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Returning 35 results for 'conditions respond guardians to her religious'.
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Monsters
Waterdeep: Dragon Heist
): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Reach to the Wave. At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to
of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked—never any more
, never any less.
With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her via an acquaintance. She invites the characters to Akharin Sangar to help protect her people during Shabe Taabaan. Impartial Guardians. Atash or a ranking member of the Brightguard invites
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her via an acquaintance. She invites the characters to Akharin Sangar to help protect her people during Shabe Taabaan. Impartial Guardians. Atash or a ranking member of the Brightguard invites
factions. Midnight Sun. An ally of the characters has received permission to visit Akharin Sangar and witness a periodic event in which the moon shines like the sun. This ally asks the characters to escort them on a scholarly or religious expedition.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
there’s a case that a noble doesn’t want investigated, it probably won’t be. The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants
. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
there’s a case that a noble doesn’t want investigated, it probably won’t be. The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants
. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group’s patron might occasionally come to you and give you an assignment. This can be an easy way to get into an adventure. Of course, it’s up to you how you respond to your patron’s demands, and
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group’s patron might occasionally come to you and give you an assignment. This can be an easy way to get into an adventure. Of course, it’s up to you how you respond to your patron’s demands, and
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
them. They must defeat these servants until the gem awakens three temple guardians, at which point the temple will be cleansed and the characters can leave. Once the characters accomplish this task
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
them. They must defeat these servants until the gem awakens three temple guardians, at which point the temple will be cleansed and the characters can leave. Once the characters accomplish this task
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardians. Sentient subterranean beings can coexist with otyughs, employing them as garbage disposals. With such plentiful sustenance, otyughs grow fat in their wallows, unmoved by any other drive or
desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Some creatures ply otyughs with trash to recruit them as watchful—if disgusting—guardians. Otyughs often bury themselves amid trash heaps and observe their surroundings with their eye-studded stalk. They
Senses Darkvision 120 ft.; Passive Perception 11
Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
CR 5 (XP 1,800; PB +3)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Some creatures ply otyughs with trash to recruit them as watchful—if disgusting—guardians. Otyughs often bury themselves amid trash heaps and observe their surroundings with their eye-studded stalk. They
Senses Darkvision 120 ft.; Passive Perception 11
Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
CR 5 (XP 1,800; PB +3)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardians. Sentient subterranean beings can coexist with otyughs, employing them as garbage disposals. With such plentiful sustenance, otyughs grow fat in their wallows, unmoved by any other drive or
desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Of these, though, captain is the only role that must be filled for the ship to function. A ship needs a single person to issue orders and respond to threats, otherwise a ship risks chaos and confusion
. Quartermaster. The quartermaster plots the ship’s course, relying on knowledge of nautical charts and a study of weather and sea conditions. A reliable quartermaster tends to have a high Wisdom score, as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd d8 Concealment
1 The incarnation pretends to be a religious zealot who took a vow of silence.
2 The incarnation (or their guardians) made a bargain with Madam Eva or the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
occasionally break through the desert floor. While sand is prevalent, there are few dunes. Despite its dryness, the land supports a host of life suited to such conditions. However, the lack of water
Appearances matter in Castinella, with each province having developed a distinctive style. As religious fervor grew, so did the cathedrals. Each region built extravagant places of worship to demonstrate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd d8 Concealment
1 The incarnation pretends to be a religious zealot who took a vow of silence.
2 The incarnation (or their guardians) made a bargain with Madam Eva or the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Canoloth A type of yugoloth, canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They
always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Canoloth A type of yugoloth, canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They
always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. Those who follow the Way of Mercy might be members of a religious order, administering to the
the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned. When you use Hand of Harm on a creature, you can subject that creature to the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. Those who follow the Way of Mercy might be members of a religious order, administering to the
the following conditions affecting the creature: blinded, deafened, paralyzed, poisoned, or stunned. When you use Hand of Harm on a creature, you can subject that creature to the poisoned condition
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Of these, though, captain is the only role that must be filled for the ship to function. A ship needs a single person to issue orders and respond to threats, otherwise a ship risks chaos and confusion
. Quartermaster. The quartermaster plots the ship’s course, relying on knowledge of nautical charts and a study of weather and sea conditions. A reliable quartermaster tends to have a high Wisdom score, as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a golden bowl and a stone statuette of a bearded human man hurling a lightning bolt.
The Guardians of Gorm conduct religious ceremonies in this dimly lit chamber. Characters who join the faction
to the gas, 1d4 guardians of Gorm (see appendix B) eventually discover them and deliver them to the faction’s leader in area B12. Cylinders. The three cylinders in this area are the hollow bases of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a golden bowl and a stone statuette of a bearded human man hurling a lightning bolt.
The Guardians of Gorm conduct religious ceremonies in this dimly lit chamber. Characters who join the faction
to the gas, 1d4 guardians of Gorm (see appendix B) eventually discover them and deliver them to the faction’s leader in area B12. Cylinders. The three cylinders in this area are the hollow bases of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
kebabs at their bonfire.
These people are an Eternal Flame priest and three Eternal Flame guardians (see chapter 7 for both). The priest — a half-elf named Lytin — looks like a druid and tries to
do all the talking. Her guardians — Biart, Orm, and Malin — look like rangers, and they become more nervous the longer any conversation lasts. Reinforcements. Camp Hc3 arrives first, but camp Hc5 might
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
kebabs at their bonfire.
These people are an Eternal Flame priest and three Eternal Flame guardians (see chapter 7 for both). The priest — a half-elf named Lytin — looks like a druid and tries to
do all the talking. Her guardians — Biart, Orm, and Malin — look like rangers, and they become more nervous the longer any conversation lasts. Reinforcements. Camp Hc3 arrives first, but camp Hc5 might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
13–14 Storage for food, as well as tools used by the maze’s guardians to keep the complex in working order 15–18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
guardians 09–10 Audience chamber for receiving visitors 11–19 Barracks used by the portal’s guards 20–23 Bedroom for use by the high-ranking members of the order that guards the portal 24–30 Chapel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
13–14 Storage for food, as well as tools used by the maze’s guardians to keep the complex in working order 15–18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
guardians 09–10 Audience chamber for receiving visitors 11–19 Barracks used by the portal’s guards 20–23 Bedroom for use by the high-ranking members of the order that guards the portal 24–30 Chapel