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Returning 35 results for 'conditions ride growing to have reddit'.
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Monsters
The Book of Many Things
", "rollDamageType":"fire"} fire damage.
Fast Metamorphosis. On Xulregg, eggs, larvae, and pupae all develop and metamorphose at ten times their usual rate, regardless of sustenance or any other growing
conditions.
If Aurnozci dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Acid, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
community survives and in time its numbers swell.
Growing Demands. As the community thrives, the demands placed upon them grow. Soon, they must offer up so many living sacrifices that they cannot afford to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
from deep below the island are slowly poisoning the fungi in the caves. A faint smell of sulfur pervades the place, growing stronger the closer one gets to area B6. If the characters take a long rest
inside the caves before opening the vent in B6, each character must succeed on a DC 13 Constitution saving throw or become poisoned (see “Conditions” in the Basic Rules). The lesser restoration spell ends this effect, as does finishing a long rest in fresh air.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
from deep below the island are slowly poisoning the fungi in the caves. A faint smell of sulfur pervades the place, growing stronger the closer one gets to area B6. If the characters take a long rest
inside the caves before opening the vent in B6, each character must succeed on a DC 13 Constitution saving throw or become poisoned (see “Conditions” in the Basic Rules). The lesser restoration spell ends this effect, as does finishing a long rest in fresh air.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
caravan along the way, and others leave according to the dictates of business and fortune. Some travelers ride horses, some walk beside the wagons, and some pay the merchants to ride aboard their wagons
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
any passengers who might ride along. Passengers don’t generally engage in running a ship, but they also don’t need to be mere bystanders. Seasick merchants and marines thoroughly capable of facing
the following conditions: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, and unconscious.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
any passengers who might ride along. Passengers don’t generally engage in running a ship, but they also don’t need to be mere bystanders. Seasick merchants and marines thoroughly capable of facing
the following conditions: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, and unconscious.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(typically 2 to 4 nibs). You can choose to ride inside or ascend the spiral stairway at the rear to ride atop the vehicle. Most drays run on the main north–south boulevards, but some circle the Market
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(typically 2 to 4 nibs). You can choose to ride inside or ascend the spiral stairway at the rear to ride atop the vehicle. Most drays run on the main north–south boulevards, but some circle the Market
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting to the Island The characters can reach Auril’s island in any of the following ways: Hitch a ride on Angajuk, the awakened sperm whale (see “Angajuk’s Bell”). Travel to Revel’s End (see
the Ravenous, use the ship map in appendix C of the Dungeon Master’s Guide. Via Griffons The goliaths of Skytower Shelter agree to loan the party members one griffon apiece if one of these conditions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting to the Island The characters can reach Auril’s island in any of the following ways: Hitch a ride on Angajuk, the awakened sperm whale (see “Angajuk’s Bell”). Travel to Revel’s End (see
the Ravenous, use the ship map in appendix C of the Dungeon Master’s Guide. Via Griffons The goliaths of Skytower Shelter agree to loan the party members one griffon apiece if one of these conditions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Reactions
Parry. The githyanki adds
, each one commanding ten kith’raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons (see the Monster Manual) into battle. Githyanki Supreme Commander
Medium Humanoid
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Reactions
Parry. The githyanki adds
, each one commanding ten kith’raks, who in turn lead the rest of their forces. Most supreme commanders ride red dragons (see the Monster Manual) into battle. Githyanki Supreme Commander
Medium Humanoid
Compendium
- Sources->Dungeons & Dragons->Monster Manual
previously extinct animal population. 6 Rapidly growing rainforest. 7 River where previously there was none. 8 Series of dramatic rock formations. Titus Lunter Elemental Cataclysm Gargantuan
Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each creature that enters the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
previously extinct animal population. 6 Rapidly growing rainforest. 7 River where previously there was none. 8 Series of dramatic rock formations. Titus Lunter Elemental Cataclysm Gargantuan
Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each creature that enters the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
archdevil’s growing collection. †Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
archdevil’s growing collection. †Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Darkhafts. Members of the Deepking’s secret corps of psionic agents, the darkhafts often travel with duergar merchants as overseers and spies. Kavalrachni. The vicious kavalrachni ride giant tarantulas
. Despite reports that the darkhafts and the Stone Guards have received about the growing crisis outside the city’s walls, hubris and the onset of madness prevents them from mounting any sort of response or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Darkhafts. Members of the Deepking’s secret corps of psionic agents, the darkhafts often travel with duergar merchants as overseers and spies. Kavalrachni. The vicious kavalrachni ride giant tarantulas
. Despite reports that the darkhafts and the Stone Guards have received about the growing crisis outside the city’s walls, hubris and the onset of madness prevents them from mounting any sort of response or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
a sleepy backwater, he could operate with impunity. Now that Saltmarsh has attracted attention from the outside world, he sees business growing more difficult and less profitable. Over the years
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
a sleepy backwater, he could operate with impunity. Now that Saltmarsh has attracted attention from the outside world, he sees business growing more difficult and less profitable. Over the years
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Fast Metamorphosis. On Xulregg, eggs, larvae, and pupae all develop and metamorphose at ten times their usual rate, regardless of sustenance or any other growing conditions. If Aurnozci dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Fast Metamorphosis. On Xulregg, eggs, larvae, and pupae all develop and metamorphose at ten times their usual rate, regardless of sustenance or any other growing conditions. If Aurnozci dies, these effects fade over the course of 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
brass horns that the crews used to communicate, growing increasingly incoherent and/or sinister. The crew of a colossus might be undead — zombies lumbering through the colossus’s interior, or spirits
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
brass horns that the crews used to communicate, growing increasingly incoherent and/or sinister. The crew of a colossus might be undead — zombies lumbering through the colossus’s interior, or spirits
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
first season, fall, wet weather turned the rind of the salable cheese pink. In the second season, winter, there were no conditions that affected the cheese. In the third season, spring, wet conditions
simple underground chamber holds extra bags of feed, cured meats, fertilizer, and other supplies for growing and tending plants.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
first season, fall, wet weather turned the rind of the salable cheese pink. In the second season, winter, there were no conditions that affected the cheese. In the third season, spring, wet conditions
simple underground chamber holds extra bags of feed, cured meats, fertilizer, and other supplies for growing and tending plants.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the closest table is growing, as are the floor boards beneath your feet. The entire inn is expanding — or maybe you’re shrinking. Assuming the rest of the inn is its usual size, by the time the effect
the same result. Spells that impose conditions function normally against Onyx, but those conditions end automatically at the end of the cat’s next turn. Ending the Chase. Onyx continues her “playful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the closest table is growing, as are the floor boards beneath your feet. The entire inn is expanding — or maybe you’re shrinking. Assuming the rest of the inn is its usual size, by the time the effect
the same result. Spells that impose conditions function normally against Onyx, but those conditions end automatically at the end of the cat’s next turn. Ending the Chase. Onyx continues her “playful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaan for sale! Recovered from the ruins below!" 16–18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
, a changeling looks on in tears. 64–66 You walk down a path lined with trees on which are growing candy-coated apples. 67–70 Three children sparring with wooden swords play dangerously close to the