Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conjure resolve group to have record'.
Other Suggestions:
conquer remove group to have reborn
conjure remove ground to have recorded
conjure remove ground to have regard
conjure remove ground to have records
conjure remove ground to have record
Monsters
The Book of Many Things
one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies, the
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Monsters
Guildmasters’ Guide to Ravnica
Actions). The Obzedat ghosts conjure 1d6;{"diceNotation":"1d6","rollType":"roll"} indentured spirit;indentured spirits within 60 feet of one of them.The ghosts who make up the Obzedat are
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
classes
Eliminate Threats to Ideological Purity
The Oath of Zeal is taken by paladins consumed by hatred for a specific group or ideology. Zealots, as these Paladins are sometimes called, pursue an
share the following tenets:
Reveal heresy and destroy those who practice it.
Show unwavering conviction and unflinching resolve.
Perform any sacrifice necessary to stop wickedness.
monsters
Stone, Moonbeam, Pass Without Trace, Plant Growth, Protection from Energy, Spike Growth
1/Day Each: Conjure Minor Elementals, Freedom of MovementMore in tune with the natural rhythms of the Farm
naga, Vethris.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five centuries ago. When Belcorra died
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
smaller chases, resolve each chase separately. You can keep all the creatures in Initiative order, but track the distances separately for each group.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
smaller chases, resolve each chase separately. You can keep all the creatures in Initiative order, but track the distances separately for each group.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
any case, use the Group Status table to determine your party’s standing within the organization. Group Status d4 Status 1 Favored. You have access to the leadership of the house, owing to your
record of faithful service. 2 Reliable. You are reliable contributors to the house, and can count on it for help in difficult situations. 3 Oddballs. You don’t quite fit in, and tend to draw strange
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
any case, use the Group Status table to determine your party’s standing within the organization. Group Status d4 Status 1 Favored. You have access to the leadership of the house, owing to your
record of faithful service. 2 Reliable. You are reliable contributors to the house, and can count on it for help in difficult situations. 3 Oddballs. You don’t quite fit in, and tend to draw strange
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the following tools: Paper or a notebook behind the DM screen A spreadsheet or document on a laptop or tablet An app on your tablet or phone Index cards for each character and each group of identical
monsters, placed in Initiative order in a stack you cycle through A hidden list allows you to track combatants who haven’t been revealed yet, and you can use the list as a place to record the current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the following tools: Paper or a notebook behind the DM screen A spreadsheet or document on a laptop or tablet An app on your tablet or phone Index cards for each character and each group of identical
monsters, placed in Initiative order in a stack you cycle through A hidden list allows you to track combatants who haven’t been revealed yet, and you can use the list as a place to record the current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
designate a party leader, who is then the only person who tells you what the group is doing. It becomes the leader’s role to work with the rest of the players to find consensus on what the group will do
. Speeding Combat Players who have to wait a long time between their characters’ turns in combat are susceptible to distraction. Consider these tips to speed combat with a large group. Be Generous with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
designate a party leader, who is then the only person who tells you what the group is doing. It becomes the leader’s role to work with the rest of the players to find consensus on what the group will do
. Speeding Combat Players who have to wait a long time between their characters’ turns in combat are susceptible to distraction. Consider these tips to speed combat with a large group. Be Generous with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Houses No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitor might torture innocents in a quest to root out a cult of the Dragon Below; if she’s stopped, the cult will survive and flourish. A group of orcs periodically raids a human settlement because the
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inquisitor might torture innocents in a quest to root out a cult of the Dragon Below; if she’s stopped, the cult will survive and flourish. A group of orcs periodically raids a human settlement because the
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Houses No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Five bearded fiends heap coals around the trunk of one of the trees. As they hurl more coals onto the pyre, four of their number cruelly poke and tease the fifth member of their group.
Lakes of
help them run faster, and they taste like fatty chicken. With your permission, a character who casts the find familiar spell can henceforth choose to conjure an abyssal chicken instead of a raven.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Five bearded fiends heap coals around the trunk of one of the trees. As they hurl more coals onto the pyre, four of their number cruelly poke and tease the fifth member of their group.
Lakes of
help them run faster, and they taste like fatty chicken. With your permission, a character who casts the find familiar spell can henceforth choose to conjure an abyssal chicken instead of a raven.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
What You Need Here’s what you need to play D&D with one or more friends (a typical group has five people): Dungeon Master. One person takes on the role of the Dungeon Master (DM), the game’s lead
and foes they meet along the way. Even though the DM challenges the adventurers, the DM always strives to delight the whole group. Players. Each player creates an adventurer who teams up with the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
example, or arrange miniatures to show it.
Travel Pace While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far