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Returning 12 results for 'confusion revelation geode to have rejection'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
so disparate that it’s possible two gods exist with the same name. More likely, the confusion surrounding his nature and identity is a result of his own duplicity. In most myths, Memnor is constantly
Underdark, seeking revelation from Skoraeus in the depths of the earth. Stronmaus Annam’s eldest child is jovial Stronmaus, whose greatest failing in myth is his inability to see the foolishness, jealousy
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
so disparate that it’s possible two gods exist with the same name. More likely, the confusion surrounding his nature and identity is a result of his own duplicity. In most myths, Memnor is constantly
Underdark, seeking revelation from Skoraeus in the depths of the earth. Stronmaus Annam’s eldest child is jovial Stronmaus, whose greatest failing in myth is his inability to see the foolishness, jealousy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
listed spells prepared.
Trickery Domain Spells Cleric Level Prepared Spells 3 Charm Person, Disguise Self, Invisibility, Pass without Trace 5 Hypnotic Pattern, Nondetection 7 Confusion, Dimension
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hit Points to a creature with a spell, you restore 12. Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who
listed spells prepared.
Trickery Domain Spells Cleric Level Prepared Spells 3 Charm Person, Disguise Self, Invisibility, Pass without Trace 5 Hypnotic Pattern, Nondetection 7 Confusion, Dimension
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
): nondetection, sending, tongues
4th level (2 slots): confusion, dimension door
Actions
Multiattack. Windharrow makes two melee attacks.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
): nondetection, sending, tongues
4th level (2 slots): confusion, dimension door
Actions
Multiattack. Windharrow makes two melee attacks.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charmed or Frightened condition. Level 14: Revelation in Flesh You can unleash the aberrant truth hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter
: on a 1, Confusion; on a 2, Fireball; on a 3, Fog Cloud; on a 4, Fly (cast on a random creature within 60 feet of you), on a 5, Grease; on a 6, Levitate (cast on yourself); on a 7, Magic Missile (cast
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charmed or Frightened condition. Level 14: Revelation in Flesh You can unleash the aberrant truth hidden within yourself. As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter
: on a 1, Confusion; on a 2, Fireball; on a 3, Fog Cloud; on a 4, Fly (cast on a random creature within 60 feet of you), on a 5, Grease; on a 6, Levitate (cast on yourself); on a 7, Magic Missile (cast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
matters, for no matter how much heartache and confusion the stories contain, they end with affairs of the heart properly sorted out and everyone in love with the person, or persons, they were fated to
illuminated and what remains mysterious. Trunks and branches reach high into the expanse of the mind and the realm of revelation, while roots sink deep, anchoring themselves in the known and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
matters, for no matter how much heartache and confusion the stories contain, they end with affairs of the heart properly sorted out and everyone in love with the person, or persons, they were fated to
illuminated and what remains mysterious. Trunks and branches reach high into the expanse of the mind and the realm of revelation, while roots sink deep, anchoring themselves in the known and