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Returning 35 results for 'confidence refuses giants to have require'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Unusual Nature. The skeleton doesn't require air, food, drink, or sleep.Multiattack. The skeleton makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to
":"damage","rollAction":"Freezing Stare","rollDamageType":"cold"} cold damage and be paralyzed until the end of its next turn.Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living.Cold, PoisonBludgeoning
Magic Items
Waterdeep: Dungeon of the Mad Mage
the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest
has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
Monsters
Fizban's Treasury of Dragons
. The shard doesn’t require air, food, drink, or sleep.Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12;{"diceNotation":"1d20+12
, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a psychic remnant called a draconic shard.
A draconic shard in its true form resembles a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
the Proud Behaviors table to inspire your portrayal of giants’ pride and vanity. Proud Behaviors d8 Behavior 1 The giant ignores smaller creatures unless they offer the giant obeisance and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
the Proud Behaviors table to inspire your portrayal of giants’ pride and vanity. Proud Behaviors d8 Behavior 1 The giant ignores smaller creatures unless they offer the giant obeisance and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 10: Hold of the Storm Giants Before the dissolution of the ordning, the influence of the storm giants was so great that lesser giants were compelled to abide by their decrees. The storm
giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 10: Hold of the Storm Giants Before the dissolution of the ordning, the influence of the storm giants was so great that lesser giants were compelled to abide by their decrees. The storm
giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Charisma (Persuasion) check. On a success, the attitude of the giant shifts to Indifferent. The other giants demand similar payment; if the character refuses, the Hostile giants begin combat. On a failure
hills, read or paraphrase the following: Six hill giants relax in a clearing between rocky outcroppings. Crystalline deposits in the rock glitter brightly, but the giants seem oblivious to the natural
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Charisma (Persuasion) check. On a success, the attitude of the giant shifts to Indifferent. The other giants demand similar payment; if the character refuses, the Hostile giants begin combat. On a failure
hills, read or paraphrase the following: Six hill giants relax in a clearing between rocky outcroppings. Crystalline deposits in the rock glitter brightly, but the giants seem oblivious to the natural
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rulers of the world. Giants, therefore, don’t pray to Annam, who refuses to hear them. Instead, they revere his divine children, as well as a host of other hero-deities and godly villains that are minor
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rulers of the world. Giants, therefore, don’t pray to Annam, who refuses to hear them. Instead, they revere his divine children, as well as a host of other hero-deities and godly villains that are minor
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other ideas that might help, such as asking for aid from the stone giants of Gracklstugh or stealing magic weapons from the drow. Some quests might take time to complete, since they require travel
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other ideas that might help, such as asking for aid from the stone giants of Gracklstugh or stealing magic weapons from the drow. Some quests might take time to complete, since they require travel
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
comparison to his siblings. Those giants think he is a selfish boor who has no respect for the ordning, as Grolantor refuses to see why his status should not be equal to that of Stronmaus and his other
Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frost Giant Skeleton Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living. Frost Giant Skeleton
Huge undead, lawful evil
speak
Challenge 6 (2,300 XP)
Unusual Nature. The skeleton doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The skeleton makes two greataxe attacks.
Greataxe. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
information about their origins, their dispositions and behaviors, and their lairs — above and beyond what is written in the Monster Manual. To give every monster such grand treatment would require
Giants
Hags
Orcs
Gnolls
Kobolds
Yuan-ti
If you plunder this chapter for ideas and maps the next time you create an adventure or a villain, then this material has served its purpose. We hope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, devils, and slaadi are just as likely to be found on the Astral Plane as they are on any Material Plane world. The same can be said for aboleths, giants, mind flayers, umber hulks, vampires, and other
life in Wildspace. You can turn any terrestrial creature into a Wildspace-dwelling variant by giving it the following trait, if nothing else: Unusual Nature. The creature doesn’t require air.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
information about their origins, their dispositions and behaviors, and their lairs — above and beyond what is written in the Monster Manual. To give every monster such grand treatment would require
Giants
Hags
Orcs
Gnolls
Kobolds
Yuan-ti
If you plunder this chapter for ideas and maps the next time you create an adventure or a villain, then this material has served its purpose. We hope
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
comparison to his siblings. Those giants think he is a selfish boor who has no respect for the ordning, as Grolantor refuses to see why his status should not be equal to that of Stronmaus and his other
Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine children—a pantheon they call “the Ordning” because it is the archetype of the ordning that structures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
adventurers refuses to serve the boss anymore. Find them and convince them to return, or join forces with them to topple the giant. Financier Armed with tremendous wealth, a giant financier pursues personal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frost Giant Skeleton Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living. Frost Giant Skeleton
Huge undead, lawful evil
speak
Challenge 6 (2,300 XP)
Unusual Nature. The skeleton doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The skeleton makes two greataxe attacks.
Greataxe. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, devils, and slaadi are just as likely to be found on the Astral Plane as they are on any Material Plane world. The same can be said for aboleths, giants, mind flayers, umber hulks, vampires, and other
life in Wildspace. You can turn any terrestrial creature into a Wildspace-dwelling variant by giving it the following trait, if nothing else: Unusual Nature. The creature doesn’t require air.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
adventurers refuses to serve the boss anymore. Find them and convince them to return, or join forces with them to topple the giant. Financier Armed with tremendous wealth, a giant financier pursues personal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
that the characters can’t use the information they receive until they interpret those obscure facts. Or the NPC refuses to give a direct answer, speaking only in vague hints that the characters must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
confidence in her allies and fear in her enemies. Though normally calm and composed, Korvala becomes angry and combative when recalling the struggles she and her pack have experienced, including Nidalia’s
effect, Korvala refuses to divulge information about the ritual. Personality Trait. “When I have a goal in mind, I will do everything to be sure it gets completed.” Ideal. “My pack should be able to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
confidence in her allies and fear in her enemies. Though normally calm and composed, Korvala becomes angry and combative when recalling the struggles she and her pack have experienced, including Nidalia’s
effect, Korvala refuses to divulge information about the ritual. Personality Trait. “When I have a goal in mind, I will do everything to be sure it gets completed.” Ideal. “My pack should be able to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, “They say
Fellik on his way out of the city. If pressed, Valder explains that he refuses to leave Curst, as he fears the Mercykillers are still hunting for him and he doesn’t want to put Fellik in danger by