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Returning 35 results for 'confusing reflected granting to have returned'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Monsters
Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cosmos. Unfortunately, her mutagenic mist causes them to transform into beings they’ve glimpsed from beyond Theros.
2 Seeking to understand more about the Returned, Pharika begins granting them
elixirs meant to restore their lost memories. Although this works as intended for a rare few, most of the Returned instead experience traumatic visions that drive them to violence.
3 Medusas the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cosmos. Unfortunately, her mutagenic mist causes them to transform into beings they’ve glimpsed from beyond Theros.
2 Seeking to understand more about the Returned, Pharika begins granting them
elixirs meant to restore their lost memories. Although this works as intended for a rare few, most of the Returned instead experience traumatic visions that drive them to violence.
3 Medusas the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
floating bodies to drift through the muck, bumping into walls and passersby. They are harmless but unsettling nonetheless. In addition to the bodies, three Returned sentries (see chapter 6) lurk here. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
floating bodies to drift through the muck, bumping into walls and passersby. They are harmless but unsettling nonetheless. In addition to the bodies, three Returned sentries (see chapter 6) lurk here. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
knowledge of someone who has died are preserved Slaying a Returned and its associated eidolon Your piety score to Athreos decreases if you diminish the River Guide’s influence in the world, impede his work
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
knowledge of someone who has died are preserved Slaying a Returned and its associated eidolon Your piety score to Athreos decreases if you diminish the River Guide’s influence in the world, impede his work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adventurer who was exiled three years ago for attempting to bribe a city magistrate, has returned to Waterdeep illegally. We think the Xanathar Guild is using him to incite violence. He was last seen
failures, with each check representing 8 hours of investigation. Other characters can assist, granting advantage on the checks. Harko (bandit captain) has two kenku companions that fight by his side. Reward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adventurer who was exiled three years ago for attempting to bribe a city magistrate, has returned to Waterdeep illegally. We think the Xanathar Guild is using him to incite violence. He was last seen
failures, with each check representing 8 hours of investigation. Other characters can assist, granting advantage on the checks. Harko (bandit captain) has two kenku companions that fight by his side. Reward
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hired Newmy and paid her several lifetimes of wages up-front to keep their tomb clean shortly after the tomb was built—more years ago than Newmy can remember. When Newmy died, she returned as a ghost to
gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp B5: Puzzle Door
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hired Newmy and paid her several lifetimes of wages up-front to keep their tomb clean shortly after the tomb was built—more years ago than Newmy can remember. When Newmy died, she returned as a ghost to
gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp B5: Puzzle Door
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 7 Elemental Air. The item is half the normal weight and feels hollow
. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. 7–8 Harmonious. Attuning to this item takes only 1 minute. 9 Key. The item is used to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 7 Elemental Air. The item is half the normal weight and feels hollow
. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. 7–8 Harmonious. Attuning to this item takes only 1 minute. 9 Key. The item is used to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. 7 Harmonious. Attuning to this item takes only 1 minute. 8 Hidden Message. A message
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. 7 Harmonious. Attuning to this item takes only 1 minute. 8 Hidden Message. A message
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic. Casting such great magic night after night
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic. Casting such great magic night after night
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from happening. At your discretion, you might also limit how many times Splugoth can be returned to life in this manner.
During the fight, feel free to reward player ingenuity. Maybe a character
control the ritual. With an action and a successful DC 12 Intelligence (Arcana) check or Dexterity check using jeweler’s tools or thieves’ tools, a character adds a component, granting advantage on any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from happening. At your discretion, you might also limit how many times Splugoth can be returned to life in this manner.
During the fight, feel free to reward player ingenuity. Maybe a character
control the ritual. With an action and a successful DC 12 Intelligence (Arcana) check or Dexterity check using jeweler’s tools or thieves’ tools, a character adds a component, granting advantage on any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
emblem of Neverwinter worked into its hilt. The chain mail and weapons belong to Sildar Hallwinter. None of these items is magical, but Sildar is grateful if at least his longsword is returned to him
, praying. A bloodstained cloth covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area C8. Treasure. The chalice and censer are art objects
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
is grateful if at least his longsword is returned to him. 6. Hobgoblin Barracks The Cragmaws are a mixed tribe of goblinoids, with a handful of bugbears lording over larger numbers of miserable
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
is grateful if at least his longsword is returned to him. 6. Hobgoblin Barracks The Cragmaws are a mixed tribe of goblinoids, with a handful of bugbears lording over larger numbers of miserable
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
emblem of Neverwinter worked into its hilt. The chain mail and weapons belong to Sildar Hallwinter. None of these items is magical, but Sildar is grateful if at least his longsword is returned to him
, praying. A bloodstained cloth covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area C8. Treasure. The chalice and censer are art objects
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hall’s easternmost wing contains
credit for their newfound prosperity going squarely to Yvandre Rillyn, a neutral female human veteran who returned to Baldur’s Gate after many years serving with the Flaming Fist and other mercenary
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hall’s easternmost wing
revived their fortunes, the credit for their newfound prosperity going squarely to Yvandre Rillyn, a neutral female human veteran who returned to Baldur’s Gate after many years serving with the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hall’s easternmost wing
revived their fortunes, the credit for their newfound prosperity going squarely to Yvandre Rillyn, a neutral female human veteran who returned to Baldur’s Gate after many years serving with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hall’s easternmost wing contains
credit for their newfound prosperity going squarely to Yvandre Rillyn, a neutral female human veteran who returned to Baldur’s Gate after many years serving with the Flaming Fist and other mercenary