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Returning 28 results for 'conjure rough grinding to have resort'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
resort, maintained by House Ghallanda, offers every luxury for those who can afford its high prices. Skyway Tain Manor Sharn’s social life revolves around the ir’Tain family. The monthly Tain Gala is the
Cliffside, this area is rough and dirty. Its taverns frequently host brawls, while the inns offer travelers a wide variety of ways to be cheated or robbed. Cliffside Ship’s Towers Drifting alongside
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
resort, maintained by House Ghallanda, offers every luxury for those who can afford its high prices. Skyway Tain Manor Sharn’s social life revolves around the ir’Tain family. The monthly Tain Gala is the
Cliffside, this area is rough and dirty. Its taverns frequently host brawls, while the inns offer travelers a wide variety of ways to be cheated or robbed. Cliffside Ship’s Towers Drifting alongside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside the tomb. Meanwhile, Wiggan uses a scroll of conjure elemental. It takes him 1 minute to cast the spell, and he doesn’t start until all the characters are deep inside the barrow mound. An earth
the following text: Sunlight coming through the barrow’s entry hall dims, as if a shadow has been cast on the entrance. Right afterward, a grinding of stone is followed by cascade of dirt and stone in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside the tomb. Meanwhile, Wiggan uses a scroll of conjure elemental. It takes him 1 minute to cast the spell, and he doesn’t start until all the characters are deep inside the barrow mound. An earth
the following text: Sunlight coming through the barrow’s entry hall dims, as if a shadow has been cast on the entrance. Right afterward, a grinding of stone is followed by cascade of dirt and stone in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
finally comes into view, rising atop a rough and dangerous-looking promontory of rock that thrusts up from the beach behind it and juts into the Sea of Swords. If the lighthouse is supposed to act as a
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
finally comes into view, rising atop a rough and dangerous-looking promontory of rock that thrusts up from the beach behind it and juts into the Sea of Swords. If the lighthouse is supposed to act as a
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
moss over everything. Characters who scrape the moss away from the rock see that the walls are smooth, not rough-carved by pick and shovel like the rest of the mine. Because the meenlock tunnels
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ironslag’s spoils weren’t worth the effort. The rough-hewn steps — all twelve thousand of them — are proportioned for Medium humanoids and ascend a total of 500 feet. The staircase, which averages 15
. Grain harvested from area 7 is brought here and made into flour. The grinding of the millstone, the cranking of the water wheel, and the rush of water pouring down the mountainside drown out most other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ironslag’s spoils weren’t worth the effort. The rough-hewn steps — all twelve thousand of them — are proportioned for Medium humanoids and ascend a total of 500 feet. The staircase, which averages 15
. Grain harvested from area 7 is brought here and made into flour. The grinding of the millstone, the cranking of the water wheel, and the rush of water pouring down the mountainside drown out most other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
moss over everything. Characters who scrape the moss away from the rock see that the walls are smooth, not rough-carved by pick and shovel like the rest of the mine. Because the meenlock tunnels
source, it explodes (as described below). The meenlocks trigger the explosives as a last resort. If a meenlock starts its turn with 10 hit points or fewer, it moves to the nearest trigger, uses its
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
drawer (see “Treasure” below). He fights as a last resort and surrenders if reduced to 20 Hit Points or fewer and unable to flee. Veen. Veen is an Oni that has cast Invisibility on herself. Veen
deep otherwise. The uneven ceiling is roughly 20 feet above water level. M35: Damp Stairs A flight of damp, rough-hewn stairs leads down from the bodyguards’ quarters (area M25) to a dark, partially
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sound of steel grinding flesh and bone, rising and falling at intervals. The noise means that Thayans here fail to perceive sounds of combat from nearby areas. Glyph Keys. Every one of the Red Wizards
in this zone has a glyph key attuned to this zone. 67. Laboratory Barracks Dozens of fine gilt mirrors stand between silk hangings along the walls of this once-splendid salon. A dozen rough cots are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sound of steel grinding flesh and bone, rising and falling at intervals. The noise means that Thayans here fail to perceive sounds of combat from nearby areas. Glyph Keys. Every one of the Red Wizards
in this zone has a glyph key attuned to this zone. 67. Laboratory Barracks Dozens of fine gilt mirrors stand between silk hangings along the walls of this once-splendid salon. A dozen rough cots are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Actions
+1 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft
., one target. Hit: 5 (1d4 + 3) piercing damage.
Vanifer Vanifer’s rough childhood has hardened her heart against others. The world is a corrupt, painful place, she thinks, and deserving of a fiery end
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephits.
Actions
+1 Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft
., one target. Hit: 5 (1d4 + 3) piercing damage.
Vanifer Vanifer’s rough childhood has hardened her heart against others. The world is a corrupt, painful place, she thinks, and deserving of a fiery end
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
creature in the water, but the result is only healthful exfoliation. With a successful DC 10 Strength (Athletics) check, a character can climb the rough walls of the pit, or can stay floating while the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
creature in the water, but the result is only healthful exfoliation. With a successful DC 10 Strength (Athletics) check, a character can climb the rough walls of the pit, or can stay floating while the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
: Abyssal Labyrinth A flash of sickly green light fades to reveal rough-hewn tunnels bored into black stone. The air reeks of animal stench. Chuffing growls echo from the darkness.
Two muscular
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
: Abyssal Labyrinth A flash of sickly green light fades to reveal rough-hewn tunnels bored into black stone. The air reeks of animal stench. Chuffing growls echo from the darkness.
Two muscular
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature that
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check can see marks on the rough floor, suggesting that the statue has recently been moved aside. It takes a creature as big and strong as a storm giant to slide the statue, but the characters
worship of Stronmaus, the patron god of storm giants. A few of the rocks have spells etched into them. Treasure Five rocks have the following wizard spells inscribed on them: antimagic field, conjure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check can see marks on the rough floor, suggesting that the statue has recently been moved aside. It takes a creature as big and strong as a storm giant to slide the statue, but the characters
worship of Stronmaus, the patron god of storm giants. A few of the rocks have spells etched into them. Treasure Five rocks have the following wizard spells inscribed on them: antimagic field, conjure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
, a caravan supplier, a rough-and-tumble tavern (the Spiked Gauntlet), and two cozy yet spacious inns (the Hawk’s Roost and the Inn of the Silver Sword). The Lord of Hawk’s Nest is Arthus Cavilos (LG