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Returning 35 results for 'conditions rule guise to have reddit'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also chapter 1 (“Conditions”).
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also chapter 1 (“Conditions”).
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also “Playing the Game” (“Conditions”).
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule. See also “Playing the Game” (“Conditions”).
conditions: Blinded
Charmed
Deafened
Exhaustion
Frightened
Grappled
Incapacitated
Invisible
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Unconscious
A condition doesn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
not only against the plane itself, but also against giants, dragons, and other terrible creatures that thunder across Ysgard’s vast terrain. Optional Rule: Immortal Wrath Ysgard is the home of slain
creature has all its hit points restored, and all conditions and afflictions it suffered before its death are removed.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar warlock formerly of the Underdark. His patron, Deep Duerra, has urged Xardorok to fulfill his destiny and become the first duergar to rule a kingdom on the surface. Icewind Dale is cold, dark
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
not only against the plane itself, but also against giants, dragons, and other terrible creatures that thunder across Ysgard’s vast terrain. Optional Rule: Immortal Wrath Ysgard is the home of slain
creature has all its hit points restored, and all conditions and afflictions it suffered before its death are removed.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
illumination conditions as above the water. Twilight Zone. The twilight zone is between the depths of 650 and 1,000 feet. When the sunlight zone above is bathed in natural bright light, the twilight zone
Dungeon Master’s Guide. Optional Rule: Pressure and Objects With this optional rule, characters who dive deep in the ocean require specialized equipment that can withstand the ocean’s pressure. Nonmagical
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
illumination conditions as above the water. Twilight Zone. The twilight zone is between the depths of 650 and 1,000 feet. When the sunlight zone above is bathed in natural bright light, the twilight zone
Dungeon Master’s Guide. Optional Rule: Pressure and Objects With this optional rule, characters who dive deep in the ocean require specialized equipment that can withstand the ocean’s pressure. Nonmagical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
obstacle, such as a river, that shows no tracks. The weather conditions or terrain changes in a way that makes tracking harder. The DC for the check depends on how well the ground shows signs of a creature’s
rule that tracking is impossible. The Tracking DCs table offers guidelines for setting the DC or, if you prefer, you can choose a DC based on your assessment of the difficulty. You can also grant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and the remaining gods. Takhisis the Dragon Queen in Her Human Guise During the thousand years before the Cataclysm, known as the Age of Might, several human nations flourished, conquering vast
its apex of power just before its apocalyptic fall. The last kingpriest undertook ever more audacious magical feats, culminating in a ritual to attain godhood and rule Krynn forever in the name of good. At last, the gods acted, united in their condemnation of Istar.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affecting the dragon’s challenge rating (as noted under “Customizing Dragons” earlier in this chapter). Likewise, if you use the Monster Manual variant rule to make dragons innate spellcasters, you could
metallic dragons also believe they are following the example of Bahamut, who is known to wander the worlds of the Material Plane in Humanoid guise, appearing sometimes as an elderly sage or wizard, other
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and the remaining gods. Takhisis the Dragon Queen in Her Human Guise During the thousand years before the Cataclysm, known as the Age of Might, several human nations flourished, conquering vast
its apex of power just before its apocalyptic fall. The last kingpriest undertook ever more audacious magical feats, culminating in a ritual to attain godhood and rule Krynn forever in the name of good. At last, the gods acted, united in their condemnation of Istar.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
obstacle, such as a river, that shows no tracks. The weather conditions or terrain changes in a way that makes tracking harder. The DC for the check depends on how well the ground shows signs of a creature’s
rule that tracking is impossible. The Tracking DCs table offers guidelines for setting the DC or, if you prefer, you can choose a DC based on your assessment of the difficulty. You can also grant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affecting the dragon’s challenge rating (as noted under “Customizing Dragons” earlier in this chapter). Likewise, if you use the Monster Manual variant rule to make dragons innate spellcasters, you could
metallic dragons also believe they are following the example of Bahamut, who is known to wander the worlds of the Material Plane in Humanoid guise, appearing sometimes as an elderly sage or wizard, other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
plantains, cassava, and yams serve as staples of the Sensan diet. Split Rule The Sensa Empire’s three city-states are hereditary monarchies united into a coalition under the empress’s control
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
plantains, cassava, and yams serve as staples of the Sensan diet. Split Rule The Sensa Empire’s three city-states are hereditary monarchies united into a coalition under the empress’s control
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
Waterdeep — so that he can secretly rule the city using them as puppets. As such, he encourages the Shadowdusks to consolidate power in preparation for a triumphant and bloody return to Waterdeep
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
Waterdeep — so that he can secretly rule the city using them as puppets. As such, he encourages the Shadowdusks to consolidate power in preparation for a triumphant and bloody return to Waterdeep
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
commonly, a transgression against its tomb, treasures, lands, or former loved ones will cause a mummy to rise.
