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Returning 35 results for 'confusion resulting grand to have realm'.
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Compendium
- Sources->Dungeons & Dragons->Rrakkma
Far Realm Confusion Experiencing the Far Realm is not for the weak of mind. EVERY round the adventurers are in the Far Realm, they must each make a successful DC 15 Wisdom saving throw at the
beginning of each turn or suffer the effects of confusion that round. The chart has been modified from the one in the Player’s Handbook to more accurately reflect the effects of the Far Realm. Please use
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Far Realm Confusion Experiencing the Far Realm is not for the weak of mind. EVERY round the adventurers are in the Far Realm, they must each make a successful DC 15 Wisdom saving throw at the
beginning of each turn or suffer the effects of confusion that round. The chart has been modified from the one in the Player’s Handbook to more accurately reflect the effects of the Far Realm. Please use
Monsters
Phandelver and Below: The Shattered Obelisk
influence of the Far Realm affects Humanoids, the resulting creature might be a thing of nightmares. Multitudinous webbed wings sprout haphazardly along this mutate’s body. Its skin becomes clammy and
as smooth as a salamander’s.
Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of otherworldly powers, seek
Monsters
Phandelver and Below: The Shattered Obelisk
hit, reach 10 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"slashing"} slashing damage.The malign energy of the Far Realm
causes a cloaker to merge with the rotted corpse of its last meal, resulting in a hideous puppeteering Aberration. The cloaker mutate shrouds its actions in a miasma of phantasmic duplicates. It uses the
Monsters
Phandelver and Below: The Shattered Obelisk
for the ashenwight to develop psionic abilities. A psionic ashenwight is markedly more sapient than other ashenwights, though the resulting consciousness is a new creation separate from who the
When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the creature sometimes rises as an ashenwight. The skin of these Undead horrors is desiccated, and their eyes often glow with otherworldly power.Necrotic, Poison, Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
chaos, confusion, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the infinite depths of the Abyss.
The demon lord is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fireA draegloth is a demon created by an elf
faithful consider it worth the risk, as the resulting creature is gifted with innate magic and physical might. The draegloth usually serves its creator, lending its thirst for destruction to the creator
Monsters
Mordenkainen Presents: Monsters of the Multiverse
first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand. In the confusion resulting from this turn
Monsters
Phandelver and Below: The Shattered Obelisk
), mage hand (the hand is invisible), prestidigitation
2/day each: confusion, sending, telekinesis
1/day each: dominate monster, plane shift (self only)Qunbraxel is an arrogant mind flayer warlock
off from any elder brain Qunbraxel considers worthy, the mind flayer hopes to join the Ilvaash fanatics and receive power and insight from the Far Realm.
Monsters
Phandelver and Below: The Shattered Obelisk
;beholders. The Far Realm’s strange power can pervade a beholder’s dreams, resulting in the birth of an oculorb.
Oculorbs resemble a slimy conglomeration of eyes in many sizes and shapes
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Slumber.
The Wicked Slumber
During the Phyrexian invasion of Eldraine, the high fae monarch Talion, the Kindly Lord, and a trio of witch sisters performed a grand ritual to create a sleeping
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, confusion, darkness, fear, major image, true seeingMisty Escape (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Misty Escape"}. When the shadar-kai takes damage, it turns
shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that they’re now adapted to its cheerless
Monsters
Domains of Delight: A Feywild Accessory
form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom circle in the heart of the domain serves as a fey crossing, and one can travel more quickly through the
Monsters
Mythic Odysseys of Theros
magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches
creature has disadvantage on Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell.
