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Returning 35 results for 'conditions respect gar to have revivify'.
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conditions reflect gar to have revivify
conditions respected gar to have revivify
Monsters
Mordenkainen Presents: Monsters of the Multiverse
undergo torturous training and psionic testing until they can command the respect of their underlings.
Githyanki
Githyanki descend from an ancient people who were also the progenitors of githzerai
githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Monsters
Storm King's Thunder
and respect a shaman’s power.
An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers, tufts of fur, and stones that have been &ldquo
on an Uthgardt shaman’s tribe, the shaman’s Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion: chill touch, feign death, revivify
Black
Monsters
Spelljammer: Adventures in Space
"} radiant damage.
Spellcasting (Psionics). The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
1/day each: revivify, speak
hisses. It has no written form.Rally the Troops (1/Day). The aartuk magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds
previous form applies to the new form, as do any conditions or other ongoing effects affecting them.ColdFey Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to
applies to the new form, as do any conditions or other ongoing effects affecting them.PsychicFey Step (Recharge 4 – 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fey Step"}. The eladrin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the Feywild, and most of them have become Fey creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin
damage the eladrin sustained in their previous form applies to the new form, as do any conditions or other ongoing effects affecting them.FireFey Step (Recharge 4–6);{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to their emotional state by transforming them into
eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their previous form applies to the new form, as do any conditions
Monsters
Mordenkainen Presents: Monsters of the Multiverse
possess another goblin. The only way to keep a nilbog from wreaking havoc is to treat it well and give it respect and praise.
Among fey courts, the risk of attracting a nilbog has given rise to the
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
.
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
Monsters
Misplaced Monsters: Volume One
choice in the sphere can immediately end one of the following conditions on itself (creature’s choice): blinded, deafened, paralyzed, or poisoned. In addition, all soil in the sphere’s area
cultivate beautiful gardens of flowers and fields of crops in the Feywild. If treated with respect, dandylions are glad to share their wealth of knowledge about farming with those who show interest
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dead A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting
revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
spellcasting ability:
1/day each: revivify, speak with plants
Bonus Actions
Rally the Troops (1/Day). The aartuk magically ends the charmed and frightened conditions on itself and each creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
spellcasting ability:
1/day each: revivify, speak with plants
Bonus Actions
Rally the Troops (1/Day). The aartuk magically ends the charmed and frightened conditions on itself and each creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
succor when they can, but also use force to put an end to torture and suffering inflicted on others. Ilmater’s priests travel to places where the worst possible conditions exist, ministering to the
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
succor when they can, but also use force to put an end to torture and suffering inflicted on others. Ilmater’s priests travel to places where the worst possible conditions exist, ministering to the
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
changes in temperament. The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other
stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sarths obey the commands of the mighty kith’rak. These champions earn their status through torturous training and psionic testing until they can command the respect of their underlings. Githyanki
end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Actions
Multiattack. The githyanki makes three greatsword attacks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sarths obey the commands of the mighty kith’rak. These champions earn their status through torturous training and psionic testing until they can command the respect of their underlings. Githyanki
end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Actions
Multiattack. The githyanki makes three greatsword attacks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
changes in temperament. The eladrin have spent centuries in the Feywild, and most of them have become fey creatures as a result. Some of them are still humanoid, similar in that respect to their other
stat block of the new season, rather than its old stat block. Any damage the eladrin sustained in its original form applies to the new form, as do any conditions or other ongoing effects affecting it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spirits of the dead compel them. Other Uthgardt fear and respect a shaman’s power. An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers
Depending on an Uthgardt shaman’s tribe, the shaman’s Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion: chill touch, feign death, revivify
Black Raven
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spirits of the dead compel them. Other Uthgardt fear and respect a shaman’s power. An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers
Depending on an Uthgardt shaman’s tribe, the shaman’s Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion: chill touch, feign death, revivify
Black Raven
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
and frightened conditions (included above).
Actions
Multiattack. Verminaard makes two Nightbringer attacks and uses Malediction.
Nightbringer. Melee Weapon Attack: +15 to hit, reach 5 ft., one
, hold monster, revivify
Bonus Action
Dragon Queen’s Favor (5/Day). Verminaard or one creature he can see within 60 feet of himself magically regains 17 (2d12 + 4) hit points.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
and frightened conditions (included above).
Actions
Multiattack. Verminaard makes two Nightbringer attacks and uses Malediction.
Nightbringer. Melee Weapon Attack: +15 to hit, reach 5 ft., one
, hold monster, revivify
Bonus Action
Dragon Queen’s Favor (5/Day). Verminaard or one creature he can see within 60 feet of himself magically regains 17 (2d12 + 4) hit points.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
blizzard-like conditions in this area makes the characters hard to catch. The characters have advantage on Dexterity (Stealth) checks to evade pursuit. At the same time, winter wolves are considered to have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if they take minimum precautions with respect to keeping their hiding place secret (do not lead pursuers to the spot, allow a light to show, make undue noise there, etc.). In any event, the same search
blizzard-like conditions in this area makes the characters hard to catch. The characters have advantage on Dexterity (Stealth) checks to evade pursuit. At the same time, winter wolves are considered to have
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
with respect, dandylions are glad to share their wealth of knowledge about farming with those who show interest in the subject. They give great gardening advice, and their fruits and vegetables are
10-foot-radius sphere centered on itself. Each creature of the dandylion’s choice in the sphere can immediately end one of the following conditions on itself (creature’s choice): blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
with respect, dandylions are glad to share their wealth of knowledge about farming with those who show interest in the subject. They give great gardening advice, and their fruits and vegetables are
10-foot-radius sphere centered on itself. Each creature of the dandylion’s choice in the sphere can immediately end one of the following conditions on itself (creature’s choice): blinded, deafened
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Charmed and Frightened conditions. Level 10: Spawn Pawn You always have the Dominate Person spell prepared. You can also cast it once without a spell slot, and you regain the ability to do so when you
by the Reincarnate spell and rolled the species the Humanoid had been. If you are returned to life, such as by the Revivify spell, your parasite immediately disappears. Once you use this feature, you can’t use it again until you finish a Long Rest. Leanna Crossan