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Returning 20 results for 'confusion remind grasping to have replaces'.
Other Suggestions:
confusing remain granting to have replaces
confusion remain granting to have replicas
confession remains grasping to have replaced
confusing remind granting to have replicas
confusion remain grasping to have replaced
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, confusion, darkness, fear, major image, true seeingMisty Escape (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Misty Escape"}. When the shadar-kai takes damage, it turns
keeping things that remind them of their age.
Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls and tragedies that might please their
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
on themselves, a capable guide can see the road through the road and the trail beneath the trail. In doing so, the guide sidesteps the confusion and leads charges safely to their intended destination
they eat 5 On a secret quest that they can’t talk about, except to remind others that they’re “on a secret quest” 6 Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
eye ray is based on. Antimagic Cone: mirage arcane, power word stun (affecting the weakest non-stunned target in the cone each round) Charm Ray: banishment (1 minute), confusion (1 minute) Death Ray
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
on themselves, a capable guide can see the road through the road and the trail beneath the trail. In doing so, the guide sidesteps the confusion and leads charges safely to their intended destination
they eat 5 On a secret quest that they can’t talk about, except to remind others that they’re “on a secret quest” 6 Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Confusion Enchantment C Conjure Minor Elementals Conjuration C Conjure Woodland Beings Conjuration C Control Water Transmutation C Divination Divination R, M Dominate Beast Enchantment C Fire Shield
Evocation — Fount of Moonlight Evocation C Freedom of Movement Abjuration — Giant Insect Conjuration C Grasping Vine Conjuration C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell, they detest mirrors and avoid keeping things that remind them of their age. Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls
using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane, confusion, darkness
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell, they detest mirrors and avoid keeping things that remind them of their age. Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls
using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane, confusion, darkness
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
told at Summit Hall) and remind him of his heroic days, Renwick might be moved to help them. He doesn’t want to fight the cultists since he no longer has any wish to kill, but if persuaded to help, he
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
told at Summit Hall) and remind him of his heroic days, Renwick might be moved to help them. He doesn’t want to fight the cultists since he no longer has any wish to kill, but if persuaded to help, he
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
each: blur, confusion, mirror image
1/day each: modify memory, Rary’s telepathic bond
Legendary Resistance (3/Day). If Lazav fails a saving throw, he can choose to succeed instead.
Shapechanger
, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
each: blur, confusion, mirror image
1/day each: modify memory, Rary’s telepathic bond
Legendary Resistance (3/Day). If Lazav fails a saving throw, he can choose to succeed instead.
Shapechanger
, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
delivering them to sate the dragon’s hunger.
Wealth of the Ancients. Black dragons hoard the treasures and magic items of crumbled empires and conquered kingdoms to remind themselves of their greatness
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
delivering them to sate the dragon’s hunger.
Wealth of the Ancients. Black dragons hoard the treasures and magic items of crumbled empires and conquered kingdoms to remind themselves of their greatness
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15