“Before opening a sarcophagus, light a torch.”
— X the Mystic’s 7th rule of dungeon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inscribed with necromantic markings before the burial ritual concludes with an invocation to darkness. As a mummy endures in undeath, it animates in response to conditions specified by the ritual. Most
commonly, a transgression against its tomb, treasures, lands, or former loved ones will cause a mummy to rise.
“Before opening a sarcophagus, light a torch.”
— X the Mystic’s 7th rule of dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
responsible for an aspect of rule. The department heads, ministers, or secretaries answer to a figurehead autocrat or council. Confederacy. Each individual city or town within the confederacy governs
itself, but all contribute to a league or federation that promotes (at least in theory) the common good of all member states. Conditions and attitudes toward the central government vary from place to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
responsible for an aspect of rule. The department heads, ministers, or secretaries answer to a figurehead autocrat or council. Confederacy. Each individual city or town within the confederacy governs
itself, but all contribute to a league or federation that promotes (at least in theory) the common good of all member states. Conditions and attitudes toward the central government vary from place to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
them to lash out in fearsome raids when the conditions are right. Aquatic Vassals. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had
creator who must be obeyed. Legend holds that the green hag preferred to travel in the guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
them to lash out in fearsome raids when the conditions are right. Aquatic Vassals. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had
creator who must be obeyed. Legend holds that the green hag preferred to travel in the guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
2 A young deep dragon maintains the guise of a handsome Humanoid artist so as to maintain an adoring cult of drow and duergar admirers.
3 A rather snooty bone naga serves as a young deep
has put the folk of a city to work building the dragon a metropolis to rule in the center of a vast underground salt lake.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and Takhisis, with Paladine and Takhisis easily identifiable as Bahamut and Tiamat. According to the creation myths of Krynn, Paladine and Takhisis worked together to create five dragons to rule the
agents as she strives to dominate the world, while metallic dragons have helped the peoples of Krynn to foil her schemes. Meanwhile, Paladine, in the guise of a doddering old wizard named Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and Takhisis, with Paladine and Takhisis easily identifiable as Bahamut and Tiamat. According to the creation myths of Krynn, Paladine and Takhisis worked together to create five dragons to rule the
agents as she strives to dominate the world, while metallic dragons have helped the peoples of Krynn to foil her schemes. Meanwhile, Paladine, in the guise of a doddering old wizard named Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
night hag, the heirloom is her heartstone, and the thief is a shadow dragon in Humanoid guise.
4 As war brews in a Material Plane world, a shrewd shadow dragon exploits a convergence with the
despotic rule of a shadow dragon—but fail to mention that the dragon pursues them.
7 A shadow dragon has seized control of a city’s criminal underworld. Those who want to depose the dragon face
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
night hag, the heirloom is her heartstone, and the thief is a shadow dragon in Humanoid guise.
4 As war brews in a Material Plane world, a shrewd shadow dragon exploits a convergence with the
despotic rule of a shadow dragon—but fail to mention that the dragon pursues them.
7 A shadow dragon has seized control of a city’s criminal underworld. Those who want to depose the dragon face
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
2 A young deep dragon maintains the guise of a handsome Humanoid artist so as to maintain an adoring cult of drow and duergar admirers.
3 A rather snooty bone naga serves as a young deep
has put the folk of a city to work building the dragon a metropolis to rule in the center of a vast underground salt lake.