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Returning 35 results for 'conjure relies guise to her ruin'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
animals
2nd level (3 slots): animal messenger, moonbeam, pass without trace
3rd level (3 slots): conjure animals, sleet storm, wind wall
4th level (3 slots): hallucinatory terrain, ice storm
5th level
natural enemies of civilization in the North. They seek to preserve the arctic wilderness by destroying outsiders who cross their path. Each patrols its territory in the guise of an arctic fox, a mountain
Monsters
The Tortle Package
Boulder Guise. While fully withdrawn into its shell, the geonid can’t see and is indistinguishable from a small boulder.Club. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
geonid can’t see and relies on its tremorsense to detect other creatures nearby.
Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mausoleum of Chronepsis The sands of time trickle in the Mausoleum of Chronepsis, a once-great city from the age of dragons that has long fallen to ruin. Here, surrounded by hundreds of hourglasses
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mausoleum of Chronepsis The sands of time trickle in the Mausoleum of Chronepsis, a once-great city from the age of dragons that has long fallen to ruin. Here, surrounded by hundreds of hourglasses
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
60 ft., tremorsense 30 ft., passive Perception 14
Languages Terran
Challenge 1/4 (50 XP)
Boulder Guise. While fully withdrawn into its shell, the geonid can’t see and is indistinguishable from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
60 ft., tremorsense 30 ft., passive Perception 14
Languages Terran
Challenge 1/4 (50 XP)
Boulder Guise. While fully withdrawn into its shell, the geonid can’t see and is indistinguishable from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through the city. The drow use these parades to draw attention away from their illicit activities. In the magical guise of a flamboyant Illuskan captain named Zardoz Zord, Jarlaxle oversees things from
the Eyecatcher, his flagship, and the Scarlet Marpenoth, a submarine mounted underneath it. He relies on three drow gunslingers — Fel’rekt Lafeen, Krebbyg Masq’il’yr, and Soluun Xibrindas — to do most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through the city. The drow use these parades to draw attention away from their illicit activities. In the magical guise of a flamboyant Illuskan captain named Zardoz Zord, Jarlaxle oversees things from
the Eyecatcher, his flagship, and the Scarlet Marpenoth, a submarine mounted underneath it. He relies on three drow gunslingers — Fel’rekt Lafeen, Krebbyg Masq’il’yr, and Soluun Xibrindas — to do most
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
citadel, now a tumbled-down ruin. A tunnel has been opened at the base of the ruined citadel. Crude, torchlit steps descend into the earth.
The ten veterans guarding the tunnel entrance are loyal to
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself Argynvost, had come to the valley years earlier in the guise of a nobleman named Lord Argynvost. The dragon didn’t lair in the valley solely because of its idyllic beauty. He knew of a place
hacked to pieces, stripped to the bone, and transported to Castle Ravenloft as a trophy. Since the dragon’s death, Argynvostholt has become a haunted ruin, a former bastion of nobility and light turned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself Argynvost, had come to the valley years earlier in the guise of a nobleman named Lord Argynvost. The dragon didn’t lair in the valley solely because of its idyllic beauty. He knew of a place
hacked to pieces, stripped to the bone, and transported to Castle Ravenloft as a trophy. Since the dragon’s death, Argynvostholt has become a haunted ruin, a former bastion of nobility and light turned
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
citadel, now a tumbled-down ruin. A tunnel has been opened at the base of the ruined citadel. Crude, torchlit steps descend into the earth.
The ten veterans guarding the tunnel entrance are loyal to
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth
elementals effortlessly move through stone and can bring ruin to whole structures with their mighty fists. Earth elementals are typically made of more than dirt. While an elemental’s composition
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth
elementals effortlessly move through stone and can bring ruin to whole structures with their mighty fists. Earth elementals are typically made of more than dirt. While an elemental’s composition
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain
friendship, fog cloud, speak with animals
2nd level (3 slots): animal messenger, moonbeam, pass without trace
3rd level (3 slots): conjure animals, sleet storm, wind wall
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain
friendship, fog cloud, speak with animals
2nd level (3 slots): animal messenger, moonbeam, pass without trace
3rd level (3 slots): conjure animals, sleet storm, wind wall
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chapter 3) encompasses most of the ruin, and monsters guard whatever secrets the ancient castle and its dungeons might hold. Two Ford. The small village of Two Ford relies on river trade to supply its
battlements of Stonefort. The fort also guards a gravel quarry. Tokhel Castle. This blasted ruin stands on a rocky promontory above the Nyr Dyv. A dead magic zone (see “Environmental Effects” in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chapter 3) encompasses most of the ruin, and monsters guard whatever secrets the ancient castle and its dungeons might hold. Two Ford. The small village of Two Ford relies on river trade to supply its
battlements of Stonefort. The fort also guards a gravel quarry. Tokhel Castle. This blasted ruin stands on a rocky promontory above the Nyr Dyv. A dead magic zone (see “Environmental Effects” in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
often takes on Humanoid guise to offer patronage to mortal scholars and artificers.
