Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 15 results for 'conditions reining gar to have releasing'.
Other Suggestions:
condition raiding gar to have revealing
condition railing gar to have revealing
condition raising gar to have revealing
condition relying gar to have revealing
condition remaining gar to have revealing
Monsters
Vecna: Eve of Ruin
the planes and becoming known as the Rod of Seven Parts. The rod is the key to releasing Miska from his long imprisonment.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire
, LightningDemand Loyalty. Miska magically ends the charmed and frightened conditions on himself and on any of his allies within 120 feet of himself.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia’s desires. Lamia
feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia’s desires. Lamia
feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts. The rod is the key to releasing Miska from his long imprisonment. Miska the Wolf-Spider Huge Fiend (Demon), Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 399 (38d12 + 152)
Speed
Loyalty. Miska magically ends the charmed and frightened conditions on himself and on any of his allies within 120 feet of himself.
Legendary Actions
Miska can take 3 legendary actions, choosing from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts. The rod is the key to releasing Miska from his long imprisonment. Miska the Wolf-Spider Huge Fiend (Demon), Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 399 (38d12 + 152)
Speed
Loyalty. Miska magically ends the charmed and frightened conditions on himself and on any of his allies within 120 feet of himself.
Legendary Actions
Miska can take 3 legendary actions, choosing from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another creature from the whirlwind, assuming it has the ability to reach a target 20 feet in the air. The whirlwind lasts 1 minute and then collapses, releasing creatures caught within it. While the
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another creature from the whirlwind, assuming it has the ability to reach a target 20 feet in the air. The whirlwind lasts 1 minute and then collapses, releasing creatures caught within it. While the
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can destroy ghosts. Patrin tells the characters that if they defeat the phase spiders, they can get the book and use it to break Gremorly’s ritual, releasing the ghosts trapped in Harrowhall. 11
frightened conditions. He otherwise uses the target’s game statistics, but Gremorly doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the target
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can destroy ghosts. Patrin tells the characters that if they defeat the phase spiders, they can get the book and use it to break Gremorly’s ritual, releasing the ghosts trapped in Harrowhall. 11
frightened conditions. He otherwise uses the target’s game statistics, but Gremorly doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the target
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in their ability to succeed against the air cult, he counsels them to attack Aerisi Kalinoth in hopes that she summons him, releasing him from his task. Treasure If the characters befriend Ahtayir
three Howling Hatred initiates (see chapter 7) suffering from extreme starvation. They suffer from level 4 exhaustion (see appendix A, “Conditions,” in the Player’s Handbook). Beneath their hollow rib
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in their ability to succeed against the air cult, he counsels them to attack Aerisi Kalinoth in hopes that she summons him, releasing him from his task. Treasure If the characters befriend Ahtayir
three Howling Hatred initiates (see chapter 7) suffering from extreme starvation. They suffer from level 4 exhaustion (see appendix A, “Conditions,” in the Player’s Handbook). Beneath their hollow rib
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attempt to sway one giant lord. A failed check can’t be retried against the same giant lord until 24 hours have passed. The character gains advantage on the check under the following conditions
from their pens, attacking any creatures other than storm giants that cross their path. The storm giants keep the sharks for defense, releasing them into the sinkhole in the event of a major attack
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attempt to sway one giant lord. A failed check can’t be retried against the same giant lord until 24 hours have passed. The character gains advantage on the check under the following conditions
from their pens, attacking any creatures other than storm giants that cross their path. The storm giants keep the sharks for defense, releasing them into the sinkhole in the event of a major attack