Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'confusing reading genie to have rule'.
Other Suggestions:
consuming reaching genie to have rule
consuming regarding genie to have rule
confusing reaching genie to have rule
confusing regarding genie to have rule
confusing readily genie to have rule
Classes
Tasha’s Cauldron of Everything
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures
Classes
Tasha’s Cauldron of Everything
You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
reacting to ignorant invasion of my own.
2
I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
3
I have a
races
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
races
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
races
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
races
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noble Genie Nafas is a noble genie, a rare type of genie endowed with the power to reshape reality. A word uttered by Nafas can transform a pauper into a prince, return the dead to life, or bring a
meteor’s might crashing down on his enemies. Unlike some of his more haughty, aristocratic counterparts that rule over vast demesnes of the Elemental Planes, Nafas’s noble title isn’t a result of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Noble Genie Nafas is a noble genie, a rare type of genie endowed with the power to reshape reality. A word uttered by Nafas can transform a pauper into a prince, return the dead to life, or bring a
meteor’s might crashing down on his enemies. Unlike some of his more haughty, aristocratic counterparts that rule over vast demesnes of the Elemental Planes, Nafas’s noble title isn’t a result of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
optional rule is to worry that your players might abuse it, it’s probably not for you. Using Plot Points Each player starts with 1 plot point. During a session, a player can spend that point for one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
optional rule is to worry that your players might abuse it, it’s probably not for you. Using Plot Points Each player starts with 1 plot point. During a session, a player can spend that point for one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches, where an upstart warlord led a barbarian army from the Demon Wastes on a mission of plunder.
For all your news needs, be they ageless riddles or breaking modern developments, keep reading the
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Reaches, where an upstart warlord led a barbarian army from the Demon Wastes on a mission of plunder.
For all your news needs, be they ageless riddles or breaking modern developments, keep reading the
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventures for them. Rules Discussions Work out a policy about rules discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others
wants to pause play to find a specific rule or reference, you can invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others prefer to let the DM make a call and continue playing. If you
or make a rules mistake that’s easily corrected, players who argue the rules too often can disrupt the flow of the game. If a player wants to pause play to find a specific rule or reference, you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others prefer to let the DM make a call and continue playing. If you
or make a rules mistake that’s easily corrected, players who argue the rules too often can disrupt the flow of the game. If a player wants to pause play to find a specific rule or reference, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventures for them. Rules Discussions Work out a policy about rules discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others
wants to pause play to find a specific rule or reference, you can invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
maze of courts and administrative offices, members of the Council of Order authorize stacks of paperwork and rule on escalated matters. Unbeknown to the council, a farcical court lurks below the seat of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
maze of courts and administrative offices, members of the Council of Order authorize stacks of paperwork and rule on escalated matters. Unbeknown to the council, a farcical court lurks below the seat of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the fight for justice. Though they are as proud as any dragons, bronze dragons would rather serve alongside heroes than rule over cowards and quislings. Bronze Dragon Wyrmling Connections d6
magically bound to the service of a marid, and the dragon is unable to take direct action to get free of the genie.
5 A young bronze dragon runs a prestigious military academy, training paladins
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the fight for justice. Though they are as proud as any dragons, bronze dragons would rather serve alongside heroes than rule over cowards and quislings. Bronze Dragon Wyrmling Connections d6
magically bound to the service of a marid, and the dragon is unable to take direct action to get free of the genie.
5 A young bronze dragon runs a prestigious military academy, training paladins
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
villa can be determined randomly: d100 Victoro’s Location 01–70 He’s in his office (area C6). 71–90 He’s in the reading room (area C4). 91–00 He’s with Ammalia at one of the three locations
known to worship Siamorphe, a demigod whose ethos is the nobility’s right and responsibility to rule. Terenzio and Elzerina The Cassalanter twins aren’t members of their parents’ cult and have no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
villa can be determined randomly: d100 Victoro’s Location 01–70 He’s in his office (area C6). 71–90 He’s in the reading room (area C4). 91–00 He’s with Ammalia at one of the three locations
known to worship Siamorphe, a demigod whose ethos is the nobility’s right and responsibility to rule. Terenzio and Elzerina The Cassalanter twins aren’t members of their parents’ cult and have no
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
walls. To the west, tunnels lead to other parts of the sandstone city.
The crystal formations are lightning crystals (see “Haskasori Features”). The four statues are Gargoyles, which serve the genie
memorial to Haskasori’s final ruler, Yaarnak. The ruler’s body isn’t interred here, though; his corpse rests in a separate tomb (area H13). The statue depicts Yaarnak’s bizarre emblem of rule: a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
walls. To the west, tunnels lead to other parts of the sandstone city.
The crystal formations are lightning crystals (see “Haskasori Features”). The four statues are Gargoyles, which serve the genie
memorial to Haskasori’s final ruler, Yaarnak. The ruler’s body isn’t interred here, though; his corpse rests in a separate tomb (area H13). The statue depicts Yaarnak’s bizarre emblem of rule: a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
rebellion following his disappearance. They overthrew the genie lords of Calimport and Memnon, casting the remaining genies out of the cities and back to their elemental homes or into the depths of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
rebellion following his disappearance. They overthrew the genie lords of Calimport and Memnon, casting the remaining genies out of the cities and back to their elemental homes or into the depths of the