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Returning 2 results for 'confidence were reflects'.
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confident were reflect
confident were reflected
confidence were reflect
confidence were reflected
confident were reflects
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
the creature’s Hit Points.
Hit Points. Every creature in D&D has a number of Hit Points. This number reflects the damage a creature can take before it falls unconscious or is defeated. When a
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
the creature’s Hit Points.
Hit Points. Every creature in D&D has a number of Hit Points. This number reflects the damage a creature can take before it falls unconscious or is defeated. When a