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Returning 6 results for 'conflicted reciting groups to her resound'.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, though: Growls and excited yipping resound from the field surrounding a nearby farm. The source isn’t clear, but from the motion of the tall crops, something moves swiftly through the fields parallel to
the road.
A character who succeeds on a DC 12 Wisdom (Perception) check realizes two groups are moving through the fields, one in pursuit of the other, though the dense crops block their view
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
military precision. In the next breath, the character sees massive groups of disfigured monsters loping across a blighted landscape, tearing at screaming enemies. The character wearing the helm can’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, though: Growls and excited yipping resound from the field surrounding a nearby farm. The source isn’t clear, but from the motion of the tall crops, something moves swiftly through the fields parallel to
the road.
A character who succeeds on a DC 12 Wisdom (Perception) check realizes two groups are moving through the fields, one in pursuit of the other, though the dense crops block their view
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
military precision. In the next breath, the character sees massive groups of disfigured monsters loping across a blighted landscape, tearing at screaming enemies. The character wearing the helm can’t
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
Three lizardfolk in robes are reciting a
and play here. This appears to be a large nursery, with adult lizardfolk and hatchlings distributed throughout the area in small groups. The young play or sleep while the adults chat, drink, and oil
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
Three lizardfolk in robes are reciting a
and play here. This appears to be a large nursery, with adult lizardfolk and hatchlings distributed throughout the area in small groups. The young play or sleep while the adults chat, drink, and oil