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Returning 35 results for 'conduct renowned grows to her release'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
pathways through the stone for miles around. Secret doors set into stone are as obvious as windows to a korred.
Korreds have hair all over their bodies, but the hair that grows on their heads is
use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of
Equipment
makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
body. 2 An Aurum Concordian is renowned for having the finest arcane library in Khorvaire. Adventurers might help them collect more tome, but when a number of prominent wizards are murdered and their
research goes missing, is the Concordian to blame? 3 A member of the Gold Concord is on the run from the Aurum after learning a terrible secret. 4 An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
body. 2 An Aurum Concordian is renowned for having the finest arcane library in Khorvaire. Adventurers might help them collect more tome, but when a number of prominent wizards are murdered and their
research goes missing, is the Concordian to blame? 3 A member of the Gold Concord is on the run from the Aurum after learning a terrible secret. 4 An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
out another part of your patron’s plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
out another part of your patron’s plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with the power to raise the dead. But no one uses this power lightly. Regardless of the method used, it’s hard to pull someone back from Dolurrh, and it grows more difficult with each day that passes
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with the power to raise the dead. But no one uses this power lightly. Regardless of the method used, it’s hard to pull someone back from Dolurrh, and it grows more difficult with each day that passes
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. This archmage of Oerth leads a powerful group of adventurers called the Circle of Eight and has authored several planar tomes. He has also crafted many renowned spells. Mordenkainen takes the tower
opportunity to kidnap one or more characters and deliver them to Zariel. If they succeed, Zariel invites the rest of the group to her flying fortress to negotiate terms for their comrades’ release (see “Zariel’s Flying Fortress”).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. This archmage of Oerth leads a powerful group of adventurers called the Circle of Eight and has authored several planar tomes. He has also crafted many renowned spells. Mordenkainen takes the tower
opportunity to kidnap one or more characters and deliver them to Zariel. If they succeed, Zariel invites the rest of the group to her flying fortress to negotiate terms for their comrades’ release (see “Zariel’s Flying Fortress”).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also charged with stopping any creature that seeks to use the Prophecy for its own ends. This responsibility sets them against the Lords of Dust, who must manipulate the Prophecy in order to release
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also charged with stopping any creature that seeks to use the Prophecy for its own ends. This responsibility sets them against the Lords of Dust, who must manipulate the Prophecy in order to release
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
were clay, and swim through rock. They also gain supernatural strength just from standing on the ground. Magical Hair Korreds have hair all over their bodies, but the hair that grows from their heads is
release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a korred. Korreds have hair all over their bodies, but the hair that grows on their heads is magical. When cut, it transforms into strands of whatever material was used to cut it. Korreds often use
restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
! Take these lives and release me!” Amber Monolith. The amber monolith is a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Within drifts a smoky wisp, the last lingering vestige of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a korred. Korreds have hair all over their bodies, but the hair that grows on their heads is magical. When cut, it transforms into strands of whatever material was used to cut it. Korreds often use
restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
of fungus sprout from mounds of offal on the uneven floor. The fungi release clouds of dimly luminescent spores that fill the cave like a fine, hanging mist.
Carrion Crawlers. Four carrion crawlers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
! Take these lives and release me!” Amber Monolith. The amber monolith is a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Within drifts a smoky wisp, the last lingering vestige of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
of fungus sprout from mounds of offal on the uneven floor. The fungi release clouds of dimly luminescent spores that fill the cave like a fine, hanging mist.
Carrion Crawlers. Four carrion crawlers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
were clay, and swim through rock. They also gain supernatural strength just from standing on the ground. Magical Hair Korreds have hair all over their bodies, but the hair that grows from their heads is
release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Skilled hirelings can be fired and hired as needed. A franchise might bring on a couple of thugs to act as distraction during a street fair, then release those NPCs to hire a different set of skilled
hirelings to conduct franchise tasks and downtime activities. Hirelings cannot perform more than one task at a time. A full complement of skilled hirelings assisting the party on a mission precludes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
extra die’s number to the check. The extra die is the same type as your Bardic Inspiration die.
2 Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Skilled hirelings can be fired and hired as needed. A franchise might bring on a couple of thugs to act as distraction during a street fair, then release those NPCs to hire a different set of skilled
hirelings to conduct franchise tasks and downtime activities. Hirelings cannot perform more than one task at a time. A full complement of skilled hirelings assisting the party on a mission precludes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
extra die’s number to the check. The extra die is the same type as your Bardic Inspiration die.
2 Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Experiments in the Unknown Cania is essentially an enormous laboratory. Mephistopheles and his devotees prefer to conduct their studies in a wasteland where they can unleash gouts of arcane energy
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror. Dark Bargains. Arrogant to a fault, hags believe themselves to be the most
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror. Dark Bargains. Arrogant to a fault, hags believe themselves to be the most
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Experiments in the Unknown Cania is essentially an enormous laboratory. Mephistopheles and his devotees prefer to conduct their studies in a wasteland where they can unleash gouts of arcane energy
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that crawl along the streets, cling to lampposts, and flee from strangers, and living scrying spells that shift and shimmer, displaying distant scenes on their amorphous skin. Eston was renowned for its
. Nothing grows on the plain of glass, and few creatures haunt its jagged peaks and flat expanse. The ruins of Making still peek through the obsidian flats of the Glass Plateau. Those who believe that