Regional Effects
The region containing Hythonia’s
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fablerise Fablerise is a vast thicket of thick roots, thorny vines, and sinuous creepers that weave together to form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fablerise Fablerise is a vast thicket of thick roots, thorny vines, and sinuous creepers that weave together to form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
manufacture bizarre war machines. When Kas deems the time right, he sends his forces into the Mists, believing that Vecna’s realm lies just beyond. Invariably, those troops never return, leaving the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
manufacture bizarre war machines. When Kas deems the time right, he sends his forces into the Mists, believing that Vecna’s realm lies just beyond. Invariably, those troops never return, leaving the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Humanoid Mutate When the influence of the Far Realm affects Humanoids, the resulting creature might be a thing of nightmares. Multitudinous webbed wings sprout haphazardly along this mutate’s body
. Its skin becomes clammy and as smooth as a salamander’s. Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Humanoid Mutate When the influence of the Far Realm affects Humanoids, the resulting creature might be a thing of nightmares. Multitudinous webbed wings sprout haphazardly along this mutate’s body
. Its skin becomes clammy and as smooth as a salamander’s. Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Far Realm Alfven Ato When the Dragon’s Tear comet appears above Firestorm Peak, the Vast Gate forms a bridge to the Far Realm The Far Realm is outside the known multiverse. In fact, it might be an
entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak onto another plane, matter is warped into alien shapes that defy understandable geometry
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
High Hall Overview The High Hall is a grand alabaster castle dedicated to Torm, the god of courage and self-sacrifice. It houses many of Elturel’s religious and political leaders — or at least it did
when the city was in the mortal realm. Shortly after Elturel was pulled into Avernus, a meteor hurled through the High Hall, collapsing the offices and residences of those who could best organize a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
can’t be controlled; magic for destructive ends Seven of stars Illusionist Lies and deceit; grand conspiracies; secret societies; the presence of a dupe or a saboteur Eight of stars Necromancer
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
can’t be controlled; magic for destructive ends Seven of stars Illusionist Lies and deceit; grand conspiracies; secret societies; the presence of a dupe or a saboteur Eight of stars Necromancer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
High Hall Overview The High Hall is a grand alabaster castle dedicated to Torm, the god of courage and self-sacrifice. It houses many of Elturel’s religious and political leaders — or at least it did
when the city was in the mortal realm. Shortly after Elturel was pulled into Avernus, a meteor hurled through the High Hall, collapsing the offices and residences of those who could best organize a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damaged by mold, rendering it worthless.)
Vertrand has smooth flesh where his eyes should be, for he surrendered his ocular orbits to a Far Realm entity in exchange for blindsight. Having foreseen the
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damaged by mold, rendering it worthless.)
Vertrand has smooth flesh where his eyes should be, for he surrendered his ocular orbits to a Far Realm entity in exchange for blindsight. Having foreseen the
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dementlieu, whose citizens live glamorous and exciting lives. They enjoy the finest clothes, elegant jewels, grand ballrooms—and most extravagantly, the Grand Masquerade hosted by Duchess Saidra d’Honaire
. When a struggling merchant fails to keep up appearances, the resulting fall is less public but no less final. Left with no home and no livelihood, these wretches inevitably fall prey to the Red
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dementlieu, whose citizens live glamorous and exciting lives. They enjoy the finest clothes, elegant jewels, grand ballrooms—and most extravagantly, the Grand Masquerade hosted by Duchess Saidra d’Honaire
. When a struggling merchant fails to keep up appearances, the resulting fall is less public but no less final. Left with no home and no livelihood, these wretches inevitably fall prey to the Red
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an island of solidified cloud, Skyway holds the mansions of the wealthiest people in Khorvaire—nobles whose feet never touch the ground. It’s a realm of wonders, filled with the finest examples of
were seized by the crown during the Last War and sold to wealthy citizens of Breland. The resulting influx of residents has brought more diversity to the district, with dragonmarked heirs and even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an island of solidified cloud, Skyway holds the mansions of the wealthiest people in Khorvaire—nobles whose feet never touch the ground. It’s a realm of wonders, filled with the finest examples of
were seized by the crown during the Last War and sold to wealthy citizens of Breland. The resulting influx of residents has brought more diversity to the district, with dragonmarked heirs and even
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aundair Capital: Fairhaven Noted for Arcane magic, cheese, education, fashion, grains, wine Aundair is a realm of grand cities surrounded by fertile farmlands. Its legendary founder was devoted to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to live their lives at a slower pace than smaller folk. They often speak slowly and avoid rushing into decisions. Adding potential confusion to their interactions with smaller races, giants are often
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world “Babylonians”). 2 The giant burdens