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Returning 35 results for 'confession refuge grow to have returned'.
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Species
Van Richten’s Guide to Ravenloft
you have no memories except for a single name.
4
You were a necromancer’s undead servant for years. One day, your consciousness returned.
5
You awoke in an abandoned laboratory
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
A veteran bargains with Erebos to allow him to remain in the living world as a Returned in exchange for a steady stream of mortal sacrifices.
2 A prominent knight of another god loses their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
A veteran bargains with Erebos to allow him to remain in the living world as a Returned in exchange for a steady stream of mortal sacrifices.
2 A prominent knight of another god loses their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Thayan army. On their way out of Thay, they were forced to take refuge on a broken-down skiff that drifted far out into the Sea of Fallen Stars. Both Fhenimore and Whymsee preferred death to becoming
for another chance at some kind of life, the two have embarked on this mission with great enthusiasm and have spent the last ten years looking for a place where they might protect the young titan from the world, so that it might grow in power.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Thayan army. On their way out of Thay, they were forced to take refuge on a broken-down skiff that drifted far out into the Sea of Fallen Stars. Both Fhenimore and Whymsee preferred death to becoming
for another chance at some kind of life, the two have embarked on this mission with great enthusiasm and have spent the last ten years looking for a place where they might protect the young titan from the world, so that it might grow in power.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
discovering they were both intended for execution and summary transformation into undead warriors in the dreaded Thayan army. On their way out of Thay, they were forced to take refuge on a broken-down
great enthusiasm and have spent the last ten years looking for a place where they might protect the young titan from the world, so that it might grow in power. Fhenimore is a tall, lanky human woman
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
discovering they were both intended for execution and summary transformation into undead warriors in the dreaded Thayan army. On their way out of Thay, they were forced to take refuge on a broken-down
great enthusiasm and have spent the last ten years looking for a place where they might protect the young titan from the world, so that it might grow in power. Fhenimore is a tall, lanky human woman
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
captives to ropes and dragging them through the water until they drowned. She never removed the detritus of her victims, even though some returned to life as zombies. The Relentless was ultimately sunk
that the light doesn’t call out to the sea, but down to what lurks in the pit hidden within. Vigilant’s Bluff. An undead paladin holds vigil atop this drowned island. Weary travelers can find refuge
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
captives to ropes and dragging them through the water until they drowned. She never removed the detritus of her victims, even though some returned to life as zombies. The Relentless was ultimately sunk
that the light doesn’t call out to the sea, but down to what lurks in the pit hidden within. Vigilant’s Bluff. An undead paladin holds vigil atop this drowned island. Weary travelers can find refuge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, these unfortunates never grow old and have no hope of escape. The hag keeps the children safe and healthy, since to do otherwise would cause them to vanish (see “Children of Prismeer” in chapter 2
Granny Nightshade’s tyranny have no easy way to return home, but they can take refuge at Little Oak’s treehouse or be left in the care of the unicorn Lamorna at Wayward Pool. The dwarf Elkhorn (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, these unfortunates never grow old and have no hope of escape. The hag keeps the children safe and healthy, since to do otherwise would cause them to vanish (see “Children of Prismeer” in chapter 2
Granny Nightshade’s tyranny have no easy way to return home, but they can take refuge at Little Oak’s treehouse or be left in the care of the unicorn Lamorna at Wayward Pool. The dwarf Elkhorn (see
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
remarkable fleet of sailing ships. He sent his fleet to establish trading routes across the Emerald Sea and further. Liesech continued to grow, and with the revered Bouwengracht family as its voice
entirely drained from their bodies. Almost immediately, the threats from Bite Bay and the Eye of the Sea returned. Terrible tides brought forth monsters that overran the docks. Destructive swells of flotsam
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to usher a child into the world. They cannot understand how a birth is both a joy and a sorrow, a reunion and a parting. Each birth represents an elf soul that has been to Arvandor and returned
. Because of the rarity of elf births, siblings might be separated in age by decades, or even a century or more. Thus, few elves grow up playing with brothers or sisters of similar age and instead
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to usher a child into the world. They cannot understand how a birth is both a joy and a sorrow, a reunion and a parting. Each birth represents an elf soul that has been to Arvandor and returned
. Because of the rarity of elf births, siblings might be separated in age by decades, or even a century or more. Thus, few elves grow up playing with brothers or sisters of similar age and instead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Mad Wizard’s Retreat A human wizard, the lone survivor of an expedition to the Underdark, has taken refuge in this 30-foot-high cave. The cave contains the following: Light. Phosphorescent moss
growing in patches on the walls dimly lights the entire cave.
Fungi. Gardens of barrelstalk, ripplebark, timmask, and tongue of madness grow throughout.
Mage. Near the north wall, a slight woman
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in Meletis crumbled. Ephara kept her temple standing throughout the mighty quake, making it a place for Meletians to take refuge in the following days during the aftershocks. After the cataclysm, she
on the city’s wall came to life. The walls of the city grew impossibly high and strong, and the kraken could do no more than dash its head against the impassable barrier. The monster soon returned to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Mad Wizard’s Retreat A human wizard, the lone survivor of an expedition to the Underdark, has taken refuge in this 30-foot-high cave. The cave contains the following: Light. Phosphorescent moss
growing in patches on the walls dimly lights the entire cave.
Fungi. Gardens of barrelstalk, ripplebark, timmask, and tongue of madness grow throughout.
Mage. Near the north wall, a slight woman
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in Meletis crumbled. Ephara kept her temple standing throughout the mighty quake, making it a place for Meletians to take refuge in the following days during the aftershocks. After the cataclysm, she
on the city’s wall came to life. The walls of the city grew impossibly high and strong, and the kraken could do no more than dash its head against the impassable barrier. The monster soon returned to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
or population, specially tailored to suit their whims.
10 Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
what sort of people might make their home on a mystical island. Island Inhabitants d10 Inhabitants
1 The Last. Creatures that think they’re the last of their kind—perhaps Returned, leonin, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
or population, specially tailored to suit their whims.
10 Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
what sort of people might make their home on a mystical island. Island Inhabitants d10 Inhabitants
1 The Last. Creatures that think they’re the last of their kind—perhaps Returned, leonin, or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
returned again and again, eventually founding strongholds of their own to safeguard the hidden entrances to the sprawling dungeon. The knights had some success in clearing small domains in the wild Sumber
Valley began after 1000 DR, coinciding with Waterdeep’s growth from a warlord’s stronghold into a major city. The first small outposts that would grow into places such as Red Larch and Triboar were
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar attacked. 6a. Svirfneblin Fungi Grove The fungal grove in the deep gnome enclave has been left to grow wild. Strewn about the grove are the corpses of a dozen dead svirfneblin, all of whom were
, but she is friends with Yantha Coaxrock and would like to see the svirfneblin mage returned safely. Treasure. Stored throughout the warehouse are sixty 10-pound sacks of salt worth 5 gp each, thirty
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
inevitable. (Evil or neutral)
4 Apathy. Life is but a rehearsal for death, and it’s best not to grow too attached to it. (Neutral)
5 Succor. I offer balm to the dying—which, to varying
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar attacked. 6a. Svirfneblin Fungi Grove The fungal grove in the deep gnome enclave has been left to grow wild. Strewn about the grove are the corpses of a dozen dead svirfneblin, all of whom were
, but she is friends with Yantha Coaxrock and would like to see the svirfneblin mage returned safely. Treasure. Stored throughout the warehouse are sixty 10-pound sacks of salt worth 5 gp each, thirty
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
returned again and again, eventually founding strongholds of their own to safeguard the hidden entrances to the sprawling dungeon. The knights had some success in clearing small domains in the wild Sumber
Valley began after 1000 DR, coinciding with Waterdeep’s growth from a warlord’s stronghold into a major city. The first small outposts that would grow into places such as Red Larch and Triboar were
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
inevitable. (Evil or neutral)
4 Apathy. Life is but a rehearsal for death, and it’s best not to grow too attached to it. (Neutral)
5 Succor. I offer balm to the dying—which, to varying
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come
Plant Beds. Many plants grow in Granny Nightshade’s garden—licorice, sugarcane, marshmallow, and more. Characters who examine the plant beds discover a dark secret: each bed is nourished by the buried
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the creature must obey the hag until its stolen root is returned to it. If a character promises to return the root to it, the shambling mound stops attacking and waits here for the characters to come
Plant Beds. Many plants grow in Granny Nightshade’s garden—licorice, sugarcane, marshmallow, and more. Characters who examine the plant beds discover a dark secret: each bed is nourished by the buried
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Upper Levels and Cellar The belfry tower rises above the main levels of the hermitage, and a secret cellar below the kitchen has become a refuge for the survivors of the undead assault. The following
narrow opening that leads outside the fortress.
The builders of the fortress created this hidden cellar as a refuge. Only the officers, the chaplain, and the resident wizard knew of its existence