Unused Chamber. A smaller chamber shown on the left side of the map is not currently used by the dragon, but it shows
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
often takes on Humanoid guise to offer patronage to mortal scholars and artificers.
Unused Chamber. A smaller chamber shown on the left side of the map is not currently used by the dragon, but it shows
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
answer. Learning to cast a particular spell, to find an ancient ruin, or understand a specific secret might involve undergoing months of instruction to prove to a teacher that the knowledge imparted is
inhabitants of the city from engaging in all manner of spellcasting. In particular, spells that summon flame, conjure creatures, or permit teleportation fail when their target is within the bounds of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
answer. Learning to cast a particular spell, to find an ancient ruin, or understand a specific secret might involve undergoing months of instruction to prove to a teacher that the knowledge imparted is
inhabitants of the city from engaging in all manner of spellcasting. In particular, spells that summon flame, conjure creatures, or permit teleportation fail when their target is within the bounds of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead troops, gaining them access to Kalaman’s rulers under the guise of being helpful Knights of Solamnia. During their audience with the city’s rulers, Lord Soth, Caradoc, and their Undead knights
failure contributed to the widespread distrust of the Knights of Solamnia. Cursed Castle. Soth’s fate is a mystery, but his home, Dargaard Keep, is known to be a cursed, haunted ruin. Leedara’s Warning
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided die, a d20, to determine success or failure.
Every character and monster in the game has capabilities defined by six ability
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided die, a d20, to determine success or failure.
Every character and monster in the game has capabilities defined by six ability
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead troops, gaining them access to Kalaman’s rulers under the guise of being helpful Knights of Solamnia. During their audience with the city’s rulers, Lord Soth, Caradoc, and their Undead knights
failure contributed to the widespread distrust of the Knights of Solamnia. Cursed Castle. Soth’s fate is a mystery, but his home, Dargaard Keep, is known to be a cursed, haunted ruin. Leedara’s Warning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arcane arts who learned much of his fire magic from Vanifer herself, Bastian relies on his spells in a fight, and he is a “quick burn” sort who tries to deliver maximum impact early in the fight. If he
, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Actions
+1 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arcane arts who learned much of his fire magic from Vanifer herself, Bastian relies on his spells in a fight, and he is a “quick burn” sort who tries to deliver maximum impact early in the fight. If he
, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Actions
+1 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lantern with a continual flame spell cast on it hangs above the bed.
Maleen and Tendra have come from Shadowdusk Hold (level 22) on the orders of Halaster Blackcloak. Under the guise of seeking an
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lantern with a continual flame spell cast on it hangs above the bed.
Maleen and Tendra have come from Shadowdusk Hold (level 22) on the orders of Halaster Blackcloak. Under the guise of seeking an
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clan, and their keep fell to ruin as the last remnants of the clan fought against their eradicators. Stairs. The stairs leading up to the second floor and down to the basement are sized for cloud
, Primordial, Sahuagin, and Undercommon. He has 144 hit points, resistance to acid damage, a swimming speed of 30 feet, and the ability to breathe air and water. He has prepared the conjure elemental
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clan, and their keep fell to ruin as the last remnants of the clan fought against their eradicators. Stairs. The stairs leading up to the second floor and down to the basement are sized for cloud
, Primordial, Sahuagin, and Undercommon. He has 144 hit points, resistance to acid damage, a swimming speed of 30 feet, and the ability to breathe air and water. He has prepared the conjure elemental
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that speaking his name aloud allows Keledek to eavesdrop on a conversation for a short time. In truth, Keledek relies on his familiar, an imp named Zivmal, to spy on the townsfolk. Keledek is a close
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that speaking his name aloud allows Keledek to eavesdrop on a conversation for a short time. In truth, Keledek relies on his familiar, an imp named Zivmal, to spy on the townsfolk. Keledek is a close
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes