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Returning 26 results for 'confident roiling guardian to have rogues'.
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confidant roiling guardians to have rogues
confident rolling guardians to have rogues
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Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Roaringhorn
Lawful neutral male human wizard
Ideals: Freedom, opportunity, civilization
Personality: Proud, self-assured, fickle, spendthrift
Potential Resources: Shield guardian
Lord
his family’s considerable income on the finer things in life. He’s a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Roaringhorn
Lawful neutral male human wizard
Ideals: Freedom, opportunity, civilization
Personality: Proud, self-assured, fickle, spendthrift
Potential Resources: Shield guardian
Lord
his family’s considerable income on the finer things in life. He’s a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unleashing their newest creation. The iron contraption shudders as it opens, releasing a hissing cloud of steam. Through the roiling vapor, an armored figure wearing a bucket helm stomps into view
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unleashing their newest creation. The iron contraption shudders as it opens, releasing a hissing cloud of steam. Through the roiling vapor, an armored figure wearing a bucket helm stomps into view
.
The creature that emerges from the contraption is a tomb guardian — a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to claim the dragon’s real treasures. RHASHAAK
Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
worshiped as the incarnation of a god by numerous kobolds, dragonborn, and lizardfolk. Rhashaak has existed for millennia as the primary guardian of the imprisoned Fiend Masvirik, who once held dominion
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to claim the dragon’s real treasures. RHASHAAK
Guardian of the cursed city of Haka’torvhak, the black greatwyrm Rhashaak lives deep in the jungles of Q’barra on the world of Eberron, where he is
worshiped as the incarnation of a god by numerous kobolds, dragonborn, and lizardfolk. Rhashaak has existed for millennia as the primary guardian of the imprisoned Fiend Masvirik, who once held dominion
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
servant of the Aether Kindred back into the void. The company includes warriors, wizards, priests, druids, rogues, and spies among its ranks. It has a branch in nearly every corner of the continent
lives free of excess, spending most of their time honing their fighting skills. Disciplined, loyal, and fearless, the company is ready for any war, confident in their success.
The Free Swords have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowhouse that the Harpers use as a meeting place. Minding the circle is a confident but socially awkward young woman named Sandyse Thunderquill (NG female Tethyrian human mage), whom the Harpers are
lock spell). The topmost level is the crypt itself, which contains a stone sarcophagus watched over by a shield guardian that is trained to lift the lid whenever someone speaks the name Myrna aloud. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererak’s traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererak’s tomb
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererak’s traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererak’s tomb
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowhouse that the Harpers use as a meeting place. Minding the circle is a confident but socially awkward young woman named Sandyse Thunderquill (NG female Tethyrian human mage), whom the Harpers are
lock spell). The topmost level is the crypt itself, which contains a stone sarcophagus watched over by a shield guardian that is trained to lift the lid whenever someone speaks the name Myrna aloud. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has no magnetic north. 4 Delver. While underground, you always know the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. 5–6 Guardian
about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps you feel self-assured. 3 Covetous. You become obsessed with material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has no magnetic north. 4 Delver. While underground, you always know the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. 5–6 Guardian
about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps you feel self-assured. 3 Covetous. You become obsessed with material
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. 7 Harmonious. Attuning to this item takes only 1 minute. 8 Hidden Message. A message
what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps its bearer feel self-assured. 3 Covetous. The item’s bearer becomes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. 7 Harmonious. Attuning to this item takes only 1 minute. 8 Hidden Message. A message
what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. 2 Confident. The item helps its bearer feel self-assured. 3 Covetous. The item’s bearer becomes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
closer.
Warehouse Worker. The guardian of this warehouse is Dagdra Deepforge (NG female dwarf), a long-time employee of Dran Enterprises. She has the iconic documancer feature (see “Iconic Faction
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
closer.
Warehouse Worker. The guardian of this warehouse is Dagdra Deepforge (NG female dwarf), a long-time employee of Dran Enterprises. She has the iconic documancer feature (see “Iconic Faction