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Returning 35 results for 'confusion reining guardians to have replaced'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of
magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Out of the Abyss
, ray of sickness, shield
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): gaseous form, stinking cloud
4th level (3 slots): blight, confusion
5th level (1 slot): cloudkillWar
this action. His statistics and capabilities are otherwise replaced by those of the new form.
Create Green Slime (Recharges after a Long Rest). The Pudding King creates a patch of green slime. The slime appears on a section of wall, ceiling, or floor within 30 feet of the Pudding King.Acid, Poison
Monsters
Waterdeep: Dungeon of the Mad Mage
): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of
practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws) Four drow warriors If any of the named drow were killed in chapter 1, they have been replaced by other drow with
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws) Four drow warriors If any of the named drow were killed in chapter 1, they have been replaced by other drow with
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and 7 has been replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone
against poison. On a failed save, the character is affected as by a confusion spell for one minute (10 rounds). On a successful save, the character is affected as by a confusion spell for 1 round. The effect is not magical.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and 7 has been replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone
against poison. On a failed save, the character is affected as by a confusion spell for one minute (10 rounds). On a successful save, the character is affected as by a confusion spell for 1 round. The effect is not magical.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ritual’s magic. Appropriately, a spectator has four eyestalks, two on each side of the wide eye at the center of its four-foot diameter body. Magical Guardians. A summoned spectator guards a location or a
shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn.
Confusion Ray. The target must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these
statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ritual’s magic. Appropriately, a spectator has four eyestalks, two on each side of the wide eye at the center of its four-foot diameter body. Magical Guardians. A summoned spectator guards a location or a
shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn.
Confusion Ray. The target must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
its endless rest by undoing the transgression that caused it to rise. A sacred idol might be replaced in its niche, a stolen treasure could be returned to its tomb, or a temple might be purified of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these
statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
who committed crimes of treason, adultery, or murder. As punishment, they were cursed with eternal undeath, embalmed, mummified, and sealed away. Other times, mummies acting as tomb guardians are
its endless rest by undoing the transgression that caused it to rise. A sacred idol might be replaced in its niche, a stolen treasure could be returned to its tomb, or a temple might be purified of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
events that leads some to whisper that either Titivilus is Dispater in disguise, or that Titivilus has removed the archduke and replaced him altogether. Titivilus recognizes the inherent precariousness of
, confusion, major image, modify memory, nondetection, sending, suggestion
3/day each: greater invisibility (self only), mislead
1/day each: feeblemind, symbol (discord or sleep only)
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
events that leads some to whisper that either Titivilus is Dispater in disguise, or that Titivilus has removed the archduke and replaced him altogether. Titivilus recognizes the inherent precariousness of
, confusion, major image, modify memory, nondetection, sending, suggestion
3/day each: greater invisibility (self only), mislead
1/day each: feeblemind, symbol (discord or sleep only)
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord.
Gradually, as dissension was stilled, the
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, when the carvings are replaced by answers written in Dethek, the Dwarvish script. Any carving that isn’t a question simply vanishes, with nothing appearing in its place. Questions that Kayalithica has
advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. He has the create food and water spell prepared instead of spirit guardians. He speaks Common and Gnomish. A devout
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, when the carvings are replaced by answers written in Dethek, the Dwarvish script. Any carving that isn’t a question simply vanishes, with nothing appearing in its place. Questions that Kayalithica has
advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. He has the create food and water spell prepared instead of spirit guardians. He speaks Common and Gnomish. A devout
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord.
Gradually, as dissension was stilled, the
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed
, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed
, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sketches of metal contraptions (including the Simulacrux in area 2).
Rex the shield guardian accompanies Zox wherever he goes. Unlike most shield guardians, Rex doesn’t have an amulet and thus can’t be
, Wisdom, and Charisma saving throws against magic. He has the confusion spell prepared instead of banishment. Zox retired to Trobriand’s Graveyard after the rest of his adventuring party fell prey to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sketches of metal contraptions (including the Simulacrux in area 2).
Rex the shield guardian accompanies Zox wherever he goes. Unlike most shield guardians, Rex doesn’t have an amulet and thus can’t be
, Wisdom, and Charisma saving throws against magic. He has the confusion spell prepared instead of banishment. Zox retired to Trobriand’s Graveyard after the rest of his adventuring party fell prey to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
listed spells prepared.
Trickery Domain Spells Cleric Level Prepared Spells 3 Charm Person, Disguise Self, Invisibility, Pass without Trace 5 Hypnotic Pattern, Nondetection 7 Confusion, Dimension
listed spells prepared.
War Domain Spells Cleric Level Prepared Spells 3 Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon 5 Crusader’s Mantle, Spirit Guardians 7 Fire Shield, Freedom of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
so, Great Ulfe’s followers rebuild it within three days. Any orcs killed here are replaced by orcs from area 11. 4 and 4a. Archers’ Stations The dwarves carved out chambers on either side of the
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
+ 2) piercing damage.
Razerblast A razerblast seethes with hate for the enemies of the fire cult. The razerblast’s elemental overlords have replaced its heart with a flaming orb that detonates if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
listed spells prepared.
Trickery Domain Spells Cleric Level Prepared Spells 3 Charm Person, Disguise Self, Invisibility, Pass without Trace 5 Hypnotic Pattern, Nondetection 7 Confusion, Dimension
listed spells prepared.
War Domain Spells Cleric Level Prepared Spells 3 Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon 5 Crusader’s Mantle, Spirit Guardians 7 Fire Shield, Freedom of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
so, Great Ulfe’s followers rebuild it within three days. Any orcs killed here are replaced by orcs from area 11. 4 and 4a. Archers’ Stations The dwarves carved out chambers on either side of the
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
+ 2) piercing damage.
Razerblast A razerblast seethes with hate for the enemies of the fire cult. The razerblast’s elemental overlords have replaced its heart with a flaming orb that detonates if