Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conflicted reduce goals to have resolve'.
Other Suggestions:
conflicted rebuke gods to have resolve
conflict reduce gods to have resolve
conflict reduce goats to have remove
conflict reduce glass to have remove
conflict reduce grass to have remove
monsters
Reaction to move up to its Speed and make a melee weapon attack. If it does, the creature has Advantage on the attack. Donate Resolve. Trigger: Damage would reduce a creature the mulventok can see to 0
Hit Points. Response: The creature is reduced to 1 Hit Point, and the mulventok takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Donate Resolve", "rollDamageType":"Psychic
feats
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits.
Bet Big. If you don't already have it, you gain Heroic
Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
Brightguard obeys Atash and, through him, the Sunweaver (see the “Akharin Sangar Gazetteer” section for details). Motto. “All good acts take place under the sun.” Beliefs. The Sunweaver sets my path. Goals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particularly like). An NPC party member who is abused or ignored is likely to abandon or betray the party, whereas an NPC who owes a life debt to the characters or shares their goals might fight to the
party members act in a manner that runs counter to the NPC’s alignment or bond, reduce the NPC’s loyalty score by 1d4. Reduce the NPC’s loyalty score by 2d4 if the character is abused, misled, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particularly like). An NPC party member who is abused or ignored is likely to abandon or betray the party, whereas an NPC who owes a life debt to the characters or shares their goals might fight to the
party members act in a manner that runs counter to the NPC’s alignment or bond, reduce the NPC’s loyalty score by 1d4. Reduce the NPC’s loyalty score by 2d4 if the character is abused, misled, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
overlooked position to pursue goals of their own. Milquetoast Healer. Absent a healer of their own, the characters might love an NPC healer whose personality matters less than the healer’s devotion to the
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPC’s loyalty, or you can track a Loyalty Score using the following rules. Loyalty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
overlooked position to pursue goals of their own. Milquetoast Healer. Absent a healer of their own, the characters might love an NPC healer whose personality matters less than the healer’s devotion to the
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPC’s loyalty, or you can track a Loyalty Score using the following rules. Loyalty
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
infests their bodies with all manner of plagues, these heralds of decay lumber forward with unholy toughness and grim resolve.
These Paladins share the following tenets:
Spread plague to foster
, roll them, and reduce the damage taken by the total rolled on those dice. In addition, if you are killed, your corpse explodes in a shower of pus and gore. Each creature in a 20-foot Emanation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
in real life. If you can offer NPCs something they want, threaten them with something they fear, or play on their sympathies and goals, you can use words to get almost anything you want. On the other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
in real life. If you can offer NPCs something they want, threaten them with something they fear, or play on their sympathies and goals, you can use words to get almost anything you want. On the other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
in real life. If you can offer NPCs something they want, threaten them with something they fear, or play on their sympathies and goals, you can use words to get almost anything you want. On the other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
profit is never an end in and of itself, but whatever deep-seated personal goals you only ever talk about in the dead of night over a dying fire, those goals need financing. Your role as a defender and a
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
in real life. If you can offer NPCs something they want, threaten them with something they fear, or play on their sympathies and goals, you can use words to get almost anything you want. On the other
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the characters’ lives. Think about what the rival wants, how and why the
, and consider how they can be used. Plans. The foundation of a rival’s presence in the campaign is the actions the rival takes or the events that occur as a result of that character’s goals. Each time
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
profit is never an end in and of itself, but whatever deep-seated personal goals you only ever talk about in the dead of night over a dying fire, those goals need financing. Your role as a defender and a
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the characters’ lives. Think about what the rival wants, how and why the
, and consider how they can be used. Plans. The foundation of a rival’s presence in the campaign is the actions the rival takes or the events that occur as a result of that character’s goals. Each time
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, governments, the laws of nature — and reduce existence to a more elemental state, tainted with conflict and madness. Elemental Evil uses mortal servants as a means to this end. These hateful principles take
. Despite these different goals and varying methods, the elemental cults are linked to each other by forces they don’t fully understand. From world to world and age to age, the cults of Elemental Evil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creature can benefit from only a limited number of potions of longevity before continued consumption is likely to age the drinker rather than reduce their age. When a pinch of Dragon’s Blessing is added to a
in the political vacuum. In response, Wei has set her considerable network of agents to covertly work toward two goals: Preserving the Emperor. Assuring the emperor’s continued rule is the easiest way
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creature can benefit from only a limited number of potions of longevity before continued consumption is likely to age the drinker rather than reduce their age. When a pinch of Dragon’s Blessing is added to a
in the political vacuum. In response, Wei has set her considerable network of agents to covertly work toward two goals: Preserving the Emperor. Assuring the emperor’s continued rule is the easiest way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, governments, the laws of nature — and reduce existence to a more elemental state, tainted with conflict and madness. Elemental Evil uses mortal servants as a means to this end. These hateful principles take
. Despite these different goals and varying methods, the elemental cults are linked to each other by forces they don’t fully understand. From world to world and age to age, the cults of Elemental Evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and their goblinoid thralls, the adventurers might try to incite the goblins
canny monsters seek to exploit. Intelligent creatures in a dungeon have goals, whether as simple as short-term survival or as ambitious as claiming the entire dungeon as the first step in founding an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and their goblinoid thralls, the adventurers might try to incite the goblins
canny monsters seek to exploit. Intelligent creatures in a dungeon have goals, whether as simple as short-term survival or as ambitious as claiming the entire dungeon as the first step in founding an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated franchise. They settle disputes and ensure that the team moves forward toward its goals, often serving as a leader (officially or otherwise) and compass for the party. A signature
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated franchise. They settle disputes and ensure that the team moves forward toward its goals, often serving as a leader (officially or otherwise) and compass for the party. A signature
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
the adventurers try to persuade an indifferent creature to do something. A hostile creature opposes the adventurers and their goals but doesn’t necessarily attack them on sight. For example, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
the adventurers try to persuade an indifferent creature to do something. A hostile creature opposes the adventurers and their goals but doesn’t necessarily attack them on sight. For example, a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
individuals in a clan to fall prey to occasional bickering and infighting. Abbathor’s influence affects some dwarves more than others, and even those with the strongest resolve can be tempted to
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
individuals in a clan to fall prey to occasional bickering and infighting. Abbathor’s influence affects some dwarves more than others, and even those with the strongest resolve can be tempted to
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to incite the
grimlocks to revolt against the mind flayers. Bring the NPC leaders of groups to life as described in the “Nonplayer Characters” section in chapter 3, fleshing out their personalities and goals. Then use those elements to decide how those leaders respond to adventurers.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to incite the
grimlocks to revolt against the mind flayers. Bring the NPC leaders of groups to life as described in the “Nonplayer Characters” section in chapter 3, fleshing out their personalities and goals. Then use those elements to decide how those leaders respond to adventurers.