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Returning 35 results for 'confusion reflections govern to have ready'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ululating, crying out in agony or ecstasy. This cacophonous gibbering overcomes the senses of any creature that hears it, causing most to flee in terror. Others are overcome with confusion or stand
attempt to flee. A gibbering mouther leaves nothing of its prey behind. However, even as the last of a victim’s body is consumed, its eyes and mouth boil to the surface, ready to join the chorus of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
gods.
Level 3: Eldritch Domain Spells Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Eldritch Domain Spells table
, Tongues
7 Confusion, Phantasmal Killer
9 Contact Other Plane, Dream
Guilherme Castro
Level 3: Eldritch Contagion You’ve been gifted with the ability to impart a fleeting taste
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
end of each of its turns, ending the effect on itself on a success. Level 3: Oath of Pestilence Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level
of Enfeeblement 9 [Tooltip Not Found], Stinking Cloud 13 Blight, Confusion 17 Contagion, Insect Plague Level 7: Aura of Rampant Sickness You emit an aura of contagion and virulence. When a creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ululating, crying out in agony or ecstasy. This cacophonous gibbering overcomes the senses of any creature that hears it, causing most to flee in terror. Others are overcome with confusion or stand
attempt to flee. A gibbering mouther leaves nothing of its prey behind. However, even as the last of a victim’s body is consumed, its eyes and mouth boil to the surface, ready to join the chorus of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
The spirit naga Valsyx lurks here, composing abstruse riddles unless the characters encountered him elsewhere. He knows confusion rather than blight. Valsyx is at home in the mire and isn’t slowed
Charnyz alone. To ready the challenge, Charnyz casts major image to produce a flock of snakes with bright, gleaming scales the same color as the real water snake’s. These snakes have noisy, rattling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brine pool, where it grows into an elder brain over a few days. Extractor Staff. Each ulitharid carries a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its body
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
The spirit naga Valsyx lurks here, composing abstruse riddles unless the characters encountered him elsewhere. He knows confusion rather than blight. Valsyx is at home in the mire and isn’t slowed
Charnyz alone. To ready the challenge, Charnyz casts major image to produce a flock of snakes with bright, gleaming scales the same color as the real water snake’s. These snakes have noisy, rattling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brine pool, where it grows into an elder brain over a few days. Extractor Staff. Each ulitharid carries a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its body
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Light Domain Spells table, you thereafter always have the listed spells prepared.
Light
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
Archfey Spells Warlock Level Spells
multiverse.
Level 3: Celestial Spells The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Celestial Spells table, you thereafter always
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Light Domain Spells table, you thereafter always have the listed spells prepared.
Light
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have certain spells ready; when you reach a Warlock level specified in the Archfey Spells table, you thereafter always have the listed spells prepared.
Archfey Spells Warlock Level Spells
multiverse.
Level 3: Celestial Spells The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Celestial Spells table, you thereafter always
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of
):
At will: alter self, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Red Abishai Red abishais have no equals among the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of
):
At will: alter self, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Red Abishai Red abishais have no equals among the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
so disparate that it’s possible two gods exist with the same name. More likely, the confusion surrounding his nature and identity is a result of his own duplicity. In most myths, Memnor is constantly
of the worlds. In this tale, Annam defeated Memnor but was left so weakened by the contest that Annam fled to his private sanctum, leaving his children to govern the affairs of the giants. Memnor is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
so disparate that it’s possible two gods exist with the same name. More likely, the confusion surrounding his nature and identity is a result of his own duplicity. In most myths, Memnor is constantly
of the worlds. In this tale, Annam defeated Memnor but was left so weakened by the contest that Annam fled to his private sanctum, leaving his children to govern the affairs of the giants. Memnor is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Flanaess, ready to strike. The leader of the order is a seemingly immortal being known as the Father of Obedience, Korenth Zan. He is rumored to be a Suloise monk who walked the lands of Oerik long
that the Guild of Wizardry teaches magic and sells spellcasting services. Extensive codes of law govern the use and abuse of magic. The law treats magical coercion as a major crime, and punishes the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Flanaess, ready to strike. The leader of the order is a seemingly immortal being known as the Father of Obedience, Korenth Zan. He is rumored to be a Suloise monk who walked the lands of Oerik long
that the Guild of Wizardry teaches magic and sells spellcasting services. Extensive codes of law govern the use and abuse of magic. The law treats magical coercion as a major crime, and punishes the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Magic Resistance. The abishai has advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass suggestion
Magic Resistance. The abishai has advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic, disguise self, magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion
a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull and peels it apart
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic, disguise self, magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion
a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull and peels it apart
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in area 5.
Round 12. Great Ulfe and the orcs from area 11 move to area 5 to ready a counterattack.
2. The Dwarf-Door Moving eastward from the ledge, the trail turns south and rises steeply through
fight goes poorly, Burdug throws alchemist’s fire (she has three flasks) and opens the door to area 10, releasing the stirges. She takes advantage of the confusion, using more alchemist’s fire if
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in area 5.
Round 12. Great Ulfe and the orcs from area 11 move to area 5 to ready a counterattack.
2. The Dwarf-Door Moving eastward from the ledge, the trail turns south and rises steeply through
fight goes poorly, Burdug throws alchemist’s fire (she has three flasks) and opens the door to area 10, releasing the stirges. She takes advantage of the confusion, using more alchemist’s fire if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(upper east) has a stern expression. The message above it reads, “In this, the tenth year of her reign, may she govern forever in splendor.” Face 4 (lower east) has a serene expression. The message above
take up positions in trees, on walls, or on rooftops. Their job is not to attack intruders on sight, but to alert Zalkoré and be ready to back up whatever she does. Treasure. Characters who search
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(upper east) has a stern expression. The message above it reads, “In this, the tenth year of her reign, may she govern forever in splendor.” Face 4 (lower east) has a serene expression. The message above
take up positions in trees, on walls, or on rooftops. Their job is not to attack intruders on sight, but to alert Zalkoré and be ready to back up whatever she does. Treasure. Characters who search