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Returning 23 results for 'conjure record gaps to her reflections'.
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conjure record gods to her reflections
conjures resort gods to her reflections
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
speared, a creature is pulled into the darkness to be sliced apart or teleported elsewhere to be tortured to death.
Dark Reflections. A boneclaw’s master might not want such a servant or even know it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
speared, a creature is pulled into the darkness to be sliced apart or teleported elsewhere to be tortured to death.
Dark Reflections. A boneclaw’s master might not want such a servant or even know it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the narrow gaps between the floorboards (see the “Tunnel to Area T8” section for more information). Green Crescent Moon. A creature that drinks a pint or more of the liquor in this cask gains the
through the narrow gaps between the floorboards (see “Tunnel to Area T8” below). Blue Circle. A creature that drinks a pint or more of the liquor in this cask gains the benefit of a Potion of Growth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the narrow gaps between the floorboards (see the “Tunnel to Area T8” section for more information). Green Crescent Moon. A creature that drinks a pint or more of the liquor in this cask gains the
through the narrow gaps between the floorboards (see “Tunnel to Area T8” below). Blue Circle. A creature that drinks a pint or more of the liquor in this cask gains the benefit of a Potion of Growth
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
club,” eagerly waiting for Lady Wachter to join them, read passages from her manifesto (see area N4q), and maybe conjure up a few coins. Resting on the fifth chair, quietly eavesdropping on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, its crystal roof marred by a web of cracks. Through the gaps in the building’s shell, and on the other side of the open entranceway, you see a strange landscape of miniaturized natural features
.
This building’s entrance lies unattended. Ythryn’s mages would visit here to conjure up one-of-a-kind pets. Small-scale versions of natural habitats were constructed throughout the park: miniature
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
club,” eagerly waiting for Lady Wachter to join them, read passages from her manifesto (see area N4q), and maybe conjure up a few coins. Resting on the fifth chair, quietly eavesdropping on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
earlier, Machil and his companions collapsed the archway in the north wall as they left, leaving it blocked. A Small character can squeeze through gaps in the rock with a successful DC 20 Dexterity check
made while searching this area finds a spell scroll of conjure fey jammed into a compartment in one of the lecterns. H5. Dragon Fresco The floor of this room is covered with filth and moldering debris
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, its crystal roof marred by a web of cracks. Through the gaps in the building’s shell, and on the other side of the open entranceway, you see a strange landscape of miniaturized natural features
.
This building’s entrance lies unattended. Ythryn’s mages would visit here to conjure up one-of-a-kind pets. Small-scale versions of natural habitats were constructed throughout the park: miniature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
earlier, Machil and his companions collapsed the archway in the north wall as they left, leaving it blocked. A Small character can squeeze through gaps in the rock with a successful DC 20 Dexterity check
made while searching this area finds a spell scroll of conjure fey jammed into a compartment in one of the lecterns. H5. Dragon Fresco The floor of this room is covered with filth and moldering debris
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
conjure fey spell embedded in it, and that the spell can be cast as an action by knocking the jewel three times against a hard object or surface. No other components are required to cast the spell, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
conjure fey spell embedded in it, and that the spell can be cast as an action by knocking the jewel three times against a hard object or surface. No other components are required to cast the spell, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of shipwrecks, sahuagin strongholds, sea elf domains, and dragon turtle lairs. These rocks also record fables that are meant to be passed down from one generation to the next, including
worship of Stronmaus, the patron god of storm giants. A few of the rocks have spells etched into them. Treasure Five rocks have the following wizard spells inscribed on them: antimagic field, conjure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locations of shipwrecks, sahuagin strongholds, sea elf domains, and dragon turtle lairs. These rocks also record fables that are meant to be passed down from one generation to the next, including
worship of Stronmaus, the patron god of storm giants. A few of the rocks have spells etched into them. Treasure Five rocks have the following wizard spells inscribed on them: antimagic field, conjure
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
don’t have ranged weapons, but Qunbraxel might attack through the narrow openings. Blocked Hall. The top of the mudslick tower blocks the end of this hall except for gaps only a few inches wide between
, Qunbraxel or other servants of the fanatics immediately remove the obelisk fragment. Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
don’t have ranged weapons, but Qunbraxel might attack through the narrow openings. Blocked Hall. The top of the mudslick tower blocks the end of this hall except for gaps only a few inches wide between
, Qunbraxel or other servants of the fanatics immediately remove the obelisk fragment. Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you determine whether the vault door in area G20 can be opened or not. It is strictly a tool for DM record-keeping and not meant to be shared with the players. Permission is granted to photocopy this
ice storm spells or use their conjure animals spells to summon polar bears (one bear per casting of the spell). The polar bears act on their own initiative count and fight alongside their summoners
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you determine whether the vault door in area G20 can be opened or not. It is strictly a tool for DM record-keeping and not meant to be shared with the players. Permission is granted to photocopy this
ice storm spells or use their conjure animals spells to summon polar bears (one bear per casting of the spell). The polar bears act on their own initiative count and fight alongside their summoners
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranges in width from 15 feet (at the far east end) to 30 feet. The pillars of rock at the east end of the chasm are flat on top, and the gaps between them are 5 feet wide. B10. Long Chasm If the
him, he is happy to make a permanent record of their astonishment. Marlos enjoys fine things and showing off. He gloats about how he has discovered power to shake the foundations of the earth. Very soon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranges in width from 15 feet (at the far east end) to 30 feet. The pillars of rock at the east end of the chasm are flat on top, and the gaps between them are 5 feet wide. B10. Long Chasm If the
him, he is happy to make a permanent record of their astonishment. Marlos enjoys fine things and showing off. He gloats about how he has discovered power to shake the foundations of the earth. Very soon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful DC 15 Intelligence (Investigation) check. When a creature steps into the area, the runes conjure up a swirling cloud of green dye that covers each creature in the area that fails a DC 15
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
— Môrgæn
Ahghairon’s Dragonward. Waterdeep is protected by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful DC 15 Intelligence (Investigation) check. When a creature steps into the area, the runes conjure up a swirling cloud of green dye that covers each creature in the area that fails a DC 15
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
— Môrgæn
Ahghairon’s Dragonward. Waterdeep is protected by
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Points. [Tooltip Not Found] Level 3 Conjuration (Druid, Ranger, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You conjure animated
following effects: Mimic basic sounds heard on a daily basis, such as a bird chirping, footsteps, or a slamming door. Automatically play a basic beat at the tempo of your choice. Record anything