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Returning 27 results for 'confusion released grim to have reborn'.
Other Suggestions:
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confusion related gain to have return
Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn Origins Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn. Reborn
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
infests their bodies with all manner of plagues, these heralds of decay lumber forward with unholy toughness and grim resolve.
These Paladins share the following tenets:
Spread plague to foster
of Enfeeblement 9 [Tooltip Not Found], Stinking Cloud 13 Blight, Confusion 17 Contagion, Insect Plague Level 7: Aura of Rampant Sickness You emit an aura of contagion and virulence. When a creature
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
puppet. 6 A spring-loaded set of wooden teeth with fangs, all painted white. The teeth gnash and chatter for 1 minute when the spring is wound tight (requiring an action) and released. Broom of Animated
. Crawling Claws A mob of severed hands, their mummified flesh black with soot, skitters out of the darkness across the dusty floor. The crawling claws gang up on one party member. During the confusion
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
puppet. 6 A spring-loaded set of wooden teeth with fangs, all painted white. The teeth gnash and chatter for 1 minute when the spring is wound tight (requiring an action) and released. Broom of Animated
. Crawling Claws A mob of severed hands, their mummified flesh black with soot, skitters out of the darkness across the dusty floor. The crawling claws gang up on one party member. During the confusion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tomb Inhabitants A grim pageant of monstrous residents lurks in the tomb, waiting to greet visitors. Withers and the Tomb Dwarves Withers, Acererak’s undead custodian, oversees the undead maintenance
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tomb Inhabitants A grim pageant of monstrous residents lurks in the tomb, waiting to greet visitors. Withers and the Tomb Dwarves Withers, Acererak’s undead custodian, oversees the undead maintenance
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
good owlin Lorehold apprentice; see chapter 3) stands next to the fountain, tilting his head in confusion and ruffling his feathers while seemingly talking to himself. If the characters approach the
fountain when the university isn’t in session. Lothannep was bound generations ago to a pool located in the wilds off Witherbloom’s campus. Lothannep’s mage master released it long ago, and it has been
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
good owlin Lorehold apprentice; see chapter 3) stands next to the fountain, tilting his head in confusion and ruffling his feathers while seemingly talking to himself. If the characters approach the
fountain when the university isn’t in session. Lothannep was bound generations ago to a pool located in the wilds off Witherbloom’s campus. Lothannep’s mage master released it long ago, and it has been
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
(3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
(3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
grim doctor causes the corpselike creature to twitch and writhe with her movements.
Jex, a wispy-haired Heralds of Dust remnant (see Morte’s Planar Parade), dissects a flesh golem in the autopsy room
. The door can be opened with a successful DC 15 Strength check. If released, the shivering Herald of Dust is friendly toward the characters. However, it’s his first day, and he doesn’t know the way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
grim doctor causes the corpselike creature to twitch and writhe with her movements.
Jex, a wispy-haired Heralds of Dust remnant (see Morte’s Planar Parade), dissects a flesh golem in the autopsy room
. The door can be opened with a successful DC 15 Strength check. If released, the shivering Herald of Dust is friendly toward the characters. However, it’s his first day, and he doesn’t know the way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
compel the soul trapped within to answer his questions and share its knowledge. The skull degrades with each service rendered, eventually collapsing and releasing the soul. The soul can also be released
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
when it is released). Bear Pen. A sturdy timber gate, latched on the outside, seals a smaller cave to the east. The bear attacks any non-troglodyte that opens the cage door, then tries to escape
the characters investigate the tombs at greater length, read: Twenty-three sepulchers stand here. The lids are carved in the likenesses of grim dwarves in armor. Dwarvish runes on the front of each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
when it is released). Bear Pen. A sturdy timber gate, latched on the outside, seals a smaller cave to the east. The bear attacks any non-troglodyte that opens the cage door, then tries to escape
the characters investigate the tombs at greater length, read: Twenty-three sepulchers stand here. The lids are carved in the likenesses of grim dwarves in armor. Dwarvish runes on the front of each
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
. Multiple creatures are unable to see. A creature is alone. Midnight or another ominous hour arrives. A ghost or other creature tied to the region’s grim history menaces the party. A Haunted Manor Haunted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature gains insight as if it had cast the contact other plane spell. On a failure, the creature is affected as if it failed a saving throw against the confusion spell. This effect ends at the end of the
. Multiple creatures are unable to see. A creature is alone. Midnight or another ominous hour arrives. A ghost or other creature tied to the region’s grim history menaces the party. A Haunted Manor Haunted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
occasional innocent victim. This grim chamber is the domain of a stonemelder (see chapter 7) named Heldorm and the three cultists who assist him. Roleplaying Heldorm. Unbalanced, Heldorm goes about his work
. He is badly injured and has 1 hit point remaining. Wulgreda and Gervor are happy just to be released, although they ask the party to help them get to safety. Orna wants to go her own way, but she is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
occasional innocent victim. This grim chamber is the domain of a stonemelder (see chapter 7) named Heldorm and the three cultists who assist him. Roleplaying Heldorm. Unbalanced, Heldorm goes about his work
. He is badly injured and has 1 hit point remaining. Wulgreda and Gervor are happy just to be released, although they ask the party to help them get to safety. Orna wants to go her own way, but she is