chance of the castle’s being blown off course by a storm. Flying Mounts Because the Trackless Sea is vast and its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
search for the Morkoth. Weather conditions might hinder their search, but there is no chance of the castle’s being blown off course by a storm. Flying Mounts Because the Trackless Sea is vast and its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
Wisdom Monk Strength, Dexterity, or Intelligence Paladin Strength, Wisdom, or Charisma Ranger Strength, Dexterity, or Wisdom Rogue Dexterity, Intelligence, Wisdom, or Charisma Sorcerer Intelligence or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
rat uses the pronouns “we” and “us” when referring to itself. Overwhelmed by the sweet scent of dessert, the rat abandoned its mission and gorged itself on cake here moments ago. Its belly full, the
rat has the incapacitated and prone conditions and is indifferent to the party. If the characters leave the defenseless rat in peace, it gives them a cryptic warning about the tunnels beyond: “Beware
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
rat uses the pronouns “we” and “us” when referring to itself. Overwhelmed by the sweet scent of dessert, the rat abandoned its mission and gorged itself on cake here moments ago. Its belly full, the
rat has the incapacitated and prone conditions and is indifferent to the party. If the characters leave the defenseless rat in peace, it gives them a cryptic warning about the tunnels beyond: “Beware
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
Wisdom Monk Strength, Dexterity, or Intelligence Paladin Strength, Wisdom, or Charisma Ranger Strength, Dexterity, or Wisdom Rogue Dexterity, Intelligence, Wisdom, or Charisma Sorcerer Intelligence or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
Immunities all conditions but invisible and prone
Senses blindsight 120 ft., passive Perception 19
Languages understands the languages of creatures attuned to it but can’t speak
Challenge
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
Immunities all conditions but invisible and prone
Senses blindsight 120 ft., passive Perception 19
Languages understands the languages of creatures attuned to it but can’t speak
Challenge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
, the spirit is not a creature and can’t be harmed or turned. It can’t make attack rolls and doesn’t make saving throws, and conditions don’t apply to it. It can’t cast spells or attune to magic items
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
, the spirit is not a creature and can’t be harmed or turned. It can’t make attack rolls and doesn’t make saving throws, and conditions don’t apply to it. It can’t cast spells or attune to magic items
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. A creature takes this damage only once per turn. Nothing can physically pass through the dome unless certain conditions are met, as explained below. However, the dome doesn’t block ethereal creatures
N6.) Have you seen Murgaxor recently? “When last we saw him, he was scribing magical glyphs in the ruins.” (The wights are referring to the glyphs of warding in area N6.) Why are you on Murgaxor’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
(see below) that make the modron a perfect cartographer’s assistant. If both Garret and Gearbox join the expedition, Gearbox assists the tiefling with his work, even as Garret delights in referring to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
(see below) that make the modron a perfect cartographer’s assistant. If both Garret and Gearbox join the expedition, Gearbox assists the tiefling with his work, even as Garret delights in referring to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. A creature takes this damage only once per turn. Nothing can physically pass through the dome unless certain conditions are met, as explained below. However, the dome doesn’t block ethereal creatures
N6.) Have you seen Murgaxor recently? “When last we saw him, he was scribing magical glyphs in the ruins.” (The wights are referring to the glyphs of warding in area N6.) Why are you on Murgaxor’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
the archfey? Does the archfey have any allegiance to the Summer Court or the Gloaming Court? What traits does the archfey have? Specifically, what do they look like, what is their personality, and
personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
the archfey? Does the archfey have any allegiance to the Summer Court or the Gloaming Court? What traits does the archfey have? Specifically, what do they look like, what is their personality, and
personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Temporary Hit Points for each spell slot level above 1. [Tooltip Not Found] Level 1 Enchantment (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: 30 feet
Components: V, S
slot of level 2 (up to 10 minutes) or 3+ (up to 1 hour). Bloodletter Level 2 Necromancy (Cleric, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration