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Returning 35 results for 'conditions religion grappling to have rage'.
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conditions religious grasping to have ranger
conditions religion grasping to have ranger
condition region grappling to have race
condition religion grasping to have rare
conditions religious grappling to have ranger
Monsters
Monster Manual
the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Smother", "rollDamageType
":"Bludgeoning"} Bludgeoning damage at the start of each of its turns. The rug can smother only one creature at a time.
While grappling the target, the rug can’t take this action, the rug halves the damage it takes (round down), and the target takes the same amount of damage.Poison, Psychic
Monsters
Monster Manual
"} Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).
Swallow. The frog swallows a Small or smaller target it is grapple;grappling. While
swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can
Monsters
Monster Manual
condition (escape DC 12).
Swallow. The toad swallows a Medium or smaller target it is grapple;grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained
conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Swallow", "rollDamageType
Monsters
Storm King's Thunder
":"Bearhug","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of Miros’s turns until the grapple ends. Miros cannot make attacks while grappling a creature.
Club. Melee Weapon
: “Make fun of me all you like, but don’t speak ill of my inn or my employees!”
Flaw: “When something upsets me, I have a tendency to fly into a rage.”
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Phalanx Formation. The duergar has advantage on attack rolls and
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on
; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
Monsters
Phandelver and Below: The Shattered Obelisk
smaller creature within 5 feet of itself that it’s grappling. The target must succeed on a DC 15 Dexterity saving throw or be swallowed by the flesh meld. The flesh meld can have one creature
swallowed at a time.
A swallowed creature no longer has the grappled condition. While swallowed, it has the blinded and restrained conditions, has total cover against attacks and other effects outside the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who
monsters
feet and makes a Bite attack against that creature. The dhuthorex has Advantage on the attack roll.
Swallow. The dhuthorex makes one Bite attack against a creature they are grappling. If the
attack hits, the target is also swallowed, and the Grapple ends. While swallowed, the target has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the
monsters
time. A swallowed creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the froghemoth, and takes 21 (6d6);{"diceNotation":"6d6", "rollType
terrifying abomination of teeth, tentacles, and unbridled rage, the froghemoth is capable of devouring dinosaurs and even dragons. It is a frighteningly effective ambush hunter, immersing itself in the
monsters
5 version), Detect Thoughts, Hypnotic Pattern
Swallow. The dhuthorex makes one Bite attack against a creature they are grappling. If the attack hits, the target is also swallowed, and the
Grappled;Grapple ends. While swallowed, the target has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the dhuthorex. In addition, the target takes 14
feats
Wisdom (Medicine) or Intelligence (Arcana or Religion) checks made to determine if the creature is cursed, diseased, possessed, or afflicted by any of the following conditions: blinded, deafened
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Path of the Fractured Two Personalities Are Better than One Barbarians are defined by their rage, channeling it to unleash brief but potent destruction. Few are brave or unwise enough to study
esoteric psychological techniques that split their rage from the rest of their psyche, dividing their identity into two parts: ego and id. When their ego is in control, the Fractured—as these Barbarians
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red tinge in the area between the pillars, each of which is painted with the fearsome image of a 20-foot-tall minotaur painted in blood.
Any character who succeeds on a DC 15 Intelligence (Religion
d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red tinge in the area between the pillars, each of which is painted with the fearsome image of a 20-foot-tall minotaur painted in blood.
Any character who succeeds on a DC 15 Intelligence (Religion
d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been stoked.” 21–40 “I degenerate into beastly behavior, seeming more like a wild animal than a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its turns. The rug can smother
only one creature at a time.
While grappling the target, the rug can’t take this action, the rug halves the damage it takes (round down), and the target takes the same amount of damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its turns. The rug can smother
only one creature at a time.
While grappling the target, the rug can’t take this action, the rug halves the damage it takes (round down), and the target takes the same amount of damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you. Level 10: Retaliation When you take damage from a
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you. Level 10: Retaliation When you take damage from a
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
privilege sustained by societal structures such as religion or birthright. Dealing with non-player characters (NPCs) is a cornerstone of roleplaying, but the aforementioned conditions in Etharis
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Using and Tracking Conditions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Using and Tracking Conditions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
40 ft.
STR
16(+3)
DEX
12(+1)
CON
14(+2)
INT
12(+1)
WIS
15(+2)
CHA
10(+0)
Saving Throws Con +4, Wis +4
Skills Insight +4, Nature +3, Religion +3
creature of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the kraul isn’t incapacitated.
Hive Mind. The kraul is immune to the charmed and frightened conditions while
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
40 ft.
STR
16(+3)
DEX
12(+1)
CON
14(+2)
INT
12(+1)
WIS
15(+2)
CHA
10(+0)
Saving Throws Con +4, Wis +4
Skills Insight +4, Nature +3, Religion +3
creature of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the kraul isn’t incapacitated.
Hive Mind. The kraul is immune to the charmed and frightened conditions while
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Large or smaller creature within 5 feet of itself that it’s grappling. The target must succeed on a DC 15 Dexterity saving throw or be swallowed by the flesh meld. The flesh meld can have one creature
swallowed at a time.
A swallowed creature no longer has the grappled condition. While swallowed, it has the blinded and restrained conditions, has total cover against attacks and other effects
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Large or smaller creature within 5 feet of itself that it’s grappling. The target must succeed on a DC 15 Dexterity saving throw or be swallowed by the flesh meld. The flesh meld can have one creature
swallowed at a time.
A swallowed creature no longer has the grappled condition. While swallowed, it has the blinded and restrained conditions, has total cover against attacks and other effects
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely