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Returning 35 results for 'conditions revel gather to her replacing'.
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Monsters
The Wild Beyond the Witchlight
the hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your
frightened by locked doors!”
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Monsters
Quests from the Infinite Staircase
":"damage", "rollAction":"Toxic Mold", "rollDamageType":"poison"} poison damage and has the blinded and deafened conditions for 1 minute as it becomes covered in a thick layer of mold. On a successful
fungus rumored to have originated from beyond the stars.
Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps. While vegepygmies can sustain
Monsters
Mythic Odysseys of Theros
, naiads gather to revel in nature’s might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
Monsters
Mordenkainen Presents: Monsters of the Multiverse
call the possessing spirit, as well as the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the chaos a nilbog sows.
Whenever goblinoids form a host, there is
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing
monsters
Alchemical Implants. The dreshkan has Advantage on saving throws against Exhaustion and the Poisoned and Paralyzed conditions. Magic that restores a creature’s Hit Points restores only half
different creature called a dreshkan. Creating a dreshkan involves replacing the morlock’s bones with a metal skeleton. This new skeleton is often heavily augmented, such as with spiderlike limbs
Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
silver is done, crab folk gather the treasures they have won and place them at the feet of a simple effigy of their hag creator, made from driftwood and other scrap and kept in their communal lair. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The journey to Revel’s End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. The journey to Revel’s End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vale’s residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
, cockatrices, and harpies—striving to pick off drunken satyrs wandering alone after a revel. Satyrs rarely travel alone at night, believing that noise and music scare away evil, but revelers aren’t always as wary as they should be.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
vale’s residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
, cockatrices, and harpies—striving to pick off drunken satyrs wandering alone after a revel. Satyrs rarely travel alone at night, believing that noise and music scare away evil, but revelers aren’t always as wary as they should be.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. The journey to Revel’s End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The journey to Revel’s End by sea is 350 miles, which a sailing ship can cover in three days under normal conditions. Twenty-five guards and six cooks are bound for the prison, including any
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the
, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the
, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
several magical portals exist as well. These portals can be unpredictable: they aren’t necessarily open all the time, they don’t always lead to the same places, and some require complicated conditions or keys to open. Archway Commons is a favorite spot for students to gather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
elapsed. The summoned chimera is immune to the charmed and frightened conditions, and it can’t leave the tabernacle. Once the altar has summoned a chimera, it can’t do so again for a tenday. Whoever drops the chimera to 0 hit points gains inspiration — a minor blessing from the god Malar.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where they perch on the outer walls. The cult of Malar would gather to worship here. The building’s stone doors are fitted with locks, though they are unlocked at present. The building consists of one
elapsed. The summoned chimera is immune to the charmed and frightened conditions, and it can’t leave the tabernacle. Once the altar has summoned a chimera, it can’t do so again for a tenday. Whoever drops the chimera to 0 hit points gains inspiration — a minor blessing from the god Malar.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
phenomenally huge spinning wheel that turns endlessly and can never be reached. Locals gather in a few village-sized hubs, but most keep to themselves in private hermitages, observatories, or other
conditions and live peacefully. The region’s best known inhabitants are a trio of fantastically old, fate-weaving witches who go by many names—the Norns, the Graeae, and the Fates among others. These
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
several magical portals exist as well. These portals can be unpredictable: they aren’t necessarily open all the time, they don’t always lead to the same places, and some require complicated conditions or keys to open. Archway Commons is a favorite spot for students to gather
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
phenomenally huge spinning wheel that turns endlessly and can never be reached. Locals gather in a few village-sized hubs, but most keep to themselves in private hermitages, observatories, or other
conditions and live peacefully. The region’s best known inhabitants are a trio of fantastically old, fate-weaving witches who go by many names—the Norns, the Graeae, and the Fates among others. These
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Oath of Slaughter Revel in Unbridled Violence
The only truth of war is death. The only virtue is to kill. The only victory is to survive. Heroism, honor, and glory are illusions. This is the creed
of Slaughter share the following tenets:
Violence is the end, not the means. Break the body to break the spirit. Revel in bloodshed, whether friend or foe.
Guilherme Castro
Level 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!” Ingot, a neutral warforged soldier (see chapter 6) with a carved chunk of wood replacing a severed foot, collects a cover fee from creatures that enter the room. Warforged can enter the building for
jeers at patrons losing games.
Smelt, a lawful good warforged soldier (see chapter 6), is the owner of the Cog Carnival. She wanted to create a safe place where warforged could gather and socialize
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
!” Ingot, a neutral warforged soldier (see chapter 6) with a carved chunk of wood replacing a severed foot, collects a cover fee from creatures that enter the room. Warforged can enter the building for
jeers at patrons losing games.
Smelt, a lawful good warforged soldier (see chapter 6), is the owner of the Cog Carnival. She wanted to create a safe place where warforged could gather and socialize
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rakdos Carnival As lumbering giants put up makeshift stages and cackling devils ignite the footlights, the first performers begin to gather the crowds. Exuberant music with erratic rhythms draws
the midst of a revel, the carnival is one more foe arrayed against them. When at least six Rakdos performers perform together in public, they can call on the carnival to aid them. When determining
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rakdos Carnival As lumbering giants put up makeshift stages and cackling devils ignite the footlights, the first performers begin to gather the crowds. Exuberant music with erratic rhythms draws
the midst of a revel, the carnival is one more foe arrayed against them. When at least six Rakdos performers perform together in public, they can call on the carnival to aid them. When determining
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
, replacing the tiefling’s spells with spells of similar levels that more closely match the aasimar’s celestial ancestry. However, the aasimar’s expanded resistance might require limiting this trait to basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
, replacing the tiefling’s spells with spells of similar levels that more closely match the aasimar’s celestial ancestry. However, the aasimar’s expanded resistance might require limiting this trait to basic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other deities. They call the possessing spirit, as well as the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the chaos a nilbog sows. Whenever goblinoids form a host
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
you I say, ‘Play ball!’”
–Valorlayn the Adamant, hound archon Spireball player
Every three hundred years, Celestials and Fiends gather to play a ballgame in observance of an ancient agreement
triumphs, members of the Noxious Stampede revel with Abyssal brags and celebratory gestures. If the characters joined this team or reveal they secretly assisted the maelephants from the sidelines, Snot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, around which gather eleven shadows and four shadow assassins (see appendix A) under Umbraxakar’s command. (These undead act immediately after the dragon in the initiative count.)
Dragon’s Dais. To
shadows under his command try to destroy intruders as quickly as possible, enabling the shadow dragon to revel in their misery rather than his own. Umbraxakar’s Despair. The dragon has spent more than
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other deities. They call the possessing spirit, as well as the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the chaos a nilbog sows. Whenever goblinoids form a host
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
you I say, ‘Play ball!’”
–Valorlayn the Adamant, hound archon Spireball player
Every three hundred years, Celestials and Fiends gather to play a ballgame in observance of an ancient agreement
triumphs, members of the Noxious Stampede revel with Abyssal brags and celebratory gestures. If the characters joined this team or reveal they secretly assisted the maelephants from the sidelines, Snot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, around which gather eleven shadows and four shadow assassins (see appendix A) under Umbraxakar’s command. (These undead act immediately after the dragon in the initiative count.)
Dragon’s Dais. To
shadows under his command try to destroy intruders as quickly as possible, enabling the shadow dragon to revel in their misery rather than his own. Umbraxakar’s Despair. The dragon has spent more than
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
ground. Clouds often seem to gather around its head, which can reach as high as 150 feet off the ground. Claudio Pozas Altisaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 15 (natural
regisaur swallows the target, and the grapple ends. A swallowed creature has the blinded and restrained conditions, it has total cover against attacks and other effects outside the regisaur, and it takes 7
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
ground. Clouds often seem to gather around its head, which can reach as high as 150 feet off the ground. Claudio Pozas Altisaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 15 (natural
regisaur swallows the target, and the grapple ends. A swallowed creature has the blinded and restrained conditions, it has total cover against attacks and other effects outside the regisaur, and it takes 7