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Returning 24 results for 'confession rendering gives to have reminding'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ story. He believes their tale if they can support it with any three of the following pieces of evidence: The documents to and from Secretary Wei found in area S3 The confession of one of the alchemists
from area S4 The potions of longevity the characters found in the Old City A gold dragon scale from area S4 Zhong Yin’s confession also counts as a piece of evidence, but the spy is reluctant to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ story. He believes their tale if they can support it with any three of the following pieces of evidence: The documents to and from Secretary Wei found in area S3 The confession of one of the alchemists
from area S4 The potions of longevity the characters found in the Old City A gold dragon scale from area S4 Zhong Yin’s confession also counts as a piece of evidence, but the spy is reluctant to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a comfortably dressed orc gives an enthusiastic wave and says, “Welcome friends, and a blessed March of Vice to you! How can your cousin Nargis help you tonight?”
The tavern’s proprietor, Myx
(Insight) check intuits that something weighs heavily on Nargis’s mind, though the tavern keeper won’t say what (see “Nargis’s Confession” below). If asked about the attempt on Zenia’s life, Nargis
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a comfortably dressed orc gives an enthusiastic wave and says, “Welcome friends, and a blessed March of Vice to you! How can your cousin Nargis help you tonight?”
The tavern’s proprietor, Myx
(Insight) check intuits that something weighs heavily on Nargis’s mind, though the tavern keeper won’t say what (see “Nargis’s Confession” below). If asked about the attempt on Zenia’s life, Nargis
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Deed If the characters reunite Volo with Floon, Volo gives them a rather sheepish look as he explains their reward: “I confess that I have but few coins to spare. But never let it be said that Volo
Silmerhelve. The brief session takes place at a courthouse in the Castle Ward at highsun. Magistrate Silmerhelve witnesses the transfer of the deed, rendering the new ownership official, with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Deed If the characters reunite Volo with Floon, Volo gives them a rather sheepish look as he explains their reward: “I confess that I have but few coins to spare. But never let it be said that Volo
Silmerhelve. The brief session takes place at a courthouse in the Castle Ward at highsun. Magistrate Silmerhelve witnesses the transfer of the deed, rendering the new ownership official, with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Artifact, it gives you a quest determined by the DM. You can’t use any of the Artifact’s properties until you complete the quest. 37–45 Each time you become attuned to the Artifact, there is a 10
transformed into a Wight under the DM’s control that must protect the Artifact. 55–63 The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical. 64–72 The Artifact erases scrolls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Artifact, it gives you a quest determined by the DM. You can’t use any of the Artifact’s properties until you complete the quest. 37–45 Each time you become attuned to the Artifact, there is a 10
transformed into a Wight under the DM’s control that must protect the Artifact. 55–63 The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical. 64–72 The Artifact erases scrolls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deliver the heads of Nadia and Shunn, Rizzeryl gives them a stone key hidden in this room (see “Secret Compartment” below). If the characters attack him, Rizzeryl calls forth the wererats to defend him
, omits the chambers hidden behind secret doors (areas 5, 20c, 20d, 22e, 22f, 25h, and 26b). There’s no easy way to transport this map without knocking the stones out of alignment and rendering the map
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deliver the heads of Nadia and Shunn, Rizzeryl gives them a stone key hidden in this room (see “Secret Compartment” below). If the characters attack him, Rizzeryl calls forth the wererats to defend him
, omits the chambers hidden behind secret doors (areas 5, 20c, 20d, 22e, 22f, 25h, and 26b). There’s no easy way to transport this map without knocking the stones out of alignment and rendering the map
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
first roll, a 1–2 indicates lawful, 3–4 neutral, and 5–6 chaotic. On the second roll, a 1–2 indicates good, 3–4 neutral, and 5–6 evil. 11–15 When you first attune to the artifact, it gives you a quest
, rendering them nonmagical. 41–45 The artifact erases magic scrolls within 10 feet of it, rendering them nonmagical. 46–50 Before using one of the artifact’s properties as an action, you must use a bonus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
first roll, a 1–2 indicates lawful, 3–4 neutral, and 5–6 chaotic. On the second roll, a 1–2 indicates good, 3–4 neutral, and 5–6 evil. 11–15 When you first attune to the artifact, it gives you a quest
, rendering them nonmagical. 41–45 The artifact erases magic scrolls within 10 feet of it, rendering them nonmagical. 46–50 Before using one of the artifact’s properties as an action, you must use a bonus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
through 4 but is choked with rubble, rendering it impassable. P11. Upside-Down Laboratory This chamber appears to have been a wizard’s laboratory, as evidenced by the upside-down storage cupboards and
items, animated objects, constructs, or undead. A life-spark is needed to turn an illusory creature into a physical one. Acting much like a spark of electricity, it gives the room the jolt it needs to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
through 4 but is choked with rubble, rendering it impassable. P11. Upside-Down Laboratory This chamber appears to have been a wizard’s laboratory, as evidenced by the upside-down storage cupboards and
items, animated objects, constructs, or undead. A life-spark is needed to turn an illusory creature into a physical one. Acting much like a spark of electricity, it gives the room the jolt it needs to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
components themselves.)
You don’t need this information now, but it becomes relevant in episode 5. Asking now gives the players time to forget you asked!
Failed Minstrel. The minstrel Noriel (NG male
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Although Kro’ah has no regard for the life of campestris and finds them quite delicious, he won’t pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
components themselves.)
You don’t need this information now, but it becomes relevant in episode 5. Asking now gives the players time to forget you asked!
Failed Minstrel. The minstrel Noriel (NG male
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Although Kro’ah has no regard for the life of campestris and finds them quite delicious, he won’t pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the pool’s center is the head of a stone well that gives off an unpleasant, pungent odor. In one corner of the pool stands a tall, dirty, freestanding mirror in an oval frame, and floating on the
, rendering it mildly acidic—not enough to cause damage, but enough to make one’s skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the pool’s center is the head of a stone well that gives off an unpleasant, pungent odor. In one corner of the pool stands a tall, dirty, freestanding mirror in an oval frame, and floating on the
, rendering it mildly acidic—not enough to cause damage, but enough to make one’s skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
insolence, while Nym gives them a cold, condescending smile. Neither sister is of a mind to facilitate a meeting between Serissa and a motley group of “small folk.” If the characters are diplomatic
realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
insolence, while Nym gives them a cold, condescending smile. Neither sister is of a mind to facilitate a meeting between Serissa and a motley group of “small folk.” If the characters are diplomatic
realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze
flees through the trapdoor in the floor and retreats to area X35 while the grell covers his escape. If the party includes members of Bregan D’aerthe and Nar’l recognizes them as such, he gives them his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze
flees through the trapdoor in the floor and retreats to area X35 while the grell covers his escape. If the party includes members of Bregan D’aerthe and Nar’l recognizes them as such, he gives them his