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Returning 35 results for 'conflict of dozen'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
the hounds to Fiends participating in the Blood War. 2 After being ambushed by a rival, a night hag merchant offers a reward to characters who help her recover her lost inventory: several dozen stray
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
the hounds to Fiends participating in the Blood War. 2 After being ambushed by a rival, a night hag merchant offers a reward to characters who help her recover her lost inventory: several dozen stray
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
other werewolves were split between the two camps, and it seemed likely that either Kiril or Emil would die before the conflict could be resolved. The wolves began to howl. They knew me. All the wolves
quietly disposed of by Emil and his allies. When Kiril returned, he was accompanied by a pack of several dozen dire wolves loyal to Strahd, and he brought word from Castle Ravenloft that Strahd was not
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
other werewolves were split between the two camps, and it seemed likely that either Kiril or Emil would die before the conflict could be resolved. The wolves began to howl. They knew me. All the wolves
quietly disposed of by Emil and his allies. When Kiril returned, he was accompanied by a pack of several dozen dire wolves loyal to Strahd, and he brought word from Castle Ravenloft that Strahd was not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Watch Arrives Shortly after the characters find Renaer, a captain of the City Watch named Hyustus Staget (LG male Illuskan human veteran) leads a dozen veterans to the warehouse. Having received
well be a Zhent or Xanathar Guild spy. If they appear intent on involving themselves further in the conflict between the Zhentarim and the Xanathar Guild, Staget imparts some free advice before letting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Watch Arrives Shortly after the characters find Renaer, a captain of the City Watch named Hyustus Staget (LG male Illuskan human veteran) leads a dozen veterans to the warehouse. Having received
well be a Zhent or Xanathar Guild spy. If they appear intent on involving themselves further in the conflict between the Zhentarim and the Xanathar Guild, Staget imparts some free advice before letting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demon lords from appendix D, then play out the conflict between them.
Assign each player an available demon lord, or allow players to choose one demon lord to control during the battle. You manage any
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demon lords from appendix D, then play out the conflict between them.
Assign each player an available demon lord, or allow players to choose one demon lord to control during the battle. You manage any
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conflict between the Zhentarim and the Xanathar Guild. A dozen guards of the City Watch have arrested three bandits and are questioning witnesses while waiting for wagons to take away the criminals and
on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conflict between the Zhentarim and the Xanathar Guild. A dozen guards of the City Watch have arrested three bandits and are questioning witnesses while waiting for wagons to take away the criminals and
on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
a large pot of stew bubbling above a fire in it. A pantry holds the ingredients the ogres need to prepare meals for the cloud giants. On the table in the middle of the kitchen are a half dozen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
a large pot of stew bubbling above a fire in it. A pantry holds the ingredients the ogres need to prepare meals for the cloud giants. On the table in the middle of the kitchen are a half dozen
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
camp lies next to some small ruins on a plateau overlooking the wastes, with a dozen or so tents arranged in a spiral pattern. Ten elves are present in the camp when the characters arrive, including
characters bring up the Red Dragon Army’s attack on Kalaman, it clearly gives him pause, but he quickly dismisses the conflict as irrelevant to his people. If the characters mention they’re in pursuit of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and claws of giant crabs feature heavily in the architecture.
If the characters get to shore without causing a conflict with the yuan-ti, they can move freely (if carefully) around the village. (The
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
camp lies next to some small ruins on a plateau overlooking the wastes, with a dozen or so tents arranged in a spiral pattern. Ten elves are present in the camp when the characters arrive, including
characters bring up the Red Dragon Army’s attack on Kalaman, it clearly gives him pause, but he quickly dismisses the conflict as irrelevant to his people. If the characters mention they’re in pursuit of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and claws of giant crabs feature heavily in the architecture.
If the characters get to shore without causing a conflict with the yuan-ti, they can move freely (if carefully) around the village. (The
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as much in conflict with himself as with other beings, the Prince of Demons inspires fear and hatred among other demons and demon lords. Demogorgon’s layer is a vast wilderness of brutality and
Shedaklah, this layer is ruled by two separate yet equally repugnant demon lords—Juiblex and Zuggtmoy—who coexist with little conflict. Juiblex, the Demon Lord of Slimes and Oozes, is an amorphous mass
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as much in conflict with himself as with other beings, the Prince of Demons inspires fear and hatred among other demons and demon lords. Demogorgon’s layer is a vast wilderness of brutality and
Shedaklah, this layer is ruled by two separate yet equally repugnant demon lords—Juiblex and Zuggtmoy—who coexist with little conflict. Juiblex, the Demon Lord of Slimes and Oozes, is an amorphous mass
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The
that is the place for everything that isn’t fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge. A few goats, eggs, cloth, marsh plants, and pots are available
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The
that is the place for everything that isn’t fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge. A few goats, eggs, cloth, marsh plants, and pots are available
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the dozen or so items in the place. Treasure. A javelin of lightning is wrapped in an old rag, which is stuffed under a cloak thrown into a far corner and shielded from sight by three spears and a
clubs, and three great axes are stored in the arsenal, scattered around the place. All are giant-sized. 13. Weapons Room Spears, shields, clubs, and axes are abundant here—no fewer than a dozen of each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the dozen or so items in the place. Treasure. A javelin of lightning is wrapped in an old rag, which is stuffed under a cloak thrown into a far corner and shielded from sight by three spears and a
clubs, and three great axes are stored in the arsenal, scattered around the place. All are giant-sized. 13. Weapons Room Spears, shields, clubs, and axes are abundant here—no fewer than a dozen of each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. The Magocracy Unlike many other places in Etharis, magical talent is encouraged and cultivated in Raevo. A dozen tiny institutes of arcane learning crown Castalore’s upper districts, under the
the Crimson Court that Ostoya has remained independent of the west. The region is riddled with secret wars and intrigues, both sides aware that an open conflict could invite the Bürach Empire to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
open conflict with gods or their servants. Forgotten God. The Shattered Temple was originally called the Great Temple of Doors. It was the heart of worship for Aoskar, whose name has been all but
taproom contains over two dozen portals to other parts of Sigil and beyond. The tavern sits in the Lower Ward, but some folks believe it’s in whatever ward they happen to live in. The Wayfarer is popular
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
tall sculpture of rusted planets and gilded stars spins idly in a jerky mimicry of celestial motion.
A gargled screech suddenly rises from across the plaza. A half-dozen batlike creatures are
way out through the caved-in wall, but his efforts from the inside only caused further collapse. He is eager to escape, but if the characters ask, he explains his conflict with Sparkrender. He
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
tall sculpture of rusted planets and gilded stars spins idly in a jerky mimicry of celestial motion.
A gargled screech suddenly rises from across the plaza. A half-dozen batlike creatures are
way out through the caved-in wall, but his efforts from the inside only caused further collapse. He is eager to escape, but if the characters ask, he explains his conflict with Sparkrender. He
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dozen gatherers, only to be shocked when two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers
places where they can get the raw materials to make weapons and armor. Their need for iron and other metals sometimes puts them in conflict with other races, but just as often, goblins get what they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
similar notes for the surrounding lands for the last dozen years. One interesting tome titled (in Draconic) Treasures of the Fire Lords has a glyph of warding spell with an explosive runes effect on it
. Any conflict that involves yelling in a language other than Goblin, the use of flashy magical effects, or similar noticeable elements alerts Belak in area 56 to the approach of invaders. 56. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dozen gatherers, only to be shocked when two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers
places where they can get the raw materials to make weapons and armor. Their need for iron and other metals sometimes puts them in conflict with other races, but just as often, goblins get what they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
open conflict with gods or their servants. Forgotten God. The Shattered Temple was originally called the Great Temple of Doors. It was the heart of worship for Aoskar, whose name has been all but
taproom contains over two dozen portals to other parts of Sigil and beyond. The tavern sits in the Lower Ward, but some folks believe it’s in whatever ward they happen to live in. The Wayfarer is popular
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
similar notes for the surrounding lands for the last dozen years. One interesting tome titled (in Draconic) Treasures of the Fire Lords has a glyph of warding spell with an explosive runes effect on it
. Any conflict that involves yelling in a language other than Goblin, the use of flashy magical effects, or similar noticeable elements alerts Belak in area 56 to the approach of invaders. 